Logistics

War in Spain 1936-39 is the first in a new wargame series, using a new Land-Sea-Air engine inspired by War in the Pacific - Admiral’s Edition. Gameplay and realism are improved by TRUE AI and a detailed Logistics systems. A hyper detailed OOB reaches down to battalion and company level. A beautiful, hand drawn, 5 nautical mile per hex map massively increases player immersion.

Moderator: jwilkerson

Post Reply
Panjack
Posts: 506
Joined: Sun Jul 12, 2009 2:08 am
Location: Southern California

Logistics

Post by Panjack »

In the attached screenshot,
1. What determines that the "logistics cap" is equal to 36? That is, in addition to the admin ability of the leader.
2. Why is the "Truck pts" equal to 4? How is this 4 related to the list of "unit is compose of"?
3. What units is "path" measured? Hours?
4. "Remining trucks" means those not used in "Truck and foot Mixed"?
5. The "remaining trucks: 26" means 26 tons of stuff can be moved in 24 hours?
6. How is the logistics cap related to "Transport Capacity"?
7. Are horse wagons = trucks? Are pack mules = trucks?

Thanks
Attachments
Screenshot 2026-01-22 142913.png
Screenshot 2026-01-22 142913.png (202.78 KiB) Viewed 393 times
User avatar
RangerJoe
Posts: 19184
Joined: Mon Nov 16, 2015 2:39 pm
Location: Who knows?

Re: Logistics

Post by RangerJoe »

Panjack wrote: Thu Jan 22, 2026 10:40 pm In the attached screenshot,
1. What determines that the "logistics cap" is equal to 36? That is, in addition to the admin ability of the leader.
2. Why is the "Truck pts" equal to 4? How is this 4 related to the list of "unit is compose of"?
3. What units is "path" measured? Hours? I do believe in nautical miles, nm.
4. "Remining trucks" means those not used in "Truck and foot Mixed"? I believe that is when the supply path is partially carried by wheels and partially carried by foot
5. The "remaining trucks: 26" means 26 tons of stuff can be moved in 24 hours?
6. How is the logistics cap related to "Transport Capacity"? I do believe that it is the capacity of carrying troops by vehicle, if you see how many are walking. You can add captured vehicle devices to increase this but the mules will still travel by foot.
7. Are horse wagons = trucks? Yes because they are wheeled. Are pack mules = trucks? No, they are foot. Because of this, they will move supplies better in rough and mountain terrain. They can be together in a logistical unit and the wheels will go so far and then the foot supply takes over.

Thanks
Those are the best answers that I can give.

The unit does appears to be fully supplied right now.

Without a picture of the unit in regards to the supplying base, I can't give much more information than this. I play testing the engine, not the logistics and I just didn't get too deep into that.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child


Image
Panjack
Posts: 506
Joined: Sun Jul 12, 2009 2:08 am
Location: Southern California

Re: Logistics

Post by Panjack »

Rj,
Thanks for your response.

In the attached screenshot, the unit in the first posting is part of the 28 AV hex. The supply source is one hex away to the northwest. That is, the distance is 5 NM. So, I'm confused by the foot path being 20 while the truck path being 3.6. The manual refers to "Path Time Cost," so I was guessing the numbers had a time unit (hours?)

The attached screenshot also shows information for the 28 AV hex. It says that 10 vehicles exist in the hex. But I count 19 mule sections and 7 horse wagons in that hex.
Attachments
Screenshot 2026-01-22 150919.png
Screenshot 2026-01-22 150919.png (156 KiB) Viewed 367 times
Panjack
Posts: 506
Joined: Sun Jul 12, 2009 2:08 am
Location: Southern California

Re: Logistics

Post by Panjack »

I see, though, that the hex to the southwest (with units from both sides) has lots of trucks, so perhaps the trucks available in the 28 AV hex comes partly from this hex with lots of trucks. (I can see that I should have had this transportation unit "follow" as it moved without any combat units into that contested hex.)
BenurH99
Posts: 21
Joined: Thu Jun 05, 2025 10:45 am

Re: Logistics

Post by BenurH99 »

What a mess! There was never a shortage of supplies on either side; everyone had food in abundance. There was never a shortage of weapons, nor did either side ever have food problems. However, after the war there was a lot of hunger, hardship, and dictatorship. You've really outdone yourselves with this simulation, and if this is a criticism of the game, then by all means, keep playing. maybe good game.
User avatar
RangerJoe
Posts: 19184
Joined: Mon Nov 16, 2015 2:39 pm
Location: Who knows?

Re: Logistics

Post by RangerJoe »

I will give you a suggestion, "Detach" your disabled devices and move them to the supply base and set your unit to receive replacements. The disabled devices will become a "RSV" unit. Hospitals, hospital ships, medical squads, and ambulances help to "heal" these devices. While not strictly "logistics" as some might think because it is not "Beans, Bullets, or Fuel" they will help your units perform better. You can also set units to train and that unit is a poorly trained mob!
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child


Image
Post Reply

Return to “War in Spain 1936-39”