Abusing the Disband Feature

War in Spain 1936-39 is the first in a new wargame series, using a new Land-Sea-Air engine inspired by War in the Pacific - Admiral’s Edition. Gameplay and realism are improved by TRUE AI and a detailed Logistics systems. A hyper detailed OOB reaches down to battalion and company level. A beautiful, hand drawn, 5 nautical mile per hex map massively increases player immersion.

Moderator: jwilkerson

Post Reply
User avatar
Q-Ball
Posts: 7522
Joined: Tue Jun 25, 2002 4:43 pm
Location: Chicago, Illinois

Abusing the Disband Feature

Post by Q-Ball »

The engine allows you to pretty freely disband any land unit in a friendly town. That's handy for things like captured booty, or even the small static garrison units (if you want to save the manpower). No problem there. But can this feature be abused?

Imagine this scenario: 20,000 Republican troops are besieged in Malaga. The Nationalists are about to win, and there is is no escape. So, the Republican player just disbands the entire garrison, saving all the manpower and equipment into the pool, where it can be re-used later. POOF!

Am I right that there is no limitation on this?

If Manpower and equipment are meant to be structural limitations for the Republic (and they should be), then this could be a problem unless there is a limitation I am not seeing
User avatar
Funguy117
Posts: 5
Joined: Thu Feb 01, 2024 9:50 pm

Re: Abusing the Disband Feature

Post by Funguy117 »

If you have an enemy in your hex, if I am correct with understanding the manual, you cannot disband. LCU must be one hex away (not in a hex with an enemy). This helps stop the cheese.

For your example of a town under siege, disband would not be possible for two reasons.

Enemy in Hex and no connection back to a base; as the base they are at is surrounded the base would NOT be connected.
In this case you would not be able to disband, get supply only from the local siege base and no replacement would arrive.

Hope this helps!
I am learning too so let me know if you see any issues.
Thanks :D
User avatar
Q-Ball
Posts: 7522
Joined: Tue Jun 25, 2002 4:43 pm
Location: Chicago, Illinois

Re: Abusing the Disband Feature

Post by Q-Ball »

I've disbanded units that have an enemy in the hex.....I should do it again to see if the devices end up in the pool, but I bet they do

I'd like to hear from the Devs and Testers on this.......otherwise a House Rule might be in order vs. Humans

(Obviously you can choose to do it or not vs. AI)
User avatar
Funguy117
Posts: 5
Joined: Thu Feb 01, 2024 9:50 pm

Re: Abusing the Disband Feature

Post by Funguy117 »

I agree, to be clear when disbanding with enemy in the same Hex is it RSV you are disbanding or a combat unit?
User avatar
btd64
Posts: 14781
Joined: Sat Jan 23, 2010 12:48 am
Location: Lancaster, OHIO

Re: Abusing the Disband Feature

Post by btd64 »

Q-Ball wrote: Thu Feb 05, 2026 4:06 pm I've disbanded units that have an enemy in the hex.....I should do it again to see if the devices end up in the pool, but I bet they do

I'd like to hear from the Devs and Testers on this.......otherwise a House Rule might be in order vs. Humans

(Obviously you can choose to do it or not vs. AI)
Post this as a bug in the tech sub forum. Include saves before and after. Also, screenshot's of the pool before and after....GP
IntelUltra7 16cores, 32gb ram, NvidiaGeForceRTX 2050
DW2-Alpha/Beta Tester
WIS Manual Team Lead & Beta Support Team

"Do everything you ask of those you command" Gen. George S. Patton
JWS Discord https://discord.gg/g8skvk9A
User avatar
Q-Ball
Posts: 7522
Joined: Tue Jun 25, 2002 4:43 pm
Location: Chicago, Illinois

Re: Abusing the Disband Feature

Post by Q-Ball »

Funguy117 wrote: Thu Feb 05, 2026 4:24 pm I agree, to be clear when disbanding with enemy in the same Hex is it RSV you are disbanding or a combat unit?
Combat Unit

I have no issue with disbanding RSV, that's not "gamey"
User avatar
Q-Ball
Posts: 7522
Joined: Tue Jun 25, 2002 4:43 pm
Location: Chicago, Illinois

Re: Abusing the Disband Feature

Post by Q-Ball »

OK here is an example; I am about to get overwhelmed in the village of Zarate, in Republica Del Norte. Before disbanding, here is the pool of "PSOE-UGT MILITIA SQDS"; these are rifles and whatnot issued to Socialist Milita. There are 55 in the pool:
Disband1.jpg
Disband1.jpg (113.18 KiB) Viewed 224 times
Now, I go to a UGT Militia Bn that has 36 of these devices....not wanting to lose them all, I disband the unit:
Disband2.jpg
Disband2.jpg (342.55 KiB) Viewed 224 times
Let's check back on the pool; we now have 91 of those devices in the pool. I have successfully disbanded a unit in the same hex as an opposing unit, and those devices are now in a wharehouse in Bilbao (or wherever):
Disband3.jpg
Disband3.jpg (95.26 KiB) Viewed 224 times
Now, the curious thing is that the MANPOWER pool DID NOT CHANGE. So while the devices ended up in the pool, all the men associated with the unit are gone. IS THAT WAD?

If the MANPOWER is not saved, it doesn't make much sense to disband units then anyway, expect if it's a very rare or needed device (like an artillery piece); if I lose the Manpower, I'm not going to do that just to get some rifles in the device pool.

ALSO: The Manual states you cannot DISBAND a unit that has a withdrawl date. That is not true; you can. I've done it.
User avatar
Funguy117
Posts: 5
Joined: Thu Feb 01, 2024 9:50 pm

Re: Abusing the Disband Feature

Post by Funguy117 »

This is a good find, I would do as btd64 says.
This dev is on another level with numbers and abstraction; I just don’t believe they would allow this unless intended. The numbers from your post also make me think this is not intended, as well you pointed out the you can disband withdraw dated LCUs.

Definitely report it as it will only help improve the game!

Thanks for the chat!
User avatar
RangerJoe
Posts: 18959
Joined: Mon Nov 16, 2015 2:39 pm
Location: Who knows?

Re: Abusing the Disband Feature

Post by RangerJoe »

It is WAD since to my understanding the devices contain the manpower.
Disperse! Make your way to the rendezvous point!
It happened more than once. I could see where some of the heavier equipment could not make it out of an encirclement but it also depends upon the enemy forces and where they are for any retreat. This would also mean hexside control which the defenders may be able to open up an escape route.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child
Image
Dreamslayer
Posts: 473
Joined: Sat Oct 31, 2015 1:37 pm
Location: St.Petersburg

Re: Abusing the Disband Feature

Post by Dreamslayer »

Q-Ball wrote: Thu Feb 05, 2026 6:05 pm Now, the curious thing is that the MANPOWER pool DID NOT CHANGE. So while the devices ended up in the pool, all the men associated with the unit are gone. IS THAT WAD?

If the MANPOWER is not saved, it doesn't make much sense to disband units then anyway, expect if it's a very rare or needed device (like an artillery piece); if I lose the Manpower, I'm not going to do that just to get some rifles in the device pool.
Maybe I'm wrong but currently the Manpower isn't using for creating combat elements. The Manpower centers is only produce Workers. Also the Manpower can be used to expand some Industry. There are only scenarios with very simple production model.
Dali101
Posts: 234
Joined: Sun Apr 17, 2016 4:55 am

Re: Abusing the Disband Feature

Post by Dali101 »

Man power has no meaning for creating units. This is governed by the editor and the availability of devices in the pool.

Disbanding units on the hex where the fight is taking place.
It depends on who controls the hex. If the player, it works.
If the enemy, it doesn't.
(at least it should be like that...)
User avatar
Q-Ball
Posts: 7522
Joined: Tue Jun 25, 2002 4:43 pm
Location: Chicago, Illinois

Re: Abusing the Disband Feature

Post by Q-Ball »

Dali101 wrote: Thu Feb 05, 2026 8:51 pm Man power has no meaning for creating units. This is governed by the editor and the availability of devices in the pool.

Disbanding units on the hex where the fight is taking place.
It depends on who controls the hex. If the player, it works.
If the enemy, it doesn't.
(at least it should be like that...)
What is MANPOWER then used for? Does it have a meaning in the game?

14.8.1.3 says that MANPOWER is necessary to expand both industry and the ARMED FORCES

If it does not factor into unit creation, does it somehow factor into replacements?

And if not either, does it not matter at all for the Army? Is it just Civilians you can bomb?

If that is the case, the only on-map production that truly matters is Light Industry/Supply (and some Fuel/Coal)....is that correct?
User avatar
RangerJoe
Posts: 18959
Joined: Mon Nov 16, 2015 2:39 pm
Location: Who knows?

Re: Abusing the Disband Feature

Post by RangerJoe »

Q-Ball wrote: Fri Feb 06, 2026 2:10 pm
Dali101 wrote: Thu Feb 05, 2026 8:51 pm Man power has no meaning for creating units. This is governed by the editor and the availability of devices in the pool.

Disbanding units on the hex where the fight is taking place.
It depends on who controls the hex. If the player, it works.
If the enemy, it doesn't.
(at least it should be like that...)
What is MANPOWER then used for? Does it have a meaning in the game?

14.8.1.3 says that MANPOWER is necessary to expand both industry and the ARMED FORCES

If it does not factor into unit creation, does it somehow factor into replacements?

And if not either, does it not matter at all for the Army? Is it just Civilians you can bomb?

If that is the case, the only on-map production that truly matters is Light Industry/Supply (and some Fuel/Coal)....is that correct?
Apparently, at this point in time with this game, the answer is yes.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child
Image
Post Reply

Return to “War in Spain 1936-39”