WitPTracker AE News

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

Chris21wen
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Re: WitPTracker AE Release 1.11 Available!

Post by Chris21wen »

I dom't think Tracker mines what version it uses, but the computer might. Win 7 comes with both 32 and 64 bit versions so whatever version you have you need an equivelent Java version but I think 6 will actually still work on with windows 10/11 you just need a separtate install of Java. But what Ranger said, I'm no expert here.
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gottagofish
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Re: WitPTracker AE Release 1.11 Available!

Post by gottagofish »

Thanks Ranger Joe and Chris21wen, I cut short the effort and loaded Tracker1.92 and it works just fine. I'll give your suggestions a try somewhere down the line.
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RangerJoe
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Re: WitPTracker AE Release 1.11 Available!

Post by RangerJoe »

gottagofish wrote: Fri Feb 06, 2026 8:37 pm Thanks Ranger Joe and Chris21wen, I cut short the effort and loaded Tracker1.92 and it works just fine. I'll give your suggestions a try somewhere down the line.
You are most welcome and I am glad that it is working for you.

A suggestion, if you do try a different version of Tracker just keep the working one in a file somewhere so you can always go back to it if the different version doesn't work.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
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floydg
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WitP Tracker News

Post by floydg »

All -

WitPTracker was released over 15 years ago for Admiral's Edition.

Back then, Java was a fairly popular programming language so I started the development with it. There were issues with Java, mostly related to the use of 32-bit instead of the more common 64-bit. It was frustrating for me and for you. Java has fallen out of favor, and the architecture of the program is a bit of a mess (you may even feel my frustration from my profile signature).

I've been looking at ways to modernize using Python (a modern programming language), but the way to read the save files is locked in a 32-bit world. I tried to get a 64-bit version, but it was too much effort and I was not going to play the 32-bit games any more. After some time, I was able to get a 64-bit Python process to interact with a 32-bit Python wrapper around the save file reader.

So now I'm embarking on an effort to re-work the WitPTracker from the ground up. I'll reuse some algorithms and a few other things, but I mostly want to re-do it and make (hopefully) better design choices.

My plan is that the database will be the current view and history will only be loaded on demand. That should make start-up significantly faster. Otherwise, the overall look and feel will be fairly similar.

Before I go down some undesirable rabbit holes, I am asking for suggestions on improvements or whatever you'd like to see different or the same. No promises on what I can do, what I will do, and I don't have a release schedule yet. But I was able to get some core functions working, so I'm confident I can do something usable.

Over to you now...

Floyd
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
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Admiral DadMan
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Re: WitPTracker AE News

Post by Admiral DadMan »

Wow....
Scenario 127: "Scraps of Paper"
(\../)
(O.o)
(> <)

CVB Langley:
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RangerJoe
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Re: WitPTracker AE News

Post by RangerJoe »

I have a request but it would be a different game . . .

How about one for WIS since it can export .csv files?
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
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Coach Zuck
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Re: WitPTracker AE News

Post by Coach Zuck »

Floyd

This is GREAT NEWS!
LOVE that darn tracker, especially when I play the Japanese side!
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btd64
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Re: WitPTracker AE News

Post by btd64 »

Floyd, I'm glad that you're doing this. May I suggest that you start a fresh thread for this. That way your new information won't get mixed up with the old questions. :D This is just a suggestion....GP
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WiS Discord channel coming soon....
floydg
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Re: WitPTracker AE News

Post by floydg »

Good idea.
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
Chris21wen
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Re: WitPTracker AE News

Post by Chris21wen »

Not sure what's going on here but I'm repeatedly getting fewer operation/event info being imported into Tracker when I do a read? Here's the latest intel screen and the alerts are not much better. I expect at least 5 times this amount, to start with there's no recon info
Screenshot 2026-03-02 072550.jpg
Screenshot 2026-03-02 072550.jpg (37.31 KiB) Viewed 302 times
It's can't be size related as I've only got 15 turns in the db with negligiable delay on load and it's not the filter for the intel, they are all on.
Diliwitm
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Re: WitPTracker AE News

Post by Diliwitm »

I would say a search function is what i am missing most, specially trying to discover a LCU unit in the various formations.
floydg
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Re: WitPTracker AE News

Post by floydg »

Chris21wen wrote: Mon Mar 02, 2026 7:40 am Not sure what's going on here but I'm repeatedly getting fewer operation/event info being imported into Tracker when I do a read? Here's the latest intel screen and the alerts are not much better. I expect at least 5 times this amount, to start with there's no recon info

Screenshot 2026-03-02 072550.jpg

It's can't be size related as I've only got 15 turns in the db with negligiable delay on load and it's not the filter for the intel, they are all on.
I can't immediately think of what the problem would be, but I'm going to focus on the new version and not the old one...
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
floydg
Posts: 2071
Joined: Sat Jun 26, 2004 10:08 pm
Location: Middletown, NJ

Re: WitPTracker AE News

Post by floydg »

Diliwitm wrote: Tue Mar 03, 2026 1:29 am I would say a search function is what i am missing most, specially trying to discover a LCU unit in the various formations.
That's a good idea. And not hard to implement.
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
Chris21wen
Posts: 7719
Joined: Thu Jan 17, 2002 10:00 am
Location: Cottesmore, Rutland

Re: WitPTracker AE News

Post by Chris21wen »

floydg wrote: Tue Mar 03, 2026 1:40 am
Chris21wen wrote: Mon Mar 02, 2026 7:40 am Not sure what's going on here but I'm repeatedly getting fewer operation/event info being imported into Tracker when I do a read? Here's the latest intel screen and the alerts are not much better. I expect at least 5 times this amount, to start with there's no recon info

Screenshot 2026-03-02 072550.jpg

It's can't be size related as I've only got 15 turns in the db with negligiable delay on load and it's not the filter for the intel, they are all on.
I can't immediately think of what the problem would be, but I'm going to focus on the new version and not the old one...
Fair enough.
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