B1817 USA Sat self-destruction

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Nikel
Posts: 2839
Joined: Tue Mar 24, 2009 10:51 am

B1817 USA Sat self-destruction

Post by Nikel »

USA 184 satellite (SIGINT Trumpet II) self-destroys when added to a scenario. Just load and run.

The right panel info blinks when you try to select it.

An exception is displayed in the log.

184.gif
184.gif (263.84 KiB) Viewed 97 times

25-02-2026 17:01:02 -- Bv1.09 RC - Build 1817 -- Exception of type 'Zeptomoby.OrbitTools.DecayException' was thrown. -- Scen : -- DB : -- Exception: Exception of type 'Zeptomoby.OrbitTools.DecayException' was thrown.
Stack Trace: at Zeptomoby.OrbitTools.Pro.NoradBase.FinalPosition(Double incl, Double omega, Double e, Double a, Double xl, Double xnode, Double tsince)
at Zeptomoby.OrbitTools.Pro.NoradSDP4.GetPosition(Double tsince)
at Zeptomoby.OrbitTools.Pro.Orbit.PositionEci(Double mpe)
at Zeptomoby.OrbitTools.Pro.Orbit.PositionEci(DateTime utc)
at Zeptomoby.OrbitTools.Pro.Satellite.PositionEci(DateTime utc)
at Command_Core.Satellite_Kinematics.PredictPosition(DateTime theTime, Double& Latitude, Double& Longitude, Double& Altitude_Km, Double& Speed_knots)
at Command_Core.Satellite_Kinematics.Move(Single elapsedTime, Boolean CheckForMinimumSafeHeight, Boolean SimplifiedCalcs_DLZ, DateTime ExplicitDateTime, Boolean GhostMovement)
at Command_Core.GameGeneral.GameEvents(Scenario& theScen, Single elapsedTime)
Call Stack & Error details:
Error at 100755:
Error at 1320945888121:
Attachments
USA Sat Bug.zip
(4.15 KiB) Downloaded 4 times
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