I like this game but... I struggle with the "slowness"

The sequel of the legendary wargame with a complete graphics and interface overhaul, major new gameplay and design features such as full naval combat modelling, improved supply handling, numerous increases to scenario parameters to better support large scenarios, and integrated PBEM++.
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vinnland
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I like this game but... I struggle with the "slowness"

Post by vinnland »

TOAWIV was the second war game I ever bought and the first from matrix.

I love the mechanics and how things work. But man I really cannot stand how "janky" it feels.

Now, it must be stated that "janky" is subjective. My first war game was war in the east 1 (on steam). And comparatively, when I move a unit, they move smoothly, when I attack, it attacks smoothly.

But with TOAW, when I attach, I get a mouse spinner, the my mouse disappears, the then the battle is over.

I tested this game on my main laptop (UHD 620 + i5 8250u) and my gaming rig (i9 10900k + RTX 3070 Trio), and get the same results. I also tried putting sound off based on a recommendation but I don't want to play a mute war.

What else can I try?
tcarusil
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Re: I like this game but... I struggle with the "slowness"

Post by tcarusil »

Try turning your CapsLock on. Not sure this will give you the results you want, but is worth a try.

TomC
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Curtis Lemay
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Re: I like this game but... I struggle with the "slowness"

Post by Curtis Lemay »

Get a ticket with the help desk:

https://www.matrixgames.com/contacts
My TOAW web site:

Bob Cross's TOAW Site
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Telumar
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Re: I like this game but... I struggle with the "slowness"

Post by Telumar »

vinnland wrote: Tue Mar 03, 2026 3:28 pm
What else can I try?
Turning off the mini map and/or turning off place names helps too.
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Telumar
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Re: I like this game but... I struggle with the "slowness"

Post by Telumar »

Also check your settings here (second page of Player Options):
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macgregor
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Re: I like this game but... I struggle with the "slowness"

Post by macgregor »

If it's a big scenario, remember to type 'b' and then your location(or the first few letters)to zip there.
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golden delicious
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Re: I like this game but... I struggle with the "slowness"

Post by golden delicious »

vinnland wrote: Tue Mar 03, 2026 3:28 pm But with TOAW, when I attach, I get a mouse spinner, the my mouse disappears, the then the battle is over.
Every time? I get this occasionally.

But yes, TOAW has become less stable over the years.
"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."
rinne
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Re: I like this game but... I struggle with the "slowness"

Post by rinne »

vinnland wrote: Tue Mar 03, 2026 3:28 pm
What else can I try?
You can set animation combat timer to a lower number. The combat resolution will happen in a state of semi-PC freeze, far as I'm aware that's just how it is.

You can set the UI to transparent at about half of the full 255 (works!)

Code: Select all

 BackgroundIsOpaque=Y
 GroupBackgroundAlpha=133
 InnerBackgroundAlpha=133
 OuterBackgroundAlpha=133
You can use limited graphics override. Some of the custom graphics stuff do slow things down.

Personally I am a lot like you when it comes to struggling with "slowness" and run some more radical settings too.

Code: Select all

 combatReportingNumber=0
 animationMovementTimer=0
 animationCombatTimer=0
 
But When it is the enemy turn, I have to remember to put animationMovementTimer to 1 or 2.

It may be a bit disorienting at first to have the enemy attack with no combat report showing up, but when it's your turn, you get a lost of all battles, and clicking each takes you to the location with all the details.

Code: Select all

 nodelay=N
  noupdate=N
 
Those two I've found keeping at N is best, though they do speed things up.


Finally, a trick most excellent: Before you move a friendly unit, press the space bar (to hide all units) then click the move you were about to make, and space bar again (revealing all units). You'll find, the unit (or group thereof) all moved instantly.

hope that helps
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