Does the Max React button actually work?

War in Spain 1936-39 is the first in a new wargame series, using a new Land-Sea-Air engine inspired by War in the Pacific - Admiral’s Edition. Gameplay and realism are improved by TRUE AI and a detailed Logistics systems. A hyper detailed OOB reaches down to battalion and company level. A beautiful, hand drawn, 5 nautical mile per hex map massively increases player immersion.

Moderator: jwilkerson

Post Reply
bradfordkay
Posts: 8686
Joined: Sun Mar 24, 2002 8:39 am
Location: Olympia, WA

Does the Max React button actually work?

Post by bradfordkay »

I had a situation where the BB Jaime and CL Libertad were patrolling in blockade at least two hexes off the coast of Mallorca, with Max React set to 0. They then chased a Nationalist xAKL right up to the doorstep of Palma (1 hex off) taking massive damage from the CD units in multiple hexes. I know from WITP experience that allowing a react range can be problematic, so I was using my old habit of keeping it at zero (except for submarines). Why did they react into danger?
fair winds,
Brad
monniker
Posts: 20
Joined: Fri Oct 16, 2015 12:37 am

Re: Does the Max React button actually work?

Post by monniker »

The manual seems to indicate that the aggressiveness of the TF commander might affect aggressiveness of the reaction range and retreat tendency, at least for patrols, though I couldn't find an on-point section that expressly addressed what happens with Max React set to 0, except that that's the default react range for many TFs.

It could be a bug, but I might check out the aggressiveness of your leader. My suspicion is that surface combat missions are heavily affected by leader quality, but I'm not completely sure- in the one game I've played so far I've seen Republicans react all over the place and then completely ignore other transports I've sent with a few PBs.
User avatar
RangerJoe
Posts: 19283
Joined: Mon Nov 16, 2015 2:39 pm
Location: Who knows?

Re: Does the Max React button actually work?

Post by RangerJoe »

Actually, check your standoff distance from shore.
Attachments
standoff distance from shore.png
standoff distance from shore.png (233.34 KiB) Viewed 206 times
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child


Image
bradfordkay
Posts: 8686
Joined: Sun Mar 24, 2002 8:39 am
Location: Olympia, WA

Re: Does the Max React button actually work?

Post by bradfordkay »

Thanks, Joe. That is a new addition I overlooked. Unfortunately the CD guns around Palma outrange those on my ships.
fair winds,
Brad
User avatar
RangerJoe
Posts: 19283
Joined: Mon Nov 16, 2015 2:39 pm
Location: Who knows?

Re: Does the Max React button actually work?

Post by RangerJoe »

bradfordkay wrote: Tue Jan 27, 2026 3:00 am Thanks, Joe. That is a new addition I overlooked. Unfortunately the CD guns around Palma outrange those on my ships.
You are most welcome.

Yes, those older ships guns don't have the range but check the range on the CLs and the Nationalists CAs.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child


Image
Alessandro S.
Posts: 239
Joined: Thu Dec 13, 2018 7:28 am

Re: Does the Max React button actually work?

Post by Alessandro S. »

bradfordkay wrote: Tue Jan 27, 2026 12:39 am I had a situation where the BB Jaime and CL Libertad were patrolling in blockade at least two hexes off the coast of Mallorca, with Max React set to 0. They then chased a Nationalist xAKL right up to the doorstep of Palma (1 hex off) taking massive damage from the CD units in multiple hexes. I know from WITP experience that allowing a react range can be problematic, so I was using my old habit of keeping it at zero (except for submarines). Why did they react into danger?
If you can provide the saves of the action, before mid, after, then I can examine the TF reaction.
The only responsible person. (Unless I can frame someone else)
bradfordkay
Posts: 8686
Joined: Sun Mar 24, 2002 8:39 am
Location: Olympia, WA

Re: Does the Max React button actually work?

Post by bradfordkay »

Alessandro S. wrote: Tue Jan 27, 2026 3:16 pm
bradfordkay wrote: Tue Jan 27, 2026 12:39 am I had a situation where the BB Jaime and CL Libertad were patrolling in blockade at least two hexes off the coast of Mallorca, with Max React set to 0. They then chased a Nationalist xAKL right up to the doorstep of Palma (1 hex off) taking massive damage from the CD units in multiple hexes. I know from WITP experience that allowing a react range can be problematic, so I was using my old habit of keeping it at zero (except for submarines). Why did they react into danger?
If you can provide the saves of the action, before mid, after, then I can examine the TF reaction.
I am sorry, but I have run many turns since then and have started a new campaign, so those saves have been superseded. In the future if I run into something questionable enough to post about I will make separate saves for when these requests pop up. My apologies for not being able to provide you with the tools necessary to investigate the issue.
fair winds,
Brad
Post Reply

Return to “War in Spain 1936-39”