Question for Bill about supply and major cities

Please post here for questions and discussion about modding for Strategic Command.
Post Reply
User avatar
welk
Posts: 1122
Joined: Sun Sep 17, 2006 6:41 pm
Location: France

Question for Bill about supply and major cities

Post by welk »

Actually, in my mod battles system, entire map is 100% covered like that : each hex does receive a major city (a kind of "major cities grid") and all hex are rails connected (only a kind of "rail grid, no any "roads grid") (major cities and rails are of course full invisible)

As consequence, player does see only a ground terrain, all units are permanently in full supply and AI works fine, very efficiently in battles on maps 75x75 hex (almost like an human player).

My question is that : What would exactly happend if I would suppress the invisible major "cities grid", and if I would keep only the invisible "rail grid" :

1/ concerning Supply of units ? (in other terms : are the rails connections suffisant to give full supply to units ? Or are major cities absolutly needed in addition ?)

2/ concerning Fighting (combats) ? (in other terms, is there something that is hard coded = not moddable for fighting in major cities, in addition of editor settings concerning combat effect of major cities ?)

To suppress major "cities grid" (and to keep only the invisible "rails grid") would be interessant for me in work, but I prefer to ask advices before to test because it's a long/hard work to change the entire map.
User avatar
BillRunacre
Posts: 6827
Joined: Mon Jul 22, 2013 2:57 pm
Contact:

Re: Question for Bill about supply and major cities

Post by BillRunacre »

1) Supply would be far more variable across the map, with units potentially being out of supply or in low supply.

2) No.

I'm not really sure why you're thinking of doing this, as having hidden resources in each hex giving full supply to their occupants was a great idea to make these battles work?
Follow us on Twitter: https://twitter.com/FurySoftware

We're also on Facebook! https://www.facebook.com/FurySoftware/
User avatar
welk
Posts: 1122
Joined: Sun Sep 17, 2006 6:41 pm
Location: France

Re: Question for Bill about supply and major cities

Post by welk »

Ok, thanks : I will keep the major cities on all hexagones

I planed to suppress them for this reason : each time I work on the map to place a visible ressource (village, fortification, little city, etc), I erase at the same time my invisible major city that is on the concerned hex, and if after that I change the visible ressources of the map, I have to retablish all invisible cities that were suppressed. It's not dramatic, but I wanted to avoid this work :mrgreen:
Post Reply

Return to “Scenario Design and Modding”