Icarus Mod, Version 6 in Preliminary Release

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Beriand
Posts: 323
Joined: Mon Aug 16, 2021 2:33 pm

Re: Icarus Mod, Version 6 in Preliminary Release

Post by Beriand »

You need to check one step ahead :) Apparently they are expelled to submarine duty.

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Cfant
Posts: 503
Joined: Sun Dec 12, 2010 10:16 am

Re: Icarus Mod, Version 6 in Preliminary Release

Post by Cfant »

Hi!

I've a short question: Is the mod compatible with the blue max mod?

Greetings!
teletabicus
Posts: 12
Joined: Sun Sep 23, 2018 4:27 pm

Re: Icarus Mod, Version 6 in Preliminary Release

Post by teletabicus »

Hi teletabicus,

Thanks for flagging this - that probably explains the cryptic comment from Beriand above. I assume you are referring to the pop-up that says 'German Socialist Party Expels 18 MPs for Voting Against the War". Is that correct?

This is supposed to fire only once on or after March 10, 1916. It is a type 1 script, so I can't see why it would be firing every turn. When did this start happening in your game? And is it appearing for both sides, or just the Central Powers? Once I am able to diagnose the problem, I will update the game files to correct this.

Cheers,

Michael

Hi Michael, Yes, it's correct. I'm playing with 6.9 first version yet, I didn't updatem I'm waiting to finish the current game. Thanks
Giovanni
Cfant
Posts: 503
Joined: Sun Dec 12, 2010 10:16 am

Re: Icarus Mod, Version 6 in Preliminary Release

Post by Cfant »

It seems, it works with BlueMax. I never played Icarus, but will give it a try now :)
mdsmall
Posts: 895
Joined: Tue Apr 28, 2020 11:36 am
Location: Vancouver, BC

Re: Icarus Mod, Version 6 in Preliminary Release

Post by mdsmall »

Beriand wrote: Wed Jan 28, 2026 11:31 pm You need to check one step ahead :) Apparently they are expelled to submarine duty.

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Many thanks Beriand for finding the offending script among the thousands of line of code in the mod. I have no idea how that historical pop-up got pasted into a notice about unrestricted submarine warfare (most likely, I was copying and pasting pop-up scripts and forgot to over-write this tag).

If you have already started a game of Version 7.0, this little pop-up glitch should only be a minor irritation. Nevertheless,
I have now corrected it in Version 7.0 and have updated the files in my dropbox link, given above. The latest versions of the .cgn file for both campaigns is dated January 29, 2026.

Cheers,

Michael
Cfant
Posts: 503
Joined: Sun Dec 12, 2010 10:16 am

Re: Icarus Mod, Version 6 in Preliminary Release

Post by Cfant »

On page 29, the mod-desciption says (about regaining NM-losses):

Austria-Hungary: Bruneck, Bucharest, Klagenfurt, Pola, Trento, Trieste

Do you mean Budapest? Bukarest was no Austrian city, but the Rumanian capital?
And for the DE to use German MPP for fertilizier to gain 100 NM per turn - do you pay 50 MPP only one time, right?
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