Initial Impressions of Supply and Fuel Strategies (and Impact to Naval Strategy)

War in Spain 1936-39 is the first in a new wargame series, using a new Land-Sea-Air engine inspired by War in the Pacific - Admiral’s Edition. Gameplay and realism are improved by TRUE AI and a detailed Logistics systems. A hyper detailed OOB reaches down to battalion and company level. A beautiful, hand drawn, 5 nautical mile per hex map massively increases player immersion.

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Q-Ball
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Initial Impressions of Supply and Fuel Strategies (and Impact to Naval Strategy)

Post by Q-Ball »

It's pretty clear the initial Naval Strategies for both sides will center on the Strait of Gibraltar; specifically moving the Army of Africa or stopping it from being moved. Secondarily, securing/attacking Mallorca. Those are pretty clear early focal points. This will probably keep both sides busy for the first 3-ish months.

In the long-run however, what is the focal point of Naval Strategy? At some point the Army of Africa will be in Spain (removing that as an objective).

For the Nationalists, there are some units that have to be moved over the ocean; Canarias units, but mostly importantly all the CVT units from Italy.

The Republicans don't have anything to move (other than an evac from el Norte if you want to do that).

So, the long-term focus for both sides is SUPPLIES and FUEL. It was historically for sure, as both sides needed supplies and fuel to keep the war going.

My question is this: Does either side really need alot of supply and/or fuel, above what is available at-start or produced in Spain?

On FUEL, my frame of reference is WITP-AE; there's no fuel burn in WiS from industry, so it's only going in oil-fired ships. For both sides, that's mostly the Navy. There's a decent amount of Naval Fuel in Spain at-start, so I don't foresee needing a ton for either side. (Republic has zero production, so I would probably go get some anyway from Russia just in case)

For SUPPLIES, there is a fair amount of supply production in Spain at-start. Now, it's possible that as the armies get larger the supply burn will skyrocket, so there's the answer. But in the initial going, I don't global supply stocks are declining.

For the designers and testers, I am curious if you seeing big supply and/or fuel burn. IMO, there SHOULD be deficits that both sides need to fill; that would conform to the actual Spanish Civil War. But wondering if that's true or not in game terms?
Dali101
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Re: Initial Impressions of Supply and Fuel Strategies (and Impact to Naval Strategy)

Post by Dali101 »

Yes. It is necessary (on a reasonable scale) to start importing supplies and a little fuel almost from day one.

Production looks generous at the beginning of the war. But the development of armies is much greater than you can imagine.

Each conquered city will produce supplies for the new owner.
But only within 50% of the original production.

It is necessary to save AK and AKL ships very much. Because after the first few months there will be no more new ones.
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RangerJoe
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Re: Initial Impressions of Supply and Fuel Strategies (and Impact to Naval Strategy)

Post by RangerJoe »

You will hate to see an entire division crawl because one truck has no fuel.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

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Q-Ball
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Re: Initial Impressions of Supply and Fuel Strategies (and Impact to Naval Strategy)

Post by Q-Ball »

RangerJoe wrote: Wed Jan 28, 2026 7:56 pm You will hate to see an entire division crawl because one truck has no fuel.
That would stink....but my understanding is (and please corect me if I am wrong!) is that Truck Fuel comes from "Supplies", not "Fuel". "Fuel" is only for ships. Is that correct?

For that truck to be crawling, it would have to be out of supplies completely, which yeah...that would be a problem

Am I off base?

I think it would make sense if "Fuel" for trucks was also "Fuel" on the map, because they are similar/same, but I don't think that's how it works?
Dali101
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Re: Initial Impressions of Supply and Fuel Strategies (and Impact to Naval Strategy)

Post by Dali101 »

Yes. Fuel for the LCU comes from the supplies state.
It has nothing to do with ship fuel.

Ship fuel (in the sense of diesel) is the only real fuel in the game.
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RangerJoe
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Re: Initial Impressions of Supply and Fuel Strategies (and Impact to Naval Strategy)

Post by RangerJoe »

No, the fuel in the game is also for vehicles. Only 2 movement points in a day with a truck out of fuel.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child


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Dali101
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Re: Initial Impressions of Supply and Fuel Strategies (and Impact to Naval Strategy)

Post by Dali101 »

Yes, that's right, I apologize for the inaccurate information.
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Re: Initial Impressions of Supply and Fuel Strategies (and Impact to Naval Strategy)

Post by Q-Ball »

Dali101 wrote: Thu Jan 29, 2026 6:38 pm Yes, that's right, I apologize for the inaccurate information.
Ok, thank you, so this is important....and a big difference from WITP-AE (where Fuel was for ships and Heavy Industry, but not trucks)

Also TANKS....do they use Fuel?
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Re: Initial Impressions of Supply and Fuel Strategies (and Impact to Naval Strategy)

Post by RangerJoe »

Q-Ball wrote: Thu Jan 29, 2026 9:35 pm
Dali101 wrote: Thu Jan 29, 2026 6:38 pm Yes, that's right, I apologize for the inaccurate information.
Ok, thank you, so this is important....and a big difference from WITP-AE (where Fuel was for ships and Heavy Industry, but not trucks)

Also TANKS....do they use Fuel?
Yes, they are motorized vehicles so they do use fuel.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child


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