Assorted Questions

World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

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Vanman
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Assorted Questions

Post by Vanman »

Greetings all,

A few questions I have been pondering over.

In the Presence of the Enemy
-Do you use this rule? I have never used it. Its seems to have the benefit of mitigating deep, and some might say somewhat unrealistic, excursions behind the nominal naval frontlines. Yet, wouldn't it have the also unrealistic drawback of restricting the EuroAxis sub range in the Atlantic?

Fortifications
-Do you use this rule? They are relatively cheap. The CW buying one early and having it secure the northern Gibraltar border largely nixes an Axis advance into Spain (though it can be a quagmire so maybe giving them an incentive may not be a bad thing). In many cases they can be circumvented relatively easily, but in others like just north of the Quattara Depression could be a wise move. Thoughts?

US Entry into the war
-In your experience, when is the average time the USA tends to enter the war? March/April 42? Of course there can be a bit of a spread between the Japanese and Euro Axis since the latter have no incentive to DOW the USA.

Pacific War
-As the Japanese, do you tend to wait until the USA DOW you? Dragging out their entry as long as possible? If you tend to DOW, do you DOW the CW a turn before you DOW the USA? How do you tend to handle this situation as Japan?

Thanks.
Steve
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Orm
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Re: Assorted Questions

Post by Orm »

Vanman wrote: Mon Feb 16, 2026 6:20 pm Greetings all,

A few questions I have been pondering over.

In the Presence of the Enemy
-Do you use this rule? I have never used it. Its seems to have the benefit of mitigating deep, and some might say somewhat unrealistic, excursions behind the nominal naval frontlines. Yet, wouldn't it have the also unrealistic drawback of restricting the EuroAxis sub range in the Atlantic?
Greetings Steve,

SUBs are not affected by this rule. Only surface ships.

I've used it in about half the games that I've played, and it has both disadvantages and advantages, in my humble opinion. At the moment I lean towards playing without it.

I would say that the "unrealistic excursions behind naval frontlines" was what the Germans tried to do historically with their surface ships. And did. So I would claim that this option stops the realistic excursions behind naval frontlines.

The major disadvantage with this rule is that one can place a single, obsolete SCS, in a sea area and that would be enough slow down any enemy mission to the sea area or trying to sail through the sea area. Highly unhistorical if you ask me. :)
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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Orm
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Re: Assorted Questions

Post by Orm »

Vanman wrote: Mon Feb 16, 2026 6:20 pm
Fortifications
-Do you use this rule? They are relatively cheap. The CW buying one early and having it secure the northern Gibraltar border largely nixes an Axis advance into Spain (though it can be a quagmire so maybe giving them an incentive may not be a bad thing). In many cases they can be circumvented relatively easily, but in others like just north of the Quattara Depression could be a wise move. Thoughts?
I use most options that adds extra units, and I always vote to include fortifications. I think it adds flavour to the game, and I think it is fair that one is allowed ot build them after the game begun since preexisting fort-sides are included.

As CW I often build one, or more. Usually place them at Gibraltar or Singapore. Although placing them in Egypt has been considered I have yet to do so. Other units have been taking production priority and once Egypt been under serious threat there have not been time enough to build them.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
Angeldust2
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Re: Assorted Questions

Post by Angeldust2 »

Vanman wrote: Mon Feb 16, 2026 6:20 pm In the Presence of the Enemy
-Do you use this rule? I have never used it. Its seems to have the benefit of mitigating deep, and some might say somewhat unrealistic, excursions behind the nominal naval frontlines. Yet, wouldn't it have the also unrealistic drawback of restricting the EuroAxis sub range in the Atlantic?
This optional is beneficial for an interesting game. It gives a meaning for command of the sea areas. Sometimes it leads to small naval battles, instead of both sides just sitting in ports as fleets-in-being. As Orm has already cleared up, sub operations are not hampered by ITPOTE. I agree with Orm's other views on this as well, but weigh his objections much lower, more tactical, thereas MWIF should focus more on the strategic level, which ITPOTE helps to enhance overall.
Fortifications
-Do you use this rule? They are relatively cheap. The CW buying one early and having it secure the northern Gibraltar border largely nixes an Axis advance into Spain (though it can be a quagmire so maybe giving them an incentive may not be a bad thing). In many cases they can be circumvented relatively easily, but in others like just north of the Quattara Depression could be a wise move. Thoughts?
This is one of the few Optionals, I am not keen on to play with.I agree, too cheap, too powerful. Especially the ability to place it anywhere depending on current situation, does not fit the characteristics of a permanent installation with long building time.
US Entry into the war
-In your experience, when is the average time the USA tends to enter the war? March/April 42? Of course there can be a bit of a spread between the Japanese and Euro Axis since the latter have no incentive to DOW the USA.
Usually, whenever the Japanese player decides to attack. This will be more often 41ND than 42MA, alone already because of weather considerations.
Pacific War
-As the Japanese, do you tend to wait until the USA DOW you? Dragging out their entry as long as possible? If you tend to DOW, do you DOW the CW a turn before you DOW the USA? How do you tend to handle this situation as Japan?
No, as Japan I would focus on an own surprise impulse as much as possible, most likely against all Western Allies at the same time.
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rkr1958
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Re: Assorted Questions

Post by rkr1958 »

To expand on Angledust2's key last point, the surprise impulse for a Japanese DOW on the the US, CW and Free France allows Japan to make a large number of amphibious invasions easily. This includes automatic landings at a large number of small islands or key points, like NEI oil, due to 1 notional - 1 for surprise = 0 notional.

Of course, this requires long term planning and prep to maximize this.
Ronnie
Vanman
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Re: Assorted Questions

Post by Vanman »

Thanks all. I greatly appreciate the response to what is a stellar game.
Steve
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Centuur
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Re: Assorted Questions

Post by Centuur »

I agree with Angeldust on the forts. When playing on the board, we made a house rule that a player needs to announce where he is building fortifications the moment he spends build points for them (and not put a fort somewhere half a year later in front of the enemy).
Peter
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Joseignacio
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Re: Assorted Questions

Post by Joseignacio »

Centuur wrote: Thu Feb 19, 2026 1:11 pm I agree with Angeldust on the forts. When playing on the board, we made a house rule that a player needs to announce where he is building fortifications the moment he spends build points for them (and not put a fort somewhere half a year later in front of the enemy).
With FiF you'd have this solved from start. ;) You need to have a marker on the map where you are building the fort (displaying how many turns it will take to get it)
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paulderynck
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Re: Assorted Questions

Post by paulderynck »

Sounds like a good idea for people who like to augment their game with markers they make themselves. A better idea would be a marker for each size fort with a date on it for when it would be finished. The problems with correctly maintaining a "count down" marker each turn are obvious.
Paul
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rkr1958
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Re: Assorted Questions

Post by rkr1958 »

paulderynck wrote: Sun Feb 22, 2026 8:26 pm Sounds like a good idea for people who like to augment their game with markers they make themselves. A better idea would be a marker for each size fort with a date on it for when it would be finished. The problems with correctly maintaining a "count down" marker each turn are obvious.
If you wished to implement this either over the board or computer, couldn't one just write the fort location and facing down on a note card, or piece of paper, when the fort was paid for and then when available place as written?
Ronnie
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Joseignacio
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Re: Assorted Questions

Post by Joseignacio »

In case you are interested (like for this houseruling Rkr proposes) in how it works in FIF, it also allows the Fortifications to arrive as long as the hex is not occupied by the enemy.

Unlike WIF FE, where if there is an enemy ZoC, they do not arrive, RAW:

AfA/MiF options 5 & 14: Fortifications (see 22.4.9) and synthetic oil plants (see 22.4.11) can arrive in any hex controlled by their major power that isn’t in an enemy ZOC and won’t violate stacking. You can’t place fortification units in off map hexes
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