TRP - Total Realism Project for War in Europe (1.13 Download)

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Unfortunate Son
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Re: TRP - Total Realism Project for War in Europe (1.11c Download)

Post by Unfortunate Son »

Lothos wrote: Mon Oct 20, 2025 8:38 am
Unfortunate Son wrote: Mon Oct 20, 2025 4:20 am I just want to let you know that I have been trying to play your Mod 1.10B and 1.11C and whether I try play the Axis or the Allies the game crashes when I end the first turn. Can you think of anything that might be causing this?
Are you playing the Steam Version of the Matrix version?

If you are playing the Matrix version make sure you download the latest patch.
I'm trying to play the Matrix versions. I have downloaded the files from the link on the first page of this thread.
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Lothos
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Re: TRP - Total Realism Project for War in Europe (1.11c Download)

Post by Lothos »

TRP Europe 1.12 Beta 1 is available on Discord

########################
# TRP 1.12 Europe
########################

- (New) Battleships, will be all to expand their shore bombardment to all land unit types once Naval Warfare is researched
- (New) Battle for Britain specia raid zone around UK broken down in pieces so each area only hits 2 UK Industrial sites insead of 4/5
- (New) Decisions, received a new look for immersion purposes
- (New) Mech Corp, Soft and Hard attack increased by 1
- (New) Carrier & Escort Carrier, upgrade costs drastically reduced
- (New) Asmara is an NM objective
- (New) USA, Decision to convince sweden to stop trading with Germany requirements adjusted in case Axis are winning so it wont fire

- (Map) Tobruk reworked so that it can continue to get supplies from the sea if surrounded

- (AI) Switzerland will garrison its capital
- (AI) Germany will garrison Bern if Switzerland is conquered

- (Bug) German Subs can be reformed again
- (Bug) Battle for Britain Ending messages fixed to show at the start of the Axis turn
- (Bug) Battle for Britain linking to main decision fixed
- (Bug) Battle for Britain fixed an issue that it would only fire if AI controlled
- (Bug) Battle for Britain fixed an issue that the UK need 3 fighters within 6 hexes of London instead of 2 fighters within 4 hexes of London
- (Bug) France, engineers can no longer be built till January 15th of 1940 (solve 2 engineer exploit)
- (Bug) UK Elite Infantry can no longer be built till May 1st of 1940 (solve 2 unit exploit)
- (Bug) Interface, fixed display issue for Attak Type Light Armor on the Upgrade screen
- (Bug) Italy, lowered HQ build cap from 7 to 5 (however they can still get to 7 via the Greece Invasion and Supplies to Libya)
- (Bug) USA, Fixed Decision for Free French Agencts in Algeria and Morocco was not hitting Morocco troops
- (Bug) Italy, loosing prestige when German troops in Albania will only fire on the Axis turn
- (Bug) Croatia, fixed a bug where Russian troops (even if neutral) were delaying Croatias creation
- (Bug) India, Starting Transport Capacity raised from 0 to 1
- (Bug) Carriers do damage again once Naval Warfare is researched (their appears to be a .5 deviation issue in the math inside the EXE that I can't fix)
Cameraeye
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Re: TRP - Total Realism Project for War in Europe (1.11c Download)

Post by Cameraeye »

I put up an open challenge if anyone is interested
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Lothos
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Re: TRP - Total Realism Project for War in Europe (1.11c Download)

Post by Lothos »

Cameraeye wrote: Wed Dec 03, 2025 7:52 pm I put up an open challenge if anyone is interested
Go in Discord and ask. Lots of people in their playing PBEM games.

Also latest beta is in their.
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Lothos
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Re: TRP - Total Realism Project for War in Europe (1.12 Download)

Post by Lothos »

New version of TRP Europe

########################
# TRP 1.12 Europe
########################

- (New) Research Descriptions updated with latest game changes
- (New) Battleships, will expand their shore bombardment to all land unit types once Naval Warfare is researched
- (New) Battle for Britain specia raid zone around UK broken down in pieces so each area only hits 2 UK Industrial sites insead of 4/5
- (New) Decisions, received a new look for immersion purposes
- (New) Mech Corp, Soft and Hard attack increased by 1
- (New) Carrier & Escort Carrier, upgrade costs drastically reduced
- (New) Asmara is an NM objective
- (New) USA, Decision to convince sweden to stop trading with Germany requirements adjusted in case Axis are winning so it wont fire
- (New) Subs, had their action points increased from 20 to 25
- (New) Subs, gain 2 action points per Sub Upgrade

- (Map) Tobruk reworked so that it can continue to get supplies from the sea if surrounded
- (Map) Hex 215,170 place a mountain

- (AI) Switzerland will garrison its capital
- (AI) Germany will garrison Bern if Switzerland is conquered

- (Bug) UK, added Algiers to the text and image for defending the Med.
- (Bug) German Subs can be reformed again
- (Bug) Battle for Britain Ending messages fixed to show at the start of the Axis turn
- (Bug) Battle for Britain linking to main decision fixed
- (Bug) Battle for Britain fixed an issue that it would only fire if AI controlled
- (Bug) Battle for Britain fixed an issue that the UK need 3 fighters within 6 hexes of London instead of 2 fighters within 4 hexes of London
- (Bug) France, engineers can no longer be built till January 15th of 1940 (solve 2 engineer exploit)
- (Bug) UK Elite Infantry can no longer be built till May 1st of 1940 (solve 2 unit exploit)
- (Bug) Interface, fixed display issue for Attak Type Light Armor on the Upgrade screen
- (Bug) Italy, lowered HQ build cap from 7 to 5 (however they can still get to 7 via the Greece Invasion and Supplies to Libya)
- (Bug) USA, Fixed Decision for Free French Agents in Algeria and Morocco was not hitting Morocco troops
- (Bug) Italy, loosing prestige when German troops in Albania will only fire on the Axis turn
- (Bug) Croatia, fixed a bug where Russian troops (even if neutral) were delaying Croatias creation
- (Bug) India, Starting Transport Capacity raised from 0 to 1
- (Bug) Carriers do damage again once Naval Warfare is researched (their appears to be a .5 deviation issue in the math inside the EXE that I can't fix)
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Lothos
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Re: TRP - Total Realism Project for War in Europe (1.12 Download)

Post by Lothos »

########################
# TRP 1.13 Europe Beta 1 Released on Discord
########################

- (New) UK, Reinforce the Pacific MPP increased from 100 MPP to 125 MPP per turn
- (New) S.O.E., reworked to always fire at the end of Germany's turn and redone to hit MPP locations
- (New) UK, will now get the Decision to shift it's convoys when France surrenders instead of when Italy Joins the war
- (New) Italy’s DOW on Greece now triggers shortly after France surrenders and can be approved each turn, preventing the Allies from pre-planning defenses.
- (New) Germany, added two more HQ leaders
- (New) Germany, their HQ cap goes up by .5 for every Industrial Tech Research completed
- (New) Hungary, Romania, Poland and Sweden had their Mech Corp cost lowered from 200 to 175
- (New) Hungary, Romania, Poland and Sweden had their Armor Corp cost lowered from 250 to 225
- (New) Battle For Britain, added a Tooltip to tell you what is needed and it will change color if you are not meeting the requirements
- (New) Major Ports now provide +3 to defense against subs and naval attacks to all ships in the port (not planes)
- (New) Germany, added border in Romania to show you the line where Italian/German units cross will increase Russian mobilization
- (New) German, added a 10 hex border around Warsaw so you can visualy see where to keep the frontier garrison army against Russia.
- (New) USSR, Mech Division cost increased from 65 to 100
- (New) Saar Mine will now come online if no allied units next to it
- (New) USA & UK, base National Morale rasied from 100,000 to 150,000
- (New) UK, decision to build engineer in Egypt changed to be AI only in Single Player games

- (Map) UK, added two forts in front of El Alamein
- (Map) Hex 142,89 - St. Nazaire, changed from a minor port to a major port

- (Bug) Fixed victory conditions screen as it was outdated
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Lothos
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Re: TRP - Total Realism Project for War in Europe (1.13 Download)

Post by Lothos »

New version of TRP has been released


########################
# TRP 1.13 Europe
########################

- (New) Canada, will no longer be able to build destroyers till April, 1942 as they get destroyers from the bases event
- (New) UK, Reinforce the Pacific MPP increased from 100 MPP to 125 MPP per turn
- (New) S.O.E., reworked to always fire at the end of Germany's turn and redone to hit MPP locations
- (New) UK, will now get the Decision to shift it's convoys when France surrenders instead of when Italy Joins the war
- (New) Italy’s DOW on Greece now triggers shortly after France surrenders and can be approved each turn, preventing the Allies from pre-planning defenses.
- (New) Germany, added two more HQ leaders
- (New) Germany, their HQ cap goes up by .5 for every Industrial Tech Research completed
- (New) Hungary, Romania, Poland and Sweden had their Mech Corp cost lowered from 200 to 175
- (New) Hungary, Romania, Poland and Sweden had their Armor Corp cost lowered from 250 to 225
- (New) Battle For Britain, added a Tooltip to tell you what is needed and it will change color if you are not meeting the requirements
- (New) Major Ports now provide +3 to defense against subs and naval attacks to all ships in the port (not planes)
- (New) Germany, added border in Romania to show you the line where Italian/German units cross will increase Russian mobilization
- (New) German, added a 10 hex border around Warsaw so you can visualy see where to keep the frontier garrison army against Russia.
- (New) USSR, Mech Division cost increased from 65 to 100
- (New) Saar Mine will now come online if no allied units next to it
- (New) USA & UK, base National Morale rasied from 100,000 to 150,000
- (New) UK, decision to build engineer in Egypt changed to be AI only in Single Player games

- (Map) UK, added two forts in front of El Alamein
- (Map) Hex 142,89 - St. Nazaire, changed from a minor port to a major port
- (Map) Norway hex 169,34 Namsos removed and the area around it redone with a new town Rørvik

- (Bug) Canada, South Africa and USA Raid Zones will only be hit at the start of the Allied turn instead of every turn
- (Bug) Fixed victory conditions screen as it was outdated
steelwarrior
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Re: TRP - Total Realism Project for War in Europe (1.13 Download)

Post by steelwarrior »

Thanks for this awesome mod - it is my favorite SP mod right now - could you transfer this to WWI as well? Do you plan to make the TRP mod for world at war playable for SP as well? Thanks for all your effort...
Cameraeye
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Re: TRP - Total Realism Project for War in Europe (1.13 Download)

Post by Cameraeye »

What's the secret for getting better supply for the Axis in Africa. I took Malta but still getting zapped with that 16 unit limit. But it seems to do it even when under 16 units
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Lothos
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Re: TRP - Total Realism Project for War in Europe (1.13 Download)

Post by Lothos »

Cameraeye wrote: Fri Jan 30, 2026 12:31 pm What's the secret for getting better supply for the Axis in Africa. I took Malta but still getting zapped with that 16 unit limit. But it seems to do it even when under 16 units
16 unit limit never goes away
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Taxman66
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Re: TRP - Total Realism Project for War in Europe (1.13 Download)

Post by Taxman66 »

There is also a limit of how many of those 16 can be corps sized too.
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Cameraeye
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Re: TRP - Total Realism Project for War in Europe (1.13 Download)

Post by Cameraeye »

Taxman66 wrote: Sat Jan 31, 2026 12:42 am There is also a limit of how many of those 16 can be corps sized too.

Okay...and how many is that?
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Lothos
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Re: TRP - Total Realism Project for War in Europe (1.13 Download)

Post by Lothos »

Cameraeye wrote: Sat Jan 31, 2026 1:48 pm
Taxman66 wrote: Sat Jan 31, 2026 12:42 am There is also a limit of how many of those 16 can be corps sized too.

Okay...and how many is that?
Its in the tooltip off the coast in the med. Look for tooltips to tell you things.

FYI: I am not trying to be difficult, but if I give you the answer you will not look for the tooltip and I put them in the game all over the place to help people. I am trying to force you to look at them as I spent time doing that to help people with this very question.
Cameraeye
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Re: TRP - Total Realism Project for War in Europe (1.13 Download)

Post by Cameraeye »

My apologies. I won't be asking anymore questions
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Lothos
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Re: TRP - Total Realism Project for War in Europe (1.13 Download)

Post by Lothos »

Cameraeye wrote: Sat Jan 31, 2026 7:07 pm My apologies. I won't be asking anymore questions
You can ask questions, always glad to help. But if the answer is already provided in the game I will just point you to where that is :)

Also you can join Discord, we have about 300 people in the Discord channel and you will get answers to questions allot faster in their than here.
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