Hexes/bases corrections

War in Spain 1936-39 is the first in a new wargame series, using a new Land-Sea-Air engine inspired by War in the Pacific - Admiral’s Edition. Gameplay and realism are improved by TRUE AI and a detailed Logistics systems. A hyper detailed OOB reaches down to battalion and company level. A beautiful, hand drawn, 5 nautical mile per hex map massively increases player immersion.

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Dreamslayer
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Hexes/bases corrections

Post by Dreamslayer »

There are some cities that have high Manpower but Light Urban status. Some of them also have Heavy Urban map graphics. Maybe they should to be changed to Heavy Urban?

(name - Manpower)

Sevilla - 100
Malaga - 76
Granada - 46
Cartagena - 38
San Sebastian - 33 (missed Train Depot ?)
Cadiz - 25
Almeria - 19
Huelva - 19
Casablanca - 10
Murcia - 8
Lorca - 6
Jerez - 6
Ceuta - 6

vice versa:
Pamplona -3 . but its Heavy Urban
Dreamslayer
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Re: Hexes/bases corrections

Post by Dreamslayer »

If you click "D" hotkey, it shows terrain "layer". Seems like that there are too many differences in the data about Heavy/Light Urban terrain between actual state and with the layer.
San Sebastian (Light Urban) - layer shows (H)Heavy
Pamplona (Heavy Urban) - layer shows (L) Light
Perhaps there are more differences than in the list above.

La Coruna
There are 2 hexes which have this name. I can't say about each big city in the game, but looks like in such cases they have different names, La Coruna hasn't.
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Piteas
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Re: Hexes/bases corrections

Post by Piteas »

The difference between heavy and light cities is the real difficulty of capturing them. "Heavy" cities have a great bonus, historically they were in defensible positions (usually on high ground: Pamplona, Lugo...). So their size doesn't matter. They are strong points.

Two hexes for Coruña is exaggerated. I know the city (my job is there) and one hex is enough ;)
Fixing It.

On Manpower: It is for industry, not for soldiers. I didn't create the Manpower system, but I suppose some cities are more industrial than others.
Nobody expects the Spanish Inquisition!

SCW Game Designer Team
Dreamslayer
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Re: Hexes/bases corrections

Post by Dreamslayer »

Portuguese dot bases (under "dot bases on") have the same color as Nationalist - yellow. Isn't better to change it to green?

San Fernado (near Cádiz) - typo. Should be San Fernando.
Dreamslayer
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Re: Hexes/bases corrections

Post by Dreamslayer »

Leningrad.
On the map it looks strange. The city should be on the east (of the hex), Gulf of Finland on the west.
The base in the game its a Light Urban. According to the population census of 1939, Leningrad had about 3,2 M population. Its a second largest city in USSR.
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Piteas
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Re: Hexes/bases corrections

Post by Piteas »

Dreamslayer wrote: Tue Mar 03, 2026 11:15 am Leningrad.
On the map it looks strange. The city should be on the east (of the hex), Gulf of Finland on the west.
The base in the game its a Light Urban. According to the population census of 1939, Leningrad had about 3,2 M population. Its a second largest city in USSR.
Yes, it is an urban error. Noted... But map changes are heavy weight. We will do this base at a later point in time.
Nobody expects the Spanish Inquisition!

SCW Game Designer Team
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