The new improved 8.1 oob thread

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

Moderator: MOD_SPWaW

User avatar
BulletMagnet
Posts: 127
Joined: Fri Aug 29, 2003 2:23 am
Location: Ocala,Florida
Contact:

RE: GE Special Ops Sqd

Post by BulletMagnet »

I have suggested this so many times... It would save so much hassle instead of looking through all the oob's.
"What we do in life,echoes in eternity"
Kevin E. Duguay
Posts: 563
Joined: Wed Apr 24, 2002 2:46 am
Location: Goldsboro, North Carolina

RE: GE Special Ops Sqd

Post by Kevin E. Duguay »

Right now there are German units in the Spanish, Italian, Belgian, Norwegian, Czechoslovakian, OOB's and I may have missed one or two! IMHO it would be better to dedicate on of these less full OOB's (Nor., CZ.) to the early War years of the German OOB. I think it's an idea whose time has come.
KED
Renaud
Posts: 9
Joined: Fri Feb 27, 2004 2:07 pm

RE: GE Special Ops Sqd

Post by Renaud »

I prefer the idea of several German OOB's as it's not only the weapons and units that changed, but the whole organisation.

I can assure you it's impossible to concentrate all formations for 1930-1945 in one OOB, I tried ! [8D]
Kevin E. Duguay
Posts: 563
Joined: Wed Apr 24, 2002 2:46 am
Location: Goldsboro, North Carolina

RE: GE Special Ops Sqd

Post by Kevin E. Duguay »

I agree!
KED
Kevin E. Duguay
Posts: 563
Joined: Wed Apr 24, 2002 2:46 am
Location: Goldsboro, North Carolina

Pz II L Gun problem

Post by Kevin E. Duguay »

Dear sirs;

While playing a game the other day I noticed that when my rocket armed Mustangs were comming in to attack a German tank platoon that the Pz II L's were able to fire at the fighters. I belive that this is wrong. The gun on the Pz II L had a elevation of -9 to +18 degrees. This would not allow for AA fire. The propper gun is the KwK38 L55 but not in the Hangelafette (swinging mount). This mount was only used on late modle SdKfz 222 armored cars and SdKfz 234/1 armored cars where the mount could be used to it's full advantage due to the open top turrets on these vehicles.

Thank you and, good day![;)]
KED
User avatar
RockinHarry
Posts: 2344
Joined: Thu Jan 18, 2001 10:00 am
Location: Germany
Contact:

RE: GE Special Ops Sqd

Post by RockinHarry »

ORIGINAL: Renaud
ORIGINAL: Kevin E. Duguay

As you may know the German OOB is filled to capacity.

What about creating a 2 German OOB's, say one for 1930-41 and the other for 1942-49 ? It could work just in the same way as the French OOB and it would solve so many problems...

The idea is as nice as it´s not new! Splitting of french/free french OOB in SPWAW is hardcoded. It´s more than unlikely that the SPWAW code once more again will be changed and any new features added...unfortunately.[:(]
RockinHarry in the web:

https://www.facebook.com/harry.zann
Renaud
Posts: 9
Joined: Fri Feb 27, 2004 2:07 pm

RE: GE Special Ops Sqd

Post by Renaud »

ORIGINAL: RockinHarry

The idea is as nice as it´s not new! Splitting of french/free french OOB in SPWAW is hardcoded. It´s more than unlikely that the SPWAW code once more again will be changed and any new features added...unfortunately.[:(]

Too bad for long campaigns... But you can still have 2 German OOB's and easily change between the two according to the period you're playing.
Wild Bill
Posts: 6428
Joined: Fri Apr 07, 2000 4:00 pm
Location: Smyrna, Ga, 30080

RE: GE Special Ops Sqd

Post by Wild Bill »

Any game has limitations. Even with that thought in mind, this game never ceases to amaze me with its versatility!

WB
Image
In Arduis Fidelis
Wild Bill Wilder
Independent Game Consultant
User avatar
RockinHarry
Posts: 2344
Joined: Thu Jan 18, 2001 10:00 am
Location: Germany
Contact:

RE: GE Special Ops Sqd

Post by RockinHarry »

ORIGINAL: Renaud
ORIGINAL: RockinHarry

The idea is as nice as it´s not new! Splitting of french/free french OOB in SPWAW is hardcoded. It´s more than unlikely that the SPWAW code once more again will be changed and any new features added...unfortunately.[:(]

Too bad for long campaigns... But you can still have 2 German OOB's and easily change between the two according to the period you're playing.

Yes, off course that´s true! I rather meant that this feature most likely wont be supported (or coded) by MatrixGames in the future. I know of a split SPWAW german OOB by KlausMB (Klaus Mueller Buschbaum) which is just great![8D] He already did similar stuff for the camo SP2WW2 game in the past and it included a split russian OOB as well.

Modders are most likely now waiting in their starting holes.....(waiting for V8.2 realease)[:D]
RockinHarry in the web:

https://www.facebook.com/harry.zann
Irsmert
Posts: 16
Joined: Mon Nov 10, 2003 7:05 am
Location: Helena, Montana, USA

RE: GE Special Ops Sqd

Post by Irsmert »

Unit number 117 of the USMC Oob, 105mm Howitzer, is available from Dec. 1949 to 1949. But the offboard variant of this same arilery piece (#123 105mm How Bty) is available from Aug 1942-1949.This seems to me to be a rather apparent error [X(] (once it's found). Please fix this or explain to my why this makes sense. [:'(]

Edit: Oh, and yes I changed it in my personal Oob.
I like pigs. Dogs look up to us. Cats look down on us. Pigs treat us as equals. Winston Churchill
User avatar
KG Erwin
Posts: 8366
Joined: Tue Jul 25, 2000 8:00 am
Location: Cross Lanes WV USA

RE: GE Special Ops Sqd

Post by KG Erwin »

This is another one of those scenario designer units. This is an onboard unit, which in SPWaW terms is usually not part of the core force purchases.
In game play, the ubiquitous 105 is available as off-map arty in both battery or battalion size for the USMC from August 1942 onwards. I left this as is for 8.2.
The 155's are treated a little differently. These heavy batteries were not unloaded at Guadalcanal in the initial landings, so you can't purchase these until October-November 1942. With rarity set "on", these guns are seldom available, but you can usually count on having off-board 75s and 105s, which were the workhorses of the Marine artillery units.
Image
Irsmert
Posts: 16
Joined: Mon Nov 10, 2003 7:05 am
Location: Helena, Montana, USA

RE: GE Special Ops Sqd

Post by Irsmert »

Ahh, thanks makes sense now [:)]
I like pigs. Dogs look up to us. Cats look down on us. Pigs treat us as equals. Winston Churchill
o4r
Posts: 242
Joined: Fri Jan 31, 2003 12:26 pm

RE: GE Special Ops Sqd

Post by o4r »

Sorry guys, question again.

(1) The weapon sloted in the infantry, when it stated that it has a rifle, does that value represent the whole squad or section or just an indiviual rifle valve. The program will mutilple by itself.

(2) When the unit is in retreat, why the value to hit was always lower, only when I hit him with something (normally I used a indirect shot) will the unit recover and become pinned. Once pinned, I have actually a higher value or proability to hit it. Is it a SP flaw? I understand about infantry will tends to take cover when fire, but does tank take cover or hit the dirt too. :) If it is forget I ask this question.

(3) Can the program have a button to on and off the main weapon on the main screen whilst playing the game, I hate to press the space bar or right mouse click on the unit and use the H button to off it and use my mouse to on it again. If the program limitation is there, also again, you may forget I ask this question.

Thanks guy.
[&o]

Miss something. how does we determine the size of our vehicle, the height, or the area. or volume (which meant the length, width and height).
User avatar
Major Destruction
Posts: 792
Joined: Thu Aug 10, 2000 8:00 am
Location: Canada
Contact:

RE: GE Special Ops Sqd

Post by Major Destruction »

ORIGINAL: o4r


(1) The weapon sloted in the infantry, when it stated that it has a rifle, does that value represent the whole squad or section or just an indiviual rifle valve. The program will mutilple by itself.

The first weapon is abstracted to be fired by up to the full number of men in a unit.
The "primary infantry weapon" (rifle or smg) has the value of a single weapon.
You will notice that some units use a multiple weapon which may be named riflex3 or lmgx2 etc.

AFAIK, if there is a "secondary infantry weapon" in slot 2, the number of men available for firing the slot 1 weapon is reduced.
They struggled with a ferocity that was to be expected of brave men fighting with forlorn hope against an enemy who had the advantage of position......knowing that courage was the one thing that would save them.

Julius Caesar, 57 BC
User avatar
Major Destruction
Posts: 792
Joined: Thu Aug 10, 2000 8:00 am
Location: Canada
Contact:

RE: GE Special Ops Sqd

Post by Major Destruction »

ORIGINAL: o4r

how does we determine the size of our vehicle, the height, or the area. or volume (which meant the length, width and height).

vehicle size is related to the height of a vehicle.
They struggled with a ferocity that was to be expected of brave men fighting with forlorn hope against an enemy who had the advantage of position......knowing that courage was the one thing that would save them.

Julius Caesar, 57 BC
o4r
Posts: 242
Joined: Fri Jan 31, 2003 12:26 pm

RE: GE Special Ops Sqd

Post by o4r »

ORIGINAL: Major Destruction
ORIGINAL: o4r

how does we determine the size of our vehicle, the height, or the area. or volume (which meant the length, width and height).

vehicle size is related to the height of a vehicle.

Thank Major Destruction

As for 1, example are you saying something like this,

Infantry squad *8
Rifle
MG
Grenade

So Rfile *6, MG*1 and Grenade *1?


Height of the vehicle that is interesting, so how does we determine the size

Man height = 1
? to ? = 2
? to ? = 3
? to ? = 4
? to ? = 5
4 men = 0
more than 4 men = 1?

more question on equation.

Page 54 first paragraph , Fire control times five added to weapon accuracy.

Does the that meant added to below

Against moving target is 70 - (target move *3) + (FC * 3) then add 5FC
You move to hit is 66 - (you move *6 ) + (targeting * 8) then Add 5FC
or page 54 is an error and the formulae is without that add 5FC?
o4r
Posts: 242
Joined: Fri Jan 31, 2003 12:26 pm

RE: GE Special Ops Sqd

Post by o4r »

Is it too late to make some more amendment now? Like the Germany LGM in Cezh, had an LMG but not given a rate of fire. The rate of fire is zero.
Kevin E. Duguay
Posts: 563
Joined: Wed Apr 24, 2002 2:46 am
Location: Goldsboro, North Carolina

RE: GE Special Ops Sqd

Post by Kevin E. Duguay »

Is it done yet! I want to look at it so I can complain!!

Only kidding, just getting antsy![:'(]
KED
Vathailos
Posts: 339
Joined: Mon May 12, 2003 11:29 pm
Location: In a van, down by the river.

Pz IVd & Pz IVe reversed

Post by Vathailos »

PzKpfw IVd & PzKpfw IVe have their pictures/images transposed.
User avatar
Major Destruction
Posts: 792
Joined: Thu Aug 10, 2000 8:00 am
Location: Canada
Contact:

RE: Pz IVd & Pz IVe reversed

Post by Major Destruction »

ORIGINAL: Vathailos

PzKpfw IVd & PzKpfw IVe have their pictures/images transposed.
Easy do-it-yourself fix.
Rename the PIC files.
They struggled with a ferocity that was to be expected of brave men fighting with forlorn hope against an enemy who had the advantage of position......knowing that courage was the one thing that would save them.

Julius Caesar, 57 BC
Post Reply

Return to “Steel Panthers World At War & Mega Campaigns”