Casualty Counts and Regneration

War in Spain 1936-39 is the first in a new wargame series, using a new Land-Sea-Air engine inspired by War in the Pacific - Admiral’s Edition. Gameplay and realism are improved by TRUE AI and a detailed Logistics systems. A hyper detailed OOB reaches down to battalion and company level. A beautiful, hand drawn, 5 nautical mile per hex map massively increases player immersion.

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Q-Ball
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Casualty Counts and Regneration

Post by Q-Ball »

During the Spanish Civil War there were approximately 200K Military Deaths on both sides, with a bit more on the Republican Side. It can be assumed that at least 3x of this number were wounded (probably more), and perhaps 1x this number were captured or prisoners. There were likely an equal number of medical/disease casualties. Hard to say what the total military casualties were, but I could believe a number of 1.5 mil total, maybe 2 million, roughly equally divided between the sides. Over the 30 months of the Civil War, that would track to roughly 65,000 total per month....figure 30K+ per side.

So far, however, in-game the Nationalists are tracking WAY above that

In the last month I completed (and the first one I tracked), the Nationalists suffered 280K casualties. The lowest day was 4000. Since the first month or two, while I don't have data, 3000 casualties a day is very routine. This excludes big surrender bags which will up the casualty count.

I estimate in the game I have going as the Republic, while I haven't been counting, the Nationalists have suffered in excess of 500,000 casualties, easy. (The Republic roughly 1/3 or 1/4 of that). Yet, the Nationalists are still fighting, still standing.

Does the engine overestimate body counts?

Is there a point that with losses one side will be exhausted and lose ability to fight?

Are others seeing these kind of loss numbers (even excluding big surrenders, of which I've had several)?
Schmauser
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Re: Casualty Counts and Regneration

Post by Schmauser »

I'm seeing the same thing. However, I attribute it to the pace that we play at and our understanding of AI opponent weaknesses. For example, I have found the long range Nationalist heavy artillery to be quite effective at piling up daily cashualties and the AI allows itself to be pocketed more than it should. In many ways similar to WITP where the AI eats torps from 200 Betties.
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RangerJoe
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Re: Casualty Counts and Regneration

Post by RangerJoe »

The AI does not use the LR Barrages so that hurts that side and helps you.

Casualties can be KIA, WIA, and MIA/POW. A person could be wounded multiple times, missing a few times, but will usually only be killed once. Some of them might have just gone home to mommy! But some soldiers fought on both sides . . .
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atheory
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Re: Casualty Counts and Regneration

Post by atheory »

yea, casualties just float off into the ether apparently. Some come back and others disappear. Who knows. In a game of numbers, we're left with so much abstraction it makes my head hurt.
Alessandro S.
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Re: Casualty Counts and Regneration

Post by Alessandro S. »

Q-Ball wrote: Thu Feb 19, 2026 8:45 pm
Does the engine overestimate body counts?
Is there a point that with losses one side will be exhausted and lose ability to fight?
Yes, to question 1. The Fog of War does tend to greatly exaggerate enemy losses. Your own should be accurate.
Yes, can happen, to question 2. See nation intel window. The bottom info graphic does show your current losses and when there will be morale and production penalties applied.

Note the game does allow to balance combat losses in general for both ground combat and artillery separate.
You can adjust the default Preferences for combat modifiers to some value you do like more than the default.
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Wiedrock
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Re: Casualty Counts and Regneration

Post by Wiedrock »

Can you turn off AI/switch sides midgame? So you could see their actual casualties.
Dali101
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Re: Casualty Counts and Regneration

Post by Dali101 »

Normally you can't switch.

But you can do it just like in AE.
You load the saved turn as Head vs Head and you're on the AI ​​side. ;)
melvi
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Re: Casualty Counts and Regneration

Post by melvi »

Wiedrock wrote: Sat Feb 21, 2026 8:25 am Can you turn off AI/switch sides midgame? So you could see their actual casualties.
You can go whenever you want to the "main menu" switch sides pushing either "nationalist ai" or "republican ai" and load your savegame of the other side, the issue is that the turn sumary uses same data for both, there arent 2 different files to read from. And the casualties is only accurate when you see the "turn sumary" for your side, the other side casualties is inaccurated/"false" so if you switch sides you will be getting an accurate enemy losses and a "false" own loses values.
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Melvi
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RangerJoe
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Re: Casualty Counts and Regneration

Post by RangerJoe »

You can also turn FOW (Fog Of War) off . . .
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child


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Wiedrock
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Re: Casualty Counts and Regneration

Post by Wiedrock »

Thanks, sounds like several ways.
Now Q has to see how many he actually got.
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