War in Spain: engine choice makes sense — but I worry the theater choice may hurt the wrong conclusion

War in Spain 1936-39 is the first in a new wargame series, using a new Land-Sea-Air engine inspired by War in the Pacific - Admiral’s Edition. Gameplay and realism are improved by TRUE AI and a detailed Logistics systems. A hyper detailed OOB reaches down to battalion and company level. A beautiful, hand drawn, 5 nautical mile per hex map massively increases player immersion.

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bradfordkay
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Re: War in Spain: engine choice makes sense — but I worry the theater choice may hurt the wrong conclusion

Post by bradfordkay »

bradfordkay wrote: Sat Jan 24, 2026 7:49 am I will echo the hope that this is a prelude to War In The Mediterranean. I may have confused him with someone else, but IIRC Alessandro attempted to create just such a game with the original WITP engine so many years ago.
I just wanted to mention that there are many hints in the game manual that a War in the Med game is at least in the planning stages, if not under development.
fair winds,
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Q-Ball
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Re: War in Spain: engine choice makes sense — but I worry the theater choice may hurt the wrong conclusion

Post by Q-Ball »

bradfordkay wrote: Fri Jan 30, 2026 7:55 am
bradfordkay wrote: Sat Jan 24, 2026 7:49 am I will echo the hope that this is a prelude to War In The Mediterranean. I may have confused him with someone else, but IIRC Alessandro attempted to create just such a game with the original WITP engine so many years ago.
I just wanted to mention that there are many hints in the game manual that a War in the Med game is at least in the planning stages, if not under development.
I think many of us old WITP-AE players would love to see it. We want to play with the Vittorio Veneto, MAS boats, and Sparvieros.

Have to acknowledge there are some significant challenges to making WITM.

Putting all the ships, planes, and troops in the Med is the "Easy" part. The hard part is making several really tough decisions, and shaping the theater in a meaningful way.

The actual War in the Med was largely fought to get supplies to Africa, and prevent the same. Secondarily Greece. That is why Malta is so critical, and would be a game focus, just like RL. If the Axis ever could take Malta in-game, it would likely break it.

Other Factors I can think of:

1. If it starts June 10, 1940 (Italy Declaration of War), when does it end? WIth the Torch Landings? Mid-1943, when Tunisia fell? What are the Allied objectives? Conquer all of Africa? That could happen regardless of Naval situation. There's just alot of balance/winning issues to consider.
2. What do you do with the French Navy? If they are active June 10, 1940, an Allied player, knowing you have 12 days only, would do a suicide run with the French Fleet, something the actual French Fleet would never do. And then, what is the role of Vichy, if any?
3. Does War in the Med include the Balkans? Or just Albania/Greece?

The setup is very complicated

WITP-AE from a Strategic standpoing was very simple: The Allied Objective is to Defeat Japan. The Japanese objective is to prevent/delay defeat. That's it. WITM would be much more complicated, because the game would not end at the end of WW2.
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Re: War in Spain: engine choice makes sense — but I worry the theater choice may hurt the wrong conclusion

Post by theoracle44 »

PetrOs wrote: Sat Jan 24, 2026 9:35 am I will buy it tonight!

I would also suggest Russo-japanese war. And I happen to be an expert in it, writing articles on it, consulting several scale model companies, having my own scale model kits, and also knowing dozens of russian researchers on the topic. Drop me a message if it can help.
I'm glad that others want it too! Not only would I just generally love to see the Russo-Japanese War, but I feel that it could provide a smaller scale stepping stone to a possible WitP2, while also shining the light on another neglected conflict in wargaming.
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