[1.27e+e2] Organic furnace

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JeanleChauve
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[1.27e+e2] Organic furnace

Post by JeanleChauve »

I built an organic furnace last turn on a ruin surrounded by four forests. The description states it has a range of 1 per level. This turn, when it's supposed to be activated, I get a notification saying it's been destroyed because there are no more forests... Normally, when there is no more forest, it stops production and gives us the opportunity to upgrade it.
If this asset can't be built on a tile without a forest (and I don't see why), the build menu should prevent it, just like other assets.
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destruction.png
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[edit]It seems, according to other accounts, that in older versions of the game, the asset stopped working when the forests were depleted. One player told me that in this version, he also had two assets removed, even though they had been built in forests.

I'm not including the save file because this is a multiplayer game. If needed, I will keep it to send by email.
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Vic
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Re: [1.27e+e2] Organic furnace

Post by Vic »

its hard to say. remember its the version of the PBEM playing before you that is crucial to what happens. In vanilla 1.27c it does NOT dissapear in any case. Whats the version of the player before you? Send me a save game to vic@vrdesigns.net where the asset is still present please so i can rerun the turns of the other players and see if i can repeat this bug.
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JeanleChauve
Posts: 243
Joined: Thu Apr 06, 2017 5:03 am
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Re: [1.27e+e2] Organic furnace

Post by JeanleChauve »

Vic wrote: Wed Feb 25, 2026 12:03 pm its hard to say. remember its the version of the PBEM playing before you that is crucial to what happens. In vanilla 1.27c it does NOT dissapear in any case. Whats the version of the player before you? Send me a save game to vic@vrdesigns.net where the asset is still present please so i can rerun the turns of the other players and see if i can repeat this bug.
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1.27e2
Saves sent by email.
Cheers!
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