How Is the AI as an Opponent?

War in Spain 1936-39 is the first in a new wargame series, using a new Land-Sea-Air engine inspired by War in the Pacific - Admiral’s Edition. Gameplay and realism are improved by TRUE AI and a detailed Logistics systems. A hyper detailed OOB reaches down to battalion and company level. A beautiful, hand drawn, 5 nautical mile per hex map massively increases player immersion.

Moderator: jwilkerson

Post Reply
PeteJC
Posts: 235
Joined: Sat Apr 03, 2021 10:28 pm

How Is the AI as an Opponent?

Post by PeteJC »

Generally speaking, is the AI an OK opponent or should this game only be played verses another human? If it is OK which side is better for the human to play in a campaign game??
User avatar
RangerJoe
Posts: 19367
Joined: Mon Nov 16, 2015 2:39 pm
Location: Who knows?

Re: How Is the AI as an Opponent?

Post by RangerJoe »

The AI is okay, especially when you are learning the game. But the AI does not do certain things but it also doesn't complain when you load its side to look at things. :lol:

The Nationalist side is easier, they have better trained units to start with but they are in bad positions in a few places. The Republican side is harder, they are divided plus a lot of their units come in poorly trained as in angry mobs who riot.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child


Image
Dali101
Posts: 307
Joined: Sun Apr 17, 2016 4:55 am

Re: How Is the AI as an Opponent?

Post by Dali101 »

That's an interesting question.
I'll try to give my opinion on it, hopefully I won't be tortured.

Republicans, in general, are more numerous, but less quality.
Their supply from Russia (after the occupation of Mallorca) is basically completely fine. They "only" transport fuel and supplies. And they have a somewhat larger fleet. Thanks to Russian fighters, they will gain air supremacy at the turn of 36/37.

The Nationalists have (in some cases) significantly better soldiers.
And it's especially noticeable at the beginning.
But they have a much bigger problem with sea transport.
Both soldiers from Africa and soldiers from Italy and also supplies from Italy.
The fleet is quite modest and it is necessary to manage it very carefully.
The air force (especially the fighter one) is being created almost from scratch.
The Italians and Germans will help, but their options are limited.
atheory
Posts: 832
Joined: Mon Jun 05, 2006 6:17 pm

Re: How Is the AI as an Opponent?

Post by atheory »

The AI is okay, if given enough forces and time. I feel there is just too much land (or space) for the AI to handle efficiently for the long game. There just isn't enough forces to concentrate everywhere enough to be effective.

Once you form your doomstacks to counter the AI doomstacks, it's a slow crawl to victory while playing whack-a-mole with any ants left behind.

Some aspects with the AI I think can and will be further improved over time.


But, I do think there is just enough available now to get some enjoyment playing against the AI, at least for a little while.
PeteJC
Posts: 235
Joined: Sat Apr 03, 2021 10:28 pm

Re: How Is the AI as an Opponent?

Post by PeteJC »

Thanks for the input gang. It seems that the AI will be fine as a player learns how to play the game but once the player is experienced it is time to find a human opponent.

In regard to what side to play against the AI for a campaign game I would say if the AI can take Mallorca, it may be more challenging for the human player to play as Nationalist but if the AI is not capable of doing that it seems like the human player should play as the Republicans.
User avatar
Q-Ball
Posts: 7678
Joined: Tue Jun 25, 2002 4:43 pm
Location: Chicago, Illinois

Re: How Is the AI as an Opponent?

Post by Q-Ball »

PeteJC wrote: Mon Feb 23, 2026 8:53 pm Thanks for the input gang. It seems that the AI will be fine as a player learns how to play the game but once the player is experienced it is time to find a human opponent.
THIS exactly. It's fine as a sparring and learning opponent

To get a real challenge, I think we need to play humans
Dali101
Posts: 307
Joined: Sun Apr 17, 2016 4:55 am

Re: How Is the AI as an Opponent?

Post by Dali101 »

I've been playing it for almost 4 years.
And I have to praise the programmer for the AI.
It's a huge step forward in development.
Sure, the strategic part is complicated... (even for an experienced player).
But the way the AI ​​plays now is simply fantastic.
I'm really enjoying it and I hope for further development of the AI's behavior. ;)
User avatar
RangerJoe
Posts: 19367
Joined: Mon Nov 16, 2015 2:39 pm
Location: Who knows?

Re: How Is the AI as an Opponent?

Post by RangerJoe »

Maybe people are either forgetting some things or never noticed some things. A player can give one side or the other bonuses in the preferences . . .
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child


Image
Post Reply

Return to “War in Spain 1936-39”