Not a bad turn at all.

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melvi
Posts: 271
Joined: Mon Sep 30, 2013 4:34 pm
Location: Logroño ( La Rioja) España

Not a bad turn at all.

Post by melvi »

First I get rid of a pesky Italian CL, that worth a lot of victory points too. Then I smashed some of the revolt forces in the Oviedo area.
there it goes the pesky italian CL.jpg
there it goes the pesky italian CL.jpg (252.86 KiB) Viewed 203 times
there it goes the pesky italian CL01.jpg
there it goes the pesky italian CL01.jpg (588.94 KiB) Viewed 203 times
there it goes the pesky italian CL02.jpg
there it goes the pesky italian CL02.jpg (616.43 KiB) Viewed 203 times

It Looks like it is 1 victory point per 10 tons of war ship sunk or 1 victory point per 100 tons of merchant ship sunk (or captured).
good turn.jpg
good turn.jpg (887.94 KiB) Viewed 203 times


Regards:
Melvi
melvi
Posts: 271
Joined: Mon Sep 30, 2013 4:34 pm
Location: Logroño ( La Rioja) España

Re: Not a bad turn at all.

Post by melvi »

The cost has been high though, more than half of my entire fleet of destroyers got damaged, some BADLY damaged. 2 of the DD that participate in the battle left unscathed and 2 other DD weren’t there.
good turn01.jpg
good turn01.jpg (932.57 KiB) Viewed 199 times
The ones damaged in the battle made it to La Linea base just the turn the Nacionales decided to attack it for the first time, luckily they didn’t take it at first attempt. Now I am running away with my poor DDs towards Malaga to use her shipyard to fix them.
Regards:
Melvi
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RangerJoe
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Re: Not a bad turn at all.

Post by RangerJoe »

You sank a ship and now your ships have some body and fender work to be done. It could have been worse. You might want to try for a larger shipyard after the temporary flooding is cleared out.
Seek peace but keep your gun handy.

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jwilkerson
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Re: Not a bad turn at all.

Post by jwilkerson »

Yup you sanka the "Bismarck" (in game terms) ... but you did bring enough fleet to get the job done !!!
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Q-Ball
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Joined: Tue Jun 25, 2002 4:43 pm
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Re: Not a bad turn at all.

Post by Q-Ball »

Question: If the Nationalists lose a ship with a withdrawl date, like this Italian Cruiser, the manual states that another ship must be withdrawn to take it's place.

Would that mean then that the Admiral Cervera, for example, is withdrawn to replace it?

How does that work exactly?

If you are playing AI, see if you can "peek" on the other side and find out
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