Bo...oops in the South Pacific - LST (A) vs SierraJuliet (J) Bottlenecks Mod

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LargeSlowTarget
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Bo...oops in the South Pacific - LST (A) vs SierraJuliet (J) Bottlenecks Mod

Post by LargeSlowTarget »

Hi folks,

I am please to announce that SierraJuliet (Steve) and I are preparing to start a PBEM game using my Bottlenecks mod (scenario 59 with standard engine production and full R&D) with PDU on.

This will be a slow-motion game without "a turn a day" pressure and we will try to keep it "realistic" without cheesy "anything goes in order to win" tactics.

We have agreed on a just a few house rules:

Limitation on the use of Army 4-engine bombers in a low-naval role. Skip-bombing has been pioneered by B-17s but medium bombers turned out to be more suitable. Therefore just one US 4E squadron allowed in low naval role. No such limit on Navy 4E bombers - they got low historically and the Navy gets few 4Es anyway.

Night-bombing has long been considered too effective in the game as well, and night-fighters as a joke. We will apply a numbers limit per target with the formula "number of squadrons = year minus 40" i.e. one squadron in 41, two in 42, three in 43 etc. for port and airbase strikes. No limit on night city bombing.

Tank blitzkrieg is another issue, with huge tanks-only stacks crashing through China in many games. Unrealistic, tank warfare usually followed a "combined arms" approach with infantry - motorised or riding on the tanks. A single tank unit is allowed as a "manoeuvre element" (spearhead, pursuit, pincer etc.). But when two or more tank units are involved, they must be accompanied by infantry units of equivalent size.

I also follow a few personal rules to avoid unrealistic things and game engine exploits, like no full speed runs off-map, no fuel transportation in AK types (except small quantities in small craft in order to supply forward PT or barge bases, since these small craft used petrol or diesel fuel which could be shipped in drums), picket ships must be Navy not Merchant Marine, no "sacrifice tactics" Allied commanders would not use.

Looking forward to a nice game between gentlemen and the first turn from Steve.

I am sure I will have a lot of "oops" moments, and not only in the South Pacific!

Cheers,
LST
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PaxMondo
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Re: Bo...oops in the South Pacific - LST (A) vs SierraJuliet (J) Bottlenecks Mod

Post by PaxMondo »

subscribed.

in for the long haul, GOOD LUCK!!.



:ugeek: :ugeek: :ugeek:
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Re: Bo...oops in the South Pacific - LST (A) vs SierraJuliet (J) Bottlenecks Mod

Post by zebrazwo »

+1 follower

This should be interesting to watch/follow.
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Re: Bo...oops in the South Pacific - LST (A) vs SierraJuliet (J) Bottlenecks Mod

Post by MBF »

Excellent - looking forward to this
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Re: Bo...oops in the South Pacific - LST (A) vs SierraJuliet (J) Bottlenecks Mod

Post by LargeSlowTarget »

Oh my, three "followers" already and I haven't even done anything yet. Thanks folks, I hope to prove myself worthy. Game should start next week, SJ is still working on the perfect opening move, "Gaishu Isshoku" style no doubt.
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Re: Bo...oops in the South Pacific - LST (A) vs SierraJuliet (J) Bottlenecks Mod

Post by RangerJoe »

LargeSlowTarget wrote: Thu Jan 29, 2026 10:22 pm Oh my, three "followers" already and I haven't even done anything yet. Thanks folks, I hope to prove myself worthy. Game should start next week, SJ is still working on the perfect opening move, "Gaishu Isshoku" style no doubt.
Actually, four followers!
Seek peace but keep your gun handy.

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Re: Bo...oops in the South Pacific - LST (A) vs SierraJuliet (J) Bottlenecks Mod

Post by CaptBeefheart »

Five.

Cheers,
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Re: Bo...oops in the South Pacific - LST (A) vs SierraJuliet (J) Bottlenecks Mod

Post by ReadyR »

I'm in. I have played this mod once, before the big update a while ago. Loved it then.
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Re: Bo...oops in the South Pacific - LST (A) vs SierraJuliet (J) Bottlenecks Mod

Post by Skyros »

Number 7.
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Re: Bo...oops in the South Pacific - LST (A) vs SierraJuliet (J) Bottlenecks Mod

Post by LargeSlowTarget »

Well, still waiting for the first turn from SJ.

I'm starting to feel anxious about the things to come he's apparently preparing so elaborately and meticulously.
I have not checked the forum for AARs of past games by SJ in order to analyse his playing style.
On the one hand, I should know my enemy.
On the other hand, I think it will be more fun to to discover "on the go" what kind of player he is - like, "surprise me".

His signature about "KB = raiding force" might be an indication - hope KB will go away quickly instead of hovering around PH for days!
But then, it may reappear deeply behind my "lines" - which will be more like a sieve for a long time.

I tend to suffer from "loss aversion" and treat my electronic troops like my children - means no "high risk, high reward" operations.
But sometimes I tell me "Ah f*** it, after all, it is just a game".
It depends on my mood, so my playing style is more like a series of improvisations rather than the implementation of a well-thought-out plan - usually with less-than-optimal results.
Luckily I play the Allies this time, they have a bit more leeway and can more easily recover from disasters (which I am expecting to strike).

First priority will be holding PH and the US - Australia "life line" - but not "to the death".
If SJ want to go deep into the SoPac, it will put a strain on his fuel situation and keeps precious carrying capacity from hauling resources to the Home Islands.
And when he's engaged deep south, this opens opportunities for the Allies at other places.

My biggest fear is China, because I am particularly bad in large-scale land warfare.
I hope it will stay a quiet front, with the garrison requirements for Japan it will be difficult to conquer the entire country.
I still have a doubt about the game mechanics concerning overland movement of resources and oil.
The fact that the Yangtze is a 'navigable river' should trigger rule 9.3.3.3 AUTOMATIC TRANSFER OF BULK CARGO BETWEEN ADJACENT PORTS - with transfer rates of 500 supplies/resources and 100 fuel/oil per smallest port.
However, I do not know whether resources and oil will also travel along the "trails" crossing the Yangtze, and if yes, in what quantities.
If only the "between ports" transfer is active, it should "strangle" the flow of resources and oil - and thus render the "JFB holy grail" - the "magic highway" to Fusan - less attractive, and lessen my fears about China land warfare.

Concerning the inevitable Allied counter-offensive - "it depends".
Obviously I will need B-29 bases in range of Japan which can be sufficiently supplied (means by sea).
If (big if) I can manage to keep the IJN carrier population well under control, a "shortcut" via the Bonin Islands to Okinawa and Formosa would yield B-29 bases somewhat closer to Japan than the Marianas, and cut-off the SRA at the same time.
The supply lines by sea could be kept out of Japanese fighter range for most of the journey, and long-range bombers could be kept under control by CAP from escort carriers embedded in the supply convoys.
That would avoid costly land battles on the SoPac, the Marianas and the PI.
Just an idea.
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Re: Bo...oops in the South Pacific - LST (A) vs SierraJuliet (J) Bottlenecks Mod

Post by RangerJoe »

I am not sure what map that you are using but I had asked questions about it. With the broken rail lines on the updated map where the bridges are gone, the resources flow fine it is the movement of units that is curtailed.

I do believe that George Patton Jr said that a good plan now is better than the perfect plan a week from now. His grandson George Patton IV said "Find the bastards and pile on!" So keep that in mind.

If you opponent goes south and defends that heavily, emulate a certain Italian lawyer who invaded Hokkaido in 1944 with a surprise invasion.

I am like you on loss aversion.

For China, find good defensive terrain and establish positions in depth, one unit behind the other with smaller units keeping your units from being flanked. Consider bringing in some Commonwealth armoured units, artillery units, antitank units, and the base forces in Burma. The base forces in Burma can help to defend those bases in the mountains.

As far as surprise raids go, paratroopers don't need prep and can be dropped from PBYs avoiding things like CD guns which means that after one week of bombing and bombardments, the defenders just might not defend fairly well.

I would consider converting all of your Clemson class DDs that you can to APDs. If they survive the PI and DEI areas fighting as destroyers, they should have better training. Their ASW goes up to 6, they can drop some supplies immediately during the invasions while they act as escorts, plus performing the Fast Transport missions. The Wickes class destroyers need their February 1942 upgrades before they can become APDs but if they have their June 1942 upgrades, then they can't become APDs. You will have better escorts coming later and better destroyers as well but early they make good escorts for convoys and then they are good for the inevitable invasions.

Look at you upgrade paths for the various Commonwealth infantry. The Burmese squads eventually upgrade to Indian squads, others do as well. There are ways to get the Australian infantry devices updated to the better infantry devices fairly quickly but it takes some effort. The New Zealand infantry can do the same but not as quickly nor as completely.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

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Re: Bo...oops in the South Pacific - LST (A) vs SierraJuliet (J) Bottlenecks Mod

Post by LargeSlowTarget »

Thanks for the hints, RJ.

But my mod sometimes deviates from the "norm": All four-stackers can be converted to APDs right from the start. I tend to keep the longer-ranged Clemsons as "ocean escorts", and convert the shorter-ranged Wickes to APDs.

I am surprised about the normal resource flows through navigable river hexsides, this in contrary to the manual. Maybe because most scenarios have no "adjacent ports" on those rivers, while my mod has? Need to test this.

Upgrading the Aussie infantry faster - IIRC the trick was to divide the Aussie divisions and to upgrade updating one brigade after another - instead of waiting for a device pool sufficient to upgrade the entire division. Right?
I keep that in mind for the AIF which can form divisions in my mod. The Militia "divisions" are build around individual brigades and a separate divisional HQ, they cannot form into divisions. Aussie brigades have been switched between different divisions quite often, and my orbat reflects this.

Do you have any insights / best practice on how to deal with Franks and Georges? With full R&D in scen 59, I expect to encounter them way earlier than historic. And it is a "PDU on" game, so potentially I may face a lot of them way earlier. The Allies cannot increase quantity nor speed-up the arrival of better planes, which puts them in a bad position. I really hope that the increased factory repair costs for the more modern Japanese engine types will put a brake on the production numbers.

Edit: Btw, SJ has told me that he should be able to finish the first turn this weekend. One heck of a preparation. I usually finish the first turn of Japan in less than six hours.
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Re: Bo...oops in the South Pacific - LST (A) vs SierraJuliet (J) Bottlenecks Mod

Post by RangerJoe »

That is good news about the Wickes, sometimes I would forget the February upgrades and then the June upgrade comes around . . .

Actually, if any of those Aussie brigades are in the form of battalions, you can upgrade those squads to Australian 1942 Infantry squads, then disband all but one for the brigade and then reform the brigade. That should give enough squads to eventually upgrade all of the Aussies. The same is way for the Mounted Rifles is to upgrade as well before they disband to send the devices into the pools. That also works for New Zealand as well.

I don't know if you did anything to the Commonwealth squads but I thought that I would mention it. A lot of people who play the Japanese side may not be aware of it. I mention it so they don't throw those units away needlessly since they are useful for garrisons and then can be good rear area reserves when they are upgraded. The "static" frontier squads normally upgrade to a "mobile" frontier squad so those units can end up being moved around as needed.

I have never looked at your mod. I did try reduced cargo once or twice but I went back to the normal cargo loads. If anything, I prefer the damaged industry in CONUS but the problem there is if there is too much damage at any one site, it just isn't worth repairing. When a lot of that was simply switching to the military style of production such as possibly longer canning times with higher temperatures, then no real change to the factory was needed. The only change would be having the label painted on the container instead of paper labels.

I have never gotten that far in the game for those late war fighters. I would just train your pilots and make as many traps as you can over your own territory. No need to sweep a target just to lose your pilots while his may be recovered.

I actually haven't played WITP:AE for awhile, I have been testing the engine for WIS. The land combat is so much better . . .

What I would like to see for the UK would be having Light Industry there so if there are available resources to be shipped to the UK, it can come back as more supplies. That was the reason for the empire except instead of military supplies, the return shipments would be civilian supplies.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child
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Re: Bo...oops in the South Pacific - LST (A) vs SierraJuliet (J) Bottlenecks Mod

Post by LargeSlowTarget »

Hi folks,

Well, I have just sent back the first turn to SJ, with a certain feeling of pending doom.

This first turn will be a calm one, since it is a Dec 7th PM scenario, with limits imposed on air attacks because they have already been included in the setup.
Arizona and Oklahoma start the turn with 99 damage in all three categories, and the usually sink and yield VPs for Japan.
This avoids the often very variable results of the PH attack - from no BB sunk to eight BBs sunk all is possible, which may create frustration on the one side or the other.

Big question is - will SJ keep KB around PH for follow-on strikes or will he avoid the risk of losing A-Team pilots to PH flak? Just in case he elects to stay around, I have taken measures to extract a price if possible.

The other question is - will SJ risk a Mersing gambit or not? Again, I have taken certain measures against this possibility.

My priority will be the evacuation of the civilians - means Europeans and Americans - from the future SRA.

I will follow Sir Robin in most areas but may also try to establish fortresses at key locations and to throw a spanner in the works if occasion arises without too much risks.

We all know the results to be expected: Oopps....
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Re: Bo...oops in the South Pacific - LST (A) vs SierraJuliet (J) Bottlenecks Mod

Post by zebrazwo »

How bad was your a/c hit at Pearl? Do you have enough assets to counter an extended visit?
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Re: Bo...oops in the South Pacific - LST (A) vs SierraJuliet (J) Bottlenecks Mod

Post by LargeSlowTarget »

There are no first turn air strikes in this mod, the historic damage caused and suffered is part of the setup.

Pearl has 43 ready fighters and 28 ready bombers left, plus 76 damaged fighters and 28 damaged bombers.

Airbase damage 50% runway and 80% service.

Pilot skills and exp are no match for KB's veterans.

But I have a surprise waiting, should KB hang around - the air groups of Lexington and Enterprise have been sent to Pearl, while the empty carriers are running for safety.
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