There are only so many movement points per unit, the higher the cost then the longer it takes to get there. The movement picture that I have attached shows the movement rate per hour, there are 24 hours in a day but I don't know if only so many are used since people should sleep. I usually figure one hex per day walking but a lot more when they move by vehicle on a road while even faster by train. The mode also changes the speed, from combat mode with scouts and flankers out then to movement where the units just drive in a convoy which isn't at the fastest speed possible. I didn't get into the details of just how far it can travel other than experience while playing games with this system.Sergey45 wrote: Tue Jan 27, 2026 9:55 amDo we compare that movement cost to something else ?RangerJoe wrote: Tue Jan 27, 2026 6:13 am Earlier in this AAR, I turned an infantry battalion into a "mountain" battalion by removing the vehicles. I did not change the infantry squads, I just made it move completely on foot. The areas in pink show the difference in movement costs. The same movement costs occur even if there is a railroad line in the hex and the unit is moving in the same direction as the railroad line.
With wagons.
Unit with wagons moving through mountains.png
After I dumped the wagons. They can be replaced later.
I am assuming the higher the movement cost, the more time it will take for them to get to their location ?
On that note, do we know how much a unit can move maximum in this turn? Of course I understand by train, terrain type etc... can all affect the movement hexes per turn.
I start play testing years ago before everything was added so there really wasn't that much of a manual to read. I actually didn't read the manual first, I just started playing the game. I read the manual later and I gave some suggestions. But I never had the chance, or rather I never took the time, to go over the manual and check everything. I had the hard job of playing the game, reporting the crashes with all of the pertinent details, and then testing the fixes.
That's very hard to answer. There are more than 1500 different move speeds across all terrain, roads, weather effects and device types.
In general when moving in combat mode:
Foot 1 or 2 hexes per day.
Horseback 1 to 3 per day
Tracked 2 on flat terrain, 6 on roads
Wheeled 1 or 2 per day in terrain, 8 to 9 on roads.
Move mode around 2 times that speed.
But you'll often find different speeds. Roads thru rough or mountain may wind along hills, making the path longer than a road on flat ground.
Things like that. The movement model is very rich in data.
