The distances are:
OKH: 180
AG: 90
A: 30
C: 10
instead of 90, 45, 15, 5.
Attached a scenario to run either in the Editor (you need to press the "RESET UNTI SUPPORT VALUES" in the Main Editor Window) or to run in a live game (I removed the spaws/transfers for ~7 turns to not interfere).Living Manual 1.32, p.349 wrote:A unit that lacks Support Squads will try to make up for the lack by drawing on any
spare support squads in its controlling HQ. However, the headquarters unit must be
within a certain distance from the attached unit in order to do this. This distance,
termed “Command Range,” is measured in hexes and is based on the type of
headquarters unit (15.5.4). Any headquarters unit in a unit’s chain of command that
is in command range can provide support with its excess support squad ground
elements.
HQ’s will provide support help to units as long as they are within the command range
of the HQ (5 for corps, 15 for army, 45 for Army Group and 90 for high level HQs).
During the logistics phase, support from HQ units is passed down from HQs.
When viewing an HQ’s own unit detail screen, the Support/Need numbers shown are
the number of support squads the HQ used for itself versus the need it had in the last
logistics phase.
This provision of support occurs automatically during the phasing players logistics
phase. To provide support help, an HQ unit must be able to trace a land path to the
unit being supported. The exception is that a non-isolated HQ unit may send support
up to 3 hexes to a non-isolated unit no matter the terrain (i.e. may go through
water/impassable hexes).
A HQ will always satisfy its own need before using any of its support squads to help
units under it. If the Support value shown is higher than the need, then it means the
HQ had excess support that it did not give out to units. HQs whose support equals its
need, have given out all their support squads as help and there are probably units in
the chain of command that are short of help.
A HQ unit has two different calculations of the number of support squads and how
many it needs for its own purposes.
If a HQ unit has fewer support squads than its ‘NEED’ its leader will not gain certain
bonuses when trying to pass admin checks (15.5.2).
A headquarters unit can provide assistance to its attached units’ support squad needs
using excess internal support squad ground elements,
Axis allied HQs are just there as landmarks.
This test shows additionally that the "breaking" of the chain has no impact on the Support help (since the Army is way out of reach of the Army group and so on).
The test also shows why OKH is assumed to have "unlimited range" as the rumors say.
