Imported map image for overlay not showing

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Cpl GAC
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Imported map image for overlay not showing

Post by Cpl GAC »

I want a 75x62 map; I keep trying to upload a 4800x3968 pixel bmp image, 24-bit, 54.4MB from C:\Users\mynamehere\Documents\My Games\Stalingrad\maps, and nothing shows.

I even created a 4800x3968 BMP image in GIMP with just the color pink, and it wouldn't show either. I was testing to see if there was anything in the original that prevented importing.

What am I doing wrong?
If you're STILL making Panzer IIs after seeing your first T-34... you're probably going to lose.
StuccoFresco
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Re: Imported map image for overlay not showing

Post by StuccoFresco »

Cpl GAC wrote: Mon Jan 26, 2026 7:28 pm I want a 75x62 map; I keep trying to upload a 4800x3968 pixel bmp image, 24-bit, 54.4MB from C:\Users\mynamehere\Documents\My Games\Stalingrad\maps, and nothing shows.

I even created a 4800x3968 BMP image in GIMP with just the color pink, and it wouldn't show either. I was testing to see if there was anything in the original that prevented importing.

What am I doing wrong?
I think the game only accepts PNG images. So far I had some issues with JPEG images when I tried to use them for ingame units, and solved the issue by converting them to PNG format.

I'm currently using imported PNG maps with no issues, even bigger than those.
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Re: Imported map image for overlay not showing

Post by Cpl GAC »

thank you - I'll go back at it.
If you're STILL making Panzer IIs after seeing your first T-34... you're probably going to lose.
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Re: Imported map image for overlay not showing

Post by Cpl GAC »

I'm still struggling with it as a png as well- I even made the map a 2400x1984.

Here's a dropbox link if someone wants to upload it and tell me what I'm doing wrong. https://www.dropbox.com/scl/fo/a9rwsq0j ... qm3nh&dl=0
If you're STILL making Panzer IIs after seeing your first T-34... you're probably going to lose.
StuccoFresco
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Re: Imported map image for overlay not showing

Post by StuccoFresco »

I've downloaded the map, put it into the "Documents/mygames/stalingrad/maps" folder, opened the editor, made a 75x62 map and set the "VSfrompng.png" file as the imported map.

... it works perfectly? Once set the image as the imported map I saved the scenario and re-opened it to make the map actually show up in the editor.
test.png
test.png (1.67 MiB) Viewed 48 times
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Cpl GAC
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Re: Imported map image for overlay not showing

Post by Cpl GAC »

Thank you - it was a me issue.

I followed your steps and got it.
If you're STILL making Panzer IIs after seeing your first T-34... you're probably going to lose.
StuccoFresco
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Re: Imported map image for overlay not showing

Post by StuccoFresco »

Cpl GAC wrote: Wed Feb 04, 2026 1:14 pm Thank you - it was a me issue.

I followed your steps and got it.
Glad to help a fellow modder :)

Are you porting a TOAW4 scenario in Stalingrad?
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Cpl GAC
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Re: Imported map image for overlay not showing

Post by Cpl GAC »

I've gathered enough information to get into detailed battles in Army Group Center versus the Western Front in Summer 1941. I'm working on both games, TOAW and WEGO, concurrently.

That TOAW being hard work getting the OOBs entered is frustrating, and, that Governato and I have talked about the flexibility of the WEGO platform, so, I thought I'd take a break and try creating a scenario about the 3Pz Group taking Vitebsk in early July and the not well-known tank battle where the Soviets had their two best Mechanized Corps slammed.

The overarching theme will be the race between the Wehrmacht's mounting logistical challenges and the Soviets' growing cohesion.

I'm tapping into the almost complete turnaround of the telling of the history of the Eastern Front in my lifetime. Through the 1980s, we accepted things like Guderian's and Manstein's books as unadulterated facts - basically "We won, we won, Look how smart we were, Tiger tanks! And then they were in Berlin. Not my fault." Then, the work starting in the 1990s as Russia opened up shows the Russians were giving as good as they were getting starting in July 1941. The author David Glantz basically makes the case that this war was lost by September 10th because of July and August around Smolensk.
If you're STILL making Panzer IIs after seeing your first T-34... you're probably going to lose.
StuccoFresco
Posts: 674
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Re: Imported map image for overlay not showing

Post by StuccoFresco »

Cpl GAC wrote: Wed Feb 04, 2026 6:58 pm I've gathered enough information to get into detailed battles in Army Group Center versus the Western Front in Summer 1941. I'm working on both games, TOAW and WEGO, concurrently.

That TOAW being hard work getting the OOBs entered is frustrating, and, that Governato and I have talked about the flexibility of the WEGO platform, so, I thought I'd take a break and try creating a scenario about the 3Pz Group taking Vitebsk in early July and the not well-known tank battle where the Soviets had their two best Mechanized Corps slammed.

The overarching theme will be the race between the Wehrmacht's mounting logistical challenges and the Soviets' growing cohesion.

I'm tapping into the almost complete turnaround of the telling of the history of the Eastern Front in my lifetime. Through the 1980s, we accepted things like Guderian's and Manstein's books as unadulterated facts - basically "We won, we won, Look how smart we were, Tiger tanks! And then they were in Berlin. Not my fault." Then, the work starting in the 1990s as Russia opened up shows the Russians were giving as good as they were getting starting in July 1941. The author David Glantz basically makes the case that this war was lost by September 10th because of July and August around Smolensk.
Yeah I played TOAW extensively and even created two scenarios, and the editor is HELL to use. Its UI is downright hostile, I have immense respect for TOAW4 modders but I gave up after two scenarios despite loving the in-depth game mechanics of the game proper.

WEGO is comparatively a walk in the park when it comes to making scenarios (aside from map graphics: TOAW4's base graphics are serviceable, WEGO's are IMHO downright bad).

However, the WEGO editor doesn't have "events" like TOAW, and there are no complex victory conditions, so it's definitely much less flexible. TOAW4's editor has a much higher ceiling, but it's just way too grating to use for my taste so I switched to Order of Battle first (best scenario-campaign editor I've ever seen) and then WEGO for the simultaneous turn system and the general depth of the mechanics.
StuccoFresco
Posts: 674
Joined: Fri Sep 17, 2004 10:56 am
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Re: Imported map image for overlay not showing

Post by StuccoFresco »

Cpl GAC wrote: Wed Feb 04, 2026 6:58 pm
I'm tapping into the almost complete turnaround of the telling of the history of the Eastern Front in my lifetime. Through the 1980s, we accepted things like Guderian's and Manstein's books as unadulterated facts - basically "We won, we won, Look how smart we were, Tiger tanks! And then they were in Berlin. Not my fault." Then, the work starting in the 1990s as Russia opened up shows the Russians were giving as good as they were getting starting in July 1941. The author David Glantz basically makes the case that this war was lost by September 10th because of July and August around Smolensk.
Yup, it's incredible how acritically the West accepted what were essentially all the nazi's talking points regarding the Eastern Front. I suppose there was a lot of push toward painting the Soviets as brutal savages in light of the Cold War. Unfortuinately Hollywood swallowed it up and further cemented all that "bad history" for the masses, to the point you can't tell the truth without being labeled as some pro-soviet agiographer.
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