SCE7 - Details about Menorca Supply Situation

War in Spain 1936-39 is the first in a new wargame series, using a new Land-Sea-Air engine inspired by War in the Pacific - Admiral’s Edition. Gameplay and realism are improved by TRUE AI and a detailed Logistics systems. A hyper detailed OOB reaches down to battalion and company level. A beautiful, hand drawn, 5 nautical mile per hex map massively increases player immersion.

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terry1040
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SCE7 - Details about Menorca Supply Situation

Post by terry1040 »

I am super impressed by the level of details within the game.

As an example, I was trying to understand the supply levels on Menorca. Scenario 7 - Tutorial, Turn 1.

Originally I was triggered by the initial Status Report.
It lists the "Dot"-Base Saint Cristobal as having a critical supply level.
Clicking on the related reporting line, it took me to the map Hex 165,96.
Saint Cristobal is located on Menorca Island.

Triggered by this, I drilled deeper into the base situation.
At start there are 50 tons at hand, but 15213(!) tons are required. A lot for a "Dot"-Base. :o

Clicking on Logistics Network, it reveals that the "Dot"-base Saint Cristobal is connected to the 4 other Bases on the island: Alayor, Fornelis, Ciudadela and Mahon.
Each one of those is listed with a detailed breakdown of the their respective resource stockpiles plus the relevant path distances by rail, dual, truck and foot to our Dot"-base Saint Cristobal.
So all base hexes on the island of Menorca are indeed connected by a "supply movement" matrix.
Supply Critical Saint Christobal T1.jpg
Supply Critical Saint Christobal T1.jpg (1.99 MiB) Viewed 207 times
After turning the turn, the situations changed as follows:
Saint Cristobal is still critical, however, its supply level went up to 1,813 tons.
Similar things happened to the other 4 bases, which also grew by a certain factor depending on their respective circumstances. But where did this transfer come from? I did not send anything to the island, it obviously must be from stockpiles/production located at Menorca.
Supply Critical Saint Christobal T2.jpg
Supply Critical Saint Christobal T2.jpg (2.1 MiB) Viewed 207 times
Here is a closer look at the situation on Saint Cristobal. There are 2 CD Bateria units defending the coastline, no other units requireing any supply. Still the base received 1813 tons of the required 15213 tons. But those units only eat a total of 40/turn. Why does Saint Cristobal require so much? Is it because of the limited Manpower (1), Light Industry (2), Resouce (1) industrial demand? That 15213 figure still seems to be very high.
Supply Critical Saint Christobal T2a.jpg
Supply Critical Saint Christobal T2a.jpg (2.4 MiB) Viewed 207 times
Furthermore here is the Overview how the stockpile of resources changed on all 5 Bases when advancing from T1 to T2.
There must be some kind of production happening in those local island industries, because the values on some of the bases increased quite a bit (Mahon, Saint Cristobal, Alayor). But it still does not explain this super high requirements.
Supply Critical Saint Christobal T1-T2.jpg
Supply Critical Saint Christobal T1-T2.jpg (1.55 MiB) Viewed 207 times
I then finally analysed the situation with my Google Gemini Notebook LLM based on the "War in Spain 1936-39" manual.

My question to Gemini was as follows:

"I have a base with a supply cap of 5000 tons. However, the base info tells me that 15213 tons are required. There are 2 CD Bateria units (supply requirement 40 tons), 1 Manpower center, 2 light industry and 1 resource center at the base. What is the reason that drives this high need for supply at this small base?"

Here is the answer I received from Gemini:

The high supply requirement at your base, despite its small military presence and low supply cap, is driven primarily by the 30-day industrial demand programmed into the game's logistics engine.

While your Supply Cap of 5,000 tons represents the threshold at which a 2% daily spoilage rate begins for stockpiled basic supplies, it does not limit the amount of material the base actually needs to function. The "Required" figure of 15,213 tons is calculated based on the following factors:

• Industrial Consumption Stockpiling: The engine is designed to request enough material to cover 30 days of industrial consumption for all active factories in a hex.

• Manpower Center Demands: Manpower centers are not merely population markers; they represent active industry that consumes large amounts of Agricultural points (Food). Failure to provide this input results in "starvation" within the center, leading to civilian deaths, score penalties, and significant losses to national morale.

• Light Industry Inputs: Although Light Industry produces "Supply" points, it requires a constant intake of Coal and Resources to operate. To ensure uninterrupted production, the base attempts to maintain a 30-day reserve of these specific inputs.

• Resource Center Production: While your Resource Center produces the raw materials needed by your Light Industry, the base still calculates the total volume of materials (including the generated resources) required to keep the industrial loop running at full capacity for the next month.

• UI Stockpile Categories: The "Required" number you see in the Supply region of the User Interface may include a combined total for basic supplies, ammunition, and aviation fuel, all of which the base attempts to stockpile for several days of anticipated operations.

In summary, your base is requesting such a high tonnage because it is trying to secure a one-month safety buffer for its industries (Manpower and Light Industry) and its civilian population, even though it currently lacks the infrastructure to store that much material without suffering spoilage.


Amazingly detailed answer. That all makes more sense to me. :D

Hope you find this interesting. So much to learn about this amazing game.
Even by reading the manual, it is easy to forget/miss-out on some important detailed points.

Cheers

Terry
DAV55
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Re: SCE7 - Details about Menorca Supply Situation

Post by DAV55 »

good
melvi
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Re: SCE7 - Details about Menorca Supply Situation

Post by melvi »

Go figures... and i thought it is all due to the fact the CDs are trying to refill their devices, big , big, BIG guns that with the replacements mode you are using, i guess "supplies"?, are going to be paid with supplies...
The supplies will go up if your ligth industries have resources to transform in supplies. So resources produced in resource centers and spend in ligth industries to produce supplies. Supplies and fuel spend by units. Supplies spend trying to get devices missing in units. Coal produced in "Coal" ( i guess coal mines) centers. Coal spend by ships that use coal as fuel and fuel spend by ships that use fuel as fuel , if you undertand what i mean...And i think it is Coal OR fuel OR oil spend in the train depots.Thats all my knowlodge of the matter. ( oil produces by oil fields and spend in refineries to produce fuel and supplies that i think it does not take place in the scenario).
Regards:
Melvi
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jwilkerson
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Re: SCE7 - Details about Menorca Supply Situation

Post by jwilkerson »

Dang we should've just written the manual and then told the AI to read the manual and write the code :D

( Id better be careful what I wish for :o )
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Re: SCE7 - Details about Menorca Supply Situation

Post by adarbrauner »

jwilkerson wrote: Mon Feb 02, 2026 11:53 pm Dang we should've just written the manual and then told the AI to read the manual and write the code :D

( Id better be careful what I wish for :o )
:D
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