[FIXED] B1817 Fuse exception WeaponSuitabilityForThisTarget

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Nikel
Posts: 2684
Joined: Tue Mar 24, 2009 10:51 am

[FIXED] B1817 Fuse exception WeaponSuitabilityForThisTarget

Post by Nikel »

This save was created while playing in B1776. Loaded it in the last beta and a reproducible exception happens.

Just load and run at double flame, the exception should appear on the screen.

FEW.png
FEW.png (88.61 KiB) Viewed 95 times

24-02-2026 17:15:19!!!WARNING!!! EXCEPTION FUSE REACHED (x20 exceptions) FOR : -- Bv1.09 RC - Build 1817 -- Object reference not set to an instance of an object. -- Scen : Trident Boreal -- DB : -- Exception: Object reference not set to an instance of an object.
Stack Trace: at Command_Core.ActiveUnit_Weaponry.WeaponSuitabilityForThisTarget(Weapon& theWeapon, Contact& theTarget, Boolean CheckIfWithinRange)
Call Stack & Error details:
Error at 100301:


It may also cause this. But it is not reproducible in this save, for this reason I have not created a separate thread.

24-02-2026 17:37:21!!!WARNING!!! EXCEPTION FUSE REACHED (x20 exceptions) FOR : -- Bv1.09 RC - Build 1817 -- Object reference not set to an instance of an object. -- Scen : Trident Boreal -- DB : -- Exception: Object reference not set to an instance of an object.
Stack Trace: at Command_Core.ActiveUnit_Sensory.ProcessContactListChanges_Local()
Call Stack & Error details:
Error at 101220:
Attachments
Exception WeaponSuitability.zip
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Deserere
Posts: 558
Joined: Wed Oct 13, 2021 1:15 pm

Re: B1817 Fuse exception WeaponSuitabilityForThisTarget

Post by Deserere »

hi Nikel, thanks for highlighting this issue.
it's now fixed and it will be in the next update release.
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