another 3D mod in progress
Moderator: Campaign Series Matrix Edition Development Group
another 3D mod in progress
.. here's a start. we'll see when I finish. couple months?
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- Jason Petho
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Re: another 3D mod in progress
Yes, looks nice and smooth.
"I've got a plan so cunning, you could put a tail on it and call it a weasel."
- Blackadder
- Blackadder
- Crossroads
- Posts: 18550
- Joined: Sun Jul 05, 2009 8:57 am
Re: another 3D mod in progress
Another awesome map mod in the making, Bill!
As you have noticed, there's a few underlying changes to map graphics files and what they include, but nothing out of ordinary I hope. If you have any questions give us a holler either here or via PM or email!
As you have noticed, there's a few underlying changes to map graphics files and what they include, but nothing out of ordinary I hope. If you have any questions give us a holler either here or via PM or email!
Visit us at: Campaign Series Legion
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CS: Vietnam 1948-1967 < v2.10.20 Available Now (Dec 03, 2025)
CS: Middle East 1948-1985 < v3.10.20 Available Now (Dec 03, 2025)
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CS: Vietnam 1948-1967 < v2.10.20 Available Now (Dec 03, 2025)
CS: Middle East 1948-1985 < v3.10.20 Available Now (Dec 03, 2025)
Re: another 3D mod in progress
Oh Hi Peri, thanks
That's for sure, I'll get you some example issues I'm dealing with. But right, nothing too different. Pain point right now are those edge files. Like shallow edge or shore edge. Seems to be limited combinations for that since ME, so you end up with situations where edges get overlapped when rendered. That fine and not noticeable if just using a solid texture. But trying to do transitions on these images and you end up with some odd anomalies for your surfing beaches.
That's for sure, I'll get you some example issues I'm dealing with. But right, nothing too different. Pain point right now are those edge files. Like shallow edge or shore edge. Seems to be limited combinations for that since ME, so you end up with situations where edges get overlapped when rendered. That fine and not noticeable if just using a solid texture. But trying to do transitions on these images and you end up with some odd anomalies for your surfing beaches.
- Crossroads
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- Joined: Sun Jul 05, 2009 8:57 am
Re: another 3D mod in progress
Yes, Edges do require quite a lot of TLC to get right, especially when downsizing to zoomed-out views. Sometimes no other possibility than to manually tweak the other zoom size files as well. Good luck! Any question you have my email addressMausMan2 wrote: Fri May 06, 2022 12:01 am Oh Hi Peri, thanks
That's for sure, I'll get you some example issues I'm dealing with. But right, nothing too different. Pain point right now are those edge files. Like shallow edge or shore edge. Seems to be limited combinations for that since ME, so you end up with situations where edges get overlapped when rendered. That fine and not noticeable if just using a solid texture. But trying to do transitions on these images and you end up with some odd anomalies for your surfing beaches.
Visit us at: Campaign Series Legion
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CS: Vietnam 1948-1967 < v2.10.20 Available Now (Dec 03, 2025)
CS: Middle East 1948-1985 < v3.10.20 Available Now (Dec 03, 2025)
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CS: Vietnam 1948-1967 < v2.10.20 Available Now (Dec 03, 2025)
CS: Middle East 1948-1985 < v3.10.20 Available Now (Dec 03, 2025)
Re: another 3D mod in progress
This looks great. I like the use of color- subdued, but still fits the terrain in question.
Is it still in progress?
Is it still in progress?
"Fear is a darkroom where the devil develops his negatives" Gary Busey
- Jason Petho
- Posts: 17688
- Joined: Tue Jun 22, 2004 10:31 am
- Location: Terrace, BC, Canada
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Re: another 3D mod in progress
Oh, yes. sorry. I have more to do on the structures files, and need to convert a night time set. and double check the other bioms.
But really I'd say its like 85-90% done, for me that is. I got to a point a month or two ago, then started actually playing the game.
BUT, If you want to take a look at it so far, I've been pushing updates to my drive where I have my other CS modes.
the file for this one is CSVNMausMan3DGraphics.zip
download, unzip, and put it in your mods and activate it.
https://drive.google.com/drive/folders/ ... sp=sharing
But really I'd say its like 85-90% done, for me that is. I got to a point a month or two ago, then started actually playing the game.
BUT, If you want to take a look at it so far, I've been pushing updates to my drive where I have my other CS modes.
the file for this one is CSVNMausMan3DGraphics.zip
download, unzip, and put it in your mods and activate it.
https://drive.google.com/drive/folders/ ... sp=sharing
- Crossroads
- Posts: 18550
- Joined: Sun Jul 05, 2009 8:57 am
Re: another 3D mod in progress
I've used an automated process for adding a green layer (0,77,101) with 65% opacity for the night variants once everything else is completed. Hopefully something you can easily do with the graphics editor you're using, too. If not I am happy to help with this.MausMan2 wrote: Wed Oct 05, 2022 11:57 pm Oh, yes. sorry. I have more to do on the structures files, and need to convert a night time set. and double check the other bioms.
Visit us at: Campaign Series Legion
---
CS: Vietnam 1948-1967 < v2.10.20 Available Now (Dec 03, 2025)
CS: Middle East 1948-1985 < v3.10.20 Available Now (Dec 03, 2025)
---
CS: Vietnam 1948-1967 < v2.10.20 Available Now (Dec 03, 2025)
CS: Middle East 1948-1985 < v3.10.20 Available Now (Dec 03, 2025)
- Crossroads
- Posts: 18550
- Joined: Sun Jul 05, 2009 8:57 am
Re: another 3D mod in progress
Oh but this looks nice already, well done Bill!MausMan2 wrote: Wed Oct 05, 2022 11:57 pm BUT, If you want to take a look at it so far, I've been pushing updates to my drive where I have my other CS modes.
the file for this one is CSVNMausMan3DGraphics.zip
download, unzip, and put it in your mods and activate it.
https://drive.google.com/drive/folders/ ... sp=sharing
Visit us at: Campaign Series Legion
---
CS: Vietnam 1948-1967 < v2.10.20 Available Now (Dec 03, 2025)
CS: Middle East 1948-1985 < v3.10.20 Available Now (Dec 03, 2025)
---
CS: Vietnam 1948-1967 < v2.10.20 Available Now (Dec 03, 2025)
CS: Middle East 1948-1985 < v3.10.20 Available Now (Dec 03, 2025)
Re: another 3D mod in progress
Agreed- this looks fantastic, as it stands now. Nicely done.
"Fear is a darkroom where the devil develops his negatives" Gary Busey
Re: another 3D mod in progress
yes I tried generated "night" the other day by running a python script using the pillow package. Dropped brightness to 50 and increased blue hue some. Don't know if I'll adjust some more. Its easy enough to change when I dip into the night scenarios. Could even adjust in a current game to reflect full moon vs. New moon, just for looks.
- Jason Petho
- Posts: 17688
- Joined: Tue Jun 22, 2004 10:31 am
- Location: Terrace, BC, Canada
- Contact:
Re: another 3D mod in progress
I showcased your mod in the last video stream!
Looks fantastic!!
Looks fantastic!!
Re: another 3D mod in progress
Cool Jason, -should be able to get more done this weekend.
- dopedwizard
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Re: another 3D mod in progress
This is really nice...
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dannyboipl
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- Joined: Sat Mar 04, 2017 10:53 am
Re: another 3D mod in progress
Any chance for working download link guys?
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Phoenix100
- Posts: 2963
- Joined: Tue Sep 28, 2010 12:26 pm
Re: another 3D mod in progress
Thanks! Fantastic 3D map. Gives a much closer impression of scale and is very clear.
Re: another 3D mod in progress
Hi! Is it possible to download a graphic for the maps? I found the unit graphic via a link on Google, it’s high-class work! Unfortunately, I did not find a graphic for the maps.
