Modding Problem

The Galaxy Lives On! Distant Worlds, the critically acclaimed 4X space strategy game is back with a brand new 64-bit engine, 3D graphics and a polished interface to begin an epic new Distant Worlds series with Distant Worlds 2. Distant Worlds 2 is a vast, pausable real-time 4X space strategy game. Experience the full depth and detail of turn-based strategy, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game.

Moderator: MOD_DW2

Post Reply
User avatar
eltharion
Posts: 44
Joined: Sat Feb 20, 2010 10:32 am
Location: 1701-A Deck 5-Room 0195

Modding Problem

Post by eltharion »

I wanted to create a simple mod where I gave a “slight”—so to speak—advantage to humans...

By modifying hull abilities, bonuses, the number of installable components, and so on...

I create the file and check it (the XML syntax doesn't give me any errors), I put it in a nice folder with its .json file.
The game starts, I enable the mod... I start a game... and nothing, the game acts as if the mod doesn’t exist.

I tried replacing ShipHulls_Human.xml directly in the game folder, and the game crashes...
which makes me think I made some big mistake, but I haven’t found any logs explaining why...

Does anyone have any suggestions about this?
Attachments
ShipHulls_Human_SUPERPOWER.zip
(68.79 KiB) Downloaded 4 times
He who fights with monsters might take care lest he thereby become a monster. Is not life a hundred times too short for us to bore ourselves?

-Friedrich Nietzsche-
Post Reply

Return to “Distant Worlds 2”