Some questions...

War in Spain 1936-39 is the first in a new wargame series, using a new Land-Sea-Air engine inspired by War in the Pacific - Admiral’s Edition. Gameplay and realism are improved by TRUE AI and a detailed Logistics systems. A hyper detailed OOB reaches down to battalion and company level. A beautiful, hand drawn, 5 nautical mile per hex map massively increases player immersion.

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Gters
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Some questions...

Post by Gters »

1) Will it be playable against AI or will it be more like witp?
2) How customizable will it be? Because, honestly, Spanish theater has little appeal.
3) How much will it cost?

Finally, a thought after watching the game's presentation video... I find the user interface unintuitive and confusing, especially in the LCUs and air group screens...
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Piteas
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Re: Some questions...

Post by Piteas »

Gters wrote: Fri Dec 19, 2025 8:49 am 1) Will it be playable against AI or will it be more like witp?
2) How customizable will it be? Because, honestly, Spanish theater has little appeal.
3) How much will it cost?

Finally, a thought after watching the game's presentation video... I find the user interface unintuitive and confusing, especially in the LCUs and air group screens...
1) Playable... a lot
2) total customization: Game Editor and Events Editor.
3) Matrix rules, I dunno.

About the user interface... Nobody is perfect.
Nobody expects the Spanish Inquisition!

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Gters
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Re: Some questions...

Post by Gters »

Piteas wrote: Fri Dec 19, 2025 11:52 am
Gters wrote: Fri Dec 19, 2025 8:49 am 1) Will it be playable against AI or will it be more like witp?
2) How customizable will it be? Because, honestly, Spanish theater has little appeal.
3) How much will it cost?

Finally, a thought after watching the game's presentation video... I find the user interface unintuitive and confusing, especially in the LCUs and air group screens...
1) Playable... a lot
2) total customization: Game Editor and Events Editor.
3) Matrix rules, I dunno.

About the user interface... Nobody is perfect.
Thanks for your replies... Regarding the UI above, I don't mean to criticize it, just to be clear. It's just that, in my opinion, a UI like this risks discouraging many people from buying it, but that's just my personal opinion ;)
AuloeSol
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Re: Some questions...

Post by AuloeSol »

Piteas wrote: Fri Dec 19, 2025 11:52 am ...
Hola Piteas

As Spaniard myself, both of us know that in some places of Spain the rebellion succeded (or failed) by a razors edge.

Is there some randomness in the places that are asigned to one or other side at the beginning of the game? Or is the start fixed?
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Piteas
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Re: Some questions...

Post by Piteas »

The start is fixed.

But the player has options to fight for some cities the first days ;)
Nobody expects the Spanish Inquisition!

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Dali101
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Re: Some questions...

Post by Dali101 »

I tried to make the initial situation (on the day of the uprising) as accurate as possible.

I studied a lot of sources. I also left many rebel government soldiers in various cities (except Barcelona, ​​where the uprising was of a one-day nature).

Another rather complicated topic is the dissolution of the official Spanish army in August 36 by the Republic. The player will find a large number of government republican units on the map, which are dissolved in August. However, men and weapons end up in pools and are used in building a new republican army.

But it will never be completely accurate.
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CSO_Talorgan
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Re: Some questions...

Post by CSO_Talorgan »

Piteas wrote: Fri Dec 19, 2025 11:52 amtotal customization: Game Editor and Events Editor
Will we be able to change the dimensions of the hexes?
potski
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Re: Some questions...

Post by potski »

CSO_Talorgan wrote: Mon Jan 12, 2026 10:05 pm
Piteas wrote: Fri Dec 19, 2025 11:52 amtotal customization: Game Editor and Events Editor
Will we be able to change the dimensions of the hexes?
Would you want to go back to WitP:AE? Which had to have special rules to deal with different sizes of islands that all could fall within a single hex. Using 5nm:
  • An island like Guadalcanal could have about 100 hexes, with mountain and jungle hexes in the centre of the island and more passable terrain along the coasts.
  • New Guinea would have hundreds of hexes, but only a narrow set of hexes with a secondary road could connect the two sides of the island. Some hexes on either side could be completely impassable, others mountainous that prevent movement by vehicles, but not by infantry on foot, and no supplies would get through unless you controlled the road.
  • Singapore would no longer be a single hex treated as an island, but about 15 hexes separated from the mainland by a river. The Japanese would need to cross the river and capture a hex as a bridgehead to cause the defenses to unravel. Some hexes would be (as was historically the case) cultivated farmland, others urban.
Units still have the same distances to march, artillery the same range to fire their guns, but the combat is more varied and granular. What's not to like?

And more appropriate to the sizes of forces historically deployed in these battles. The first land battle of the War in the Pacific in real life took place near the small town Kota Bharu with a nearby airbase, covering an area of just a few square miles. The Japanese deployed a reinforced regiment, about 5,500 troops, over a very narrow front.
Image

While the air attack on Hawaii is poorly represented with just one or two hexes on the island of O'ahu.

Someone may have a good reason to develop a mod using the new game engine with bigger hexes, such as to cover the vast areas of the Russian Civil War, and that would be cool. Though they would then lose the ability to have the major cities represented as multiple hexes, and have problems implementing all of the rivers, both as barriers to combat and for transporting supplies. Either way, most of the fighting is forced by logistics down the "corridors" of the railways, and the armoured trains with artillery with the range to fire into adjoining hexes help to dominate those. 5nm is not a gameplay problem to be modded out :D
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Q-Ball
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Re: Some questions...

Post by Q-Ball »

On the dissolution of the Army by the Republic in August 1936.........

What if those Army units are right in the middle of something, like combat or blocking a key position? IRL, I don't think they would just disband everyone and go home (or did they?).

Wouldn't want that to be exploited by the Nationalist Player, knowing that disband date, unless the Repubic can instantly redeploy that men/equipment

Just curious how it's handled?
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Piteas
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Re: Some questions...

Post by Piteas »

CSO_Talorgan wrote: Mon Jan 12, 2026 10:05 pm
Piteas wrote: Fri Dec 19, 2025 11:52 amtotal customization: Game Editor and Events Editor
Will we be able to change the dimensions of the hexes?
Yes, It is possible in the game editor
Nobody expects the Spanish Inquisition!

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Piteas
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Re: Some questions...

Post by Piteas »

Q-Ball wrote: Wed Jan 14, 2026 4:13 pm On the dissolution of the Army by the Republic in August 1936.........

What if those Army units are right in the middle of something, like combat or blocking a key position? IRL, I don't think they would just disband everyone and go home (or did they?).

Wouldn't want that to be exploited by the Nationalist Player, knowing that disband date, unless the Repubic can instantly redeploy that men/equipment

Just curious how it's handled?
They are static units for several days. They cannot move, but they can defend themselve if attacked.
Nobody expects the Spanish Inquisition!

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Dali101
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Re: Some questions...

Post by Dali101 »

I will agree with the answer to the last two questions.

AD hex dimensions (i.e. map scale, if I understand the point correctly).
Unlike my colleague, I do not think that the player could change the hex dimensions.
That would mean a new map at a different scale.
Generally, this option exists in the engine. But it is more intended for further development of the series.

AD units in the game and their disbandment.
Yes, in the game all units (LCU, ships and air units) disappear exactly on the day they are supposed to disappear and it does not matter what situation they are in.

If you have a heavily damaged Russian cargo ship (which is on a short-term mission) in Valencia, there is no point in repairing it, it will simply disappear on the specified day.
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Piteas
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Re: Some questions...

Post by Piteas »

Dali101 wrote: Sat Jan 17, 2026 8:10 pm AD hex dimensions (i.e. map scale, if I understand the point correctly).
Unlike my colleague, I do not think that the player could change the hex dimensions.
That would mean a new map at a different scale.
Certainly, a map to scale is needed, but the hex dimensions can be changed in the editor according to any map scale: 1 nm, 2 nm, 3, 4, 5...
Nobody expects the Spanish Inquisition!

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CSO_Talorgan
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Re: Some questions...

Post by CSO_Talorgan »

Piteas wrote: Wed Jan 14, 2026 11:19 pmYes, It is possible in the game editor
Excellent

Thank you
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