How to Organize units

Share your gameplay tips, secret tactics and fabulous strategies with fellow gamers here.

Moderator: jwilkerson

Post Reply
Sergey45
Posts: 19
Joined: Sat Jan 24, 2026 3:12 am

How to Organize units

Post by Sergey45 »

Hey gang,

I am learning as a I go but I finally figured something that was difficult to understand until it just all clicked and now it's extremely simple.
Hopefully this helps someone.


As you can see below, it consist of multiple units.
Girona multiple units.png
Girona multiple units.png (12.1 KiB) Viewed 828 times
Clicking on unit organization , you can see that we have 5 units located in Girona ( 4 + 1 HQ). There are some units that aren't part of this organization but to make things easier, I have selected the one where most of the units are located in Girona and one is Palamos.
I have renamed the HQ to testing and 1 infantry under them as testing #2, for easier visuals and no need to remember those Spanish names.
Unit Organization.png
Unit Organization.png (65.17 KiB) Viewed 828 times
I want them to be organized under a large unit, less clicking for me, less micromanagement, these guys have 1 objective, to capture Palma and I want them to move as a unit.

Ensuring that you have at least 1 unit within the same Hex as the HQ, you should see ' Try Rebuild Unit if you click on the HQ ( this will ensure that every single unit in that hexe that is under that HQ , will auto merge with the HQ), or if you click on one of the units reporting to that HQ,
you will see '' Try rebuild Parent'' . I assume the reasoning for that is, maybe you have 1 particular unit that you still want to micro manage or maybe they are logistic and you want to keep them in the back, whatever reason.

For simplicity, here is the HQ and you cans see the button I am talking about :
REBUILD UNIT UNDER HQ.png
REBUILD UNIT UNDER HQ.png (231.88 KiB) Viewed 828 times

Once you click on it, you will merge all units under them.

Now you can see that this 1 HQ unit now has all of their sub units in one giant blob.
GIANT BLOB.png
GIANT BLOB.png (289.24 KiB) Viewed 828 times
Sergey45
Posts: 19
Joined: Sat Jan 24, 2026 3:12 am

Re: How to Organize units

Post by Sergey45 »

Can only post 4 pictures so here is me continuing it.


You might now see 1 giant blob, however, do not fear, for if you click on unit organization, you will see this:
Unit Organization.png
Unit Organization.png (65.17 KiB) Viewed 824 times
As you can see, all of them are still broken down into sub units, you can actually click on each of those units , give them specific combat orders.

However for the sake of less micromanagement and just having a more powerful unit.

You now have that 1 unit within the hexe rather than multiple units.

Please see picture of hexe in Girona:
Girona hexes.png
Girona hexes.png (15.54 KiB) Viewed 824 times

If you look at the previous picture , there was 8 units, now there are only 4, the 1 representing all of those units combined and the other 3 are reporting to other HQs and I have to move them to where their HQ is located to repeat the same thing.

Bonus, here is an example if you click on the sub unit rather than the HQ, you will see '' Try rebuild parent'' rather than '' Try rebuild unit''
PARENT.png
PARENT.png (118.62 KiB) Viewed 824 times

I really hope this helps someone :) as I did not properly understand it till someone almost had to draw me a picture.


Now I have no idea if there is a way to switch units to report to different HQs so that way my unit in Paloma can just stay there and have him re-organized to report to the HQ located in Paloma, but this is where we are at now.
atheory
Posts: 817
Joined: Mon Jun 05, 2006 6:17 pm

Re: How to Organize units

Post by atheory »

Sergey45 wrote: Sun Jan 25, 2026 8:04 pm

Now I have no idea if there is a way to switch units to report to different HQs so that way my unit in Paloma can just stay there and have him re-organized to report to the HQ located in Paloma, but this is where we are at now.

I believe there is a way to move HQ units between higher level HQs, but I believe it's a rather exhausting process, might even require a toggle in preferences but I can't recall.

I've advocated for an OOB structure that would allow for easier command and control options. I wonder if the devs kept it intentionally rigid to maintain some aspect of historical accuracy. Maybe down the road we'll see some changes. Keep asking!
User avatar
jwilkerson
Posts: 8241
Joined: Sun Sep 15, 2002 4:02 am
Location: Kansas
Contact:

Re: How to Organize units

Post by jwilkerson »

Peeling back the kimino !

Its more "rigid" in WIS, because the Game Designer decided to make it so.

Game Designers for our engine (those who gather the raw data and transform it into game data, and do art and sounds and such) have 2 choices:

(1) Rigid i.e. historical assignments of subordinate units to the higher level elements

OR

(2) Creation of units as "ad hoc" battle groups, allowing battalions to switch between brigades and such.

==

For WW2 perhaps a Game Designer would choose to represent the German Army as Ad Hoc regiments and divisions to display their organizational flexibility, whereas most other nations might have their divisions and regiments with the rigid structures to reflect their lessor organizational flexibility.
Its a game design choice - the engine supports it either way.

The WIS designers choose the rigid approach. You could mod the game and use the ad hoc approach if you like !!!
WITP Admiral's Edition - Project Lead
War In Spain - Project Lead
User avatar
RangerJoe
Posts: 19115
Joined: Mon Nov 16, 2015 2:39 pm
Location: Who knows?

Re: How to Organize units

Post by RangerJoe »

I do believe that there is a setting in the preferences that allows what you want to do.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child


Image
User avatar
Q-Ball
Posts: 7575
Joined: Tue Jun 25, 2002 4:43 pm
Location: Chicago, Illinois

Re: How to Organize units

Post by Q-Ball »

For the moment I prefer the "Rigid" structure as it is today, because that kind of teaches me the historical context I didn't know about alot of the units

It is starting to get tedious, however, to track down all the little elements and get them back with their "Parent". I can see this starting to drive me crazy after a few months and wondering why I can't use a generic Infantry Battalion, instead of a very specific Infantry Battalion that is currently 400 miles away
Sergey45
Posts: 19
Joined: Sat Jan 24, 2026 3:12 am

Re: How to Organize units

Post by Sergey45 »

It's already extremely tedious in just getting the units to be within the same hexe, god I don't want to learn to start finding ways of detaching units and remerging them with other HQs.

Also, the possibilty of creating your own custom companies, division, brigates or even modify current ones with other equipment or types of units is already insanely detailed enough and has more than enough to keep me busy.
Dali101
Posts: 273
Joined: Sun Apr 17, 2016 4:55 am

Re: How to Organize units

Post by Dali101 »

As written above.

Primarily, OOB was developed and focused on the historical variant.
So a somewhat stricter concept....

But the game has other broad possibilities.
User avatar
btd64
Posts: 14826
Joined: Sat Jan 23, 2010 12:48 am
Location: Lancaster, OHIO

Re: How to Organize units

Post by btd64 »

Sergey45 wrote: Mon Jan 26, 2026 5:04 am It's already extremely tedious in just getting the units to be within the same hexe, god I don't want to learn to start finding ways of detaching units and remerging them with other HQs.

Also, the possibilty of creating your own custom companies, division, brigates or even modify current ones with other equipment or types of units is already insanely detailed enough and has more than enough to keep me busy.
Hey, Welcome to the forum. Nobody seems to of said that so I will. :D ....GP
IntelUltra7 16cores, 32gb ram, NvidiaGeForceRTX 2050
DW2-Alpha/Beta Tester
WIS Manual Team Lead & Beta Support Team

"Do everything you ask of those you command" Gen. George S. Patton
WiS Discord channel coming soon....
Sergey45
Posts: 19
Joined: Sat Jan 24, 2026 3:12 am

Re: How to Organize units

Post by Sergey45 »

btd64 wrote: Tue Jan 27, 2026 1:52 pm
Sergey45 wrote: Mon Jan 26, 2026 5:04 am It's already extremely tedious in just getting the units to be within the same hexe, god I don't want to learn to start finding ways of detaching units and remerging them with other HQs.

Also, the possibilty of creating your own custom companies, division, brigates or even modify current ones with other equipment or types of units is already insanely detailed enough and has more than enough to keep me busy.
Hey, Welcome to the forum. Nobody seems to of said that so I will. :D ....GP
Hahahaha, thank you buddy
User avatar
jwilkerson
Posts: 8241
Joined: Sun Sep 15, 2002 4:02 am
Location: Kansas
Contact:

Re: How to Organize units

Post by jwilkerson »

... I finally figured something that was difficult to understand until it just all clicked and now it's extremely simple ...
Well said, of just about everything new I learn !! :D
WITP Admiral's Edition - Project Lead
War In Spain - Project Lead
User avatar
aphrochine
Posts: 197
Joined: Mon Mar 24, 2008 5:18 pm
Location: Phoenix, AZ
Contact:

Re: How to Organize units

Post by aphrochine »

I will offer feedback...

Having just finished my first "real turn" yesterday after several days of poking and learning, I'm finding the dispersed OOB + rigid system to be very tedious. I understand the design choice, and accept it, but it is still tedious none the less.

An assumption that I'm working with is...

...at the war continues (grand campaign), the need for force concentration will get higher. This will result in Bats/Cos being less effective as tactical elements. My experience in WITP is that larger formations performed better than equal amounts of AV in smaller units. With that said, the player REALLY needs to commit resources and time into merging all the dispersed units together to maintain effectiveness as the war progresses. This is a tedious and taxing effort.

This dispersion of the LCUs doesn't appear to improve as reinforcements come in. Cursory reviews of Unit Organizations appear to leave many subordinates spread all over the map.

It would be nice if there was some mechanism to move *some* units to different parent units, so if there is that one Battalion stuck on an island somewhere that you really don't want to move (for strategic reasons), you can at least switch its parent unit to something local.

Obviously, not all units as that would break the design intent of dealing with the organizational chaos of early SCW. However, some capability to reorg your units a bit could go a long ways towards keeping my full head of hair.


This being said, I do find the current system very powerful and a huge leap forward from WITP, just tedious. (...this coming from a guy who literally enjoyed WITP pilot micromanagement)
VMF-422 fanboy
Grog Virgin fanboy
User avatar
Q-Ball
Posts: 7575
Joined: Tue Jun 25, 2002 4:43 pm
Location: Chicago, Illinois

Re: How to Organize units

Post by Q-Ball »

In reply to last poster, I am finding the same thing. In WITP-AE, there was some of this (some of the Japanese Infantry Divisions were broken down initially into micro-units, but in that game it was relatively easy to bring them together). In WiS, there is alot more unit dispersion, and just alot more units.

I guess this will just be a very slow evolution of both armies, as they both did evolve over time into larger and larger formations
Sergey45
Posts: 19
Joined: Sat Jan 24, 2026 3:12 am

Re: How to Organize units

Post by Sergey45 »

In reply to the last 2 post.
Not to mention having to assign them to a general that is at least within their proximity.

But like the last person said, they become more organized as the war drew closer to an end, remember that the war lasted almost 3 years, each turn is 1 day, that's over 1000 turns.
atheory
Posts: 817
Joined: Mon Jun 05, 2006 6:17 pm

Re: How to Organize units

Post by atheory »

The AI doesn't "rebuild" their units, though they may group together. So, I doubt the performance of a "rebuilt" unit would be superior, which would otherwise give the AI a real disadvantage throughout. My guess is the "rebuild" mechanic is simply a QOL feature for the player later on in the campaign(one of the very few we got). Perhaps this aspect does create some tedious gameplay, but it does because it was developed with a singular purpose(my guess anyway).


Edit: I will further add that the player can utilize the "attached to" function found at the bottom of the unit screen. Utilize Division HQs more and just treat regiments/brigades as separate logistic/support units. At least until your ready to start rebuilding units.
wpurdom
Posts: 442
Joined: Fri Oct 27, 2000 8:00 am
Location: Decatur, GA, USA

Re: How to Organize units

Post by wpurdom »

the modelling needs some method of dealing with the political fractures of the Republicans. The labor union units, the anarchists, the Troskyites, the communists were all bitter rivals and sometimes fought each other. It's more like the Hungarians and the Romanians on the Eastern front than like units of the same country at certain times of the war. And the divisions were not reliably geographical, though different groups predominated in different areas.

Making you stick the historical units together is a rough and simple way of modelling it.
colt12myers
Posts: 4
Joined: Mon Feb 27, 2023 11:44 am

Re: How to Organize units

Post by colt12myers »

How would you simulate that in this game? Morale hits to certain unit types on historical dates? Like may 1937 when communist and anarchist forces started fighting in Barcelona.
Post Reply

Return to “The War Room”