Controlled hexes sides.

War in Spain 1936-39 is the first in a new wargame series, using a new Land-Sea-Air engine inspired by War in the Pacific - Admiral’s Edition. Gameplay and realism are improved by TRUE AI and a detailed Logistics systems. A hyper detailed OOB reaches down to battalion and company level. A beautiful, hand drawn, 5 nautical mile per hex map massively increases player immersion.

Moderator: jwilkerson

Post Reply
melvi
Posts: 371
Joined: Mon Sep 30, 2013 4:34 pm
Location: Logroño ( La Rioja) España

Controlled hexes sides.

Post by melvi »

OK, someone remind me what’s 1 and what’s 2 in the following screenshot.
I am pretty sure the 2 is the controlled hexes sides by your faction in that said hex. You can´t leave the hex by the sides of the other “side” (faction), and you can only enter by the sides your faction “controls”. You get these colored hexes with the map filter activated with key W. This is correct, right?.
Now….. what’s 1 then? At some point I thought it was the same info for the hex where the unit was standing. but in the screenshot the colors between each other hex are exchanged, and now I don’t know if it is a bug and both should have same colors in their sides or if the colored hex in the unit info screen is something entirely different not related to controlled hex sides.
controledhexessides.jpg
controledhexessides.jpg (718.79 KiB) Viewed 486 times


Regards:
Melvi
Heclapar
Posts: 39
Joined: Tue Mar 06, 2018 1:40 pm

Re: Controlled hexes sides.

Post by Heclapar »

The on-map hexes are red for republicans and green for nationalists while on the LCU tab red=enemy and green=your side. It is a bit confusing.
melvi
Posts: 371
Joined: Mon Sep 30, 2013 4:34 pm
Location: Logroño ( La Rioja) España

Re: Controlled hexes sides.

Post by melvi »

Heclapar wrote: Mon Mar 02, 2026 10:24 am The on-map hexes are red for republicans and green for nationalists while on the LCU tab red=enemy and green=your side. It is a bit confusing.
Umhh that could be.. pretty confusing id say, for nacionales is going to be same colours in both cases and for republicans it is going to be one viceversa of the other. So in the unit info screen is more a traffic ligth colored hex than the ownership of the hex sides.. fine.
Regards:
Melvi
PD is this mentioned in the manual?.
Umhh by the way this issue would not exist if the faction colours weren´t just red and green and 2 others yellow and purple, blue and orange.... whatever except red and green ( that i understand red looks like the right color for republicans of course).
Alessandro S.
Posts: 245
Joined: Thu Dec 13, 2018 7:28 am

Re: Controlled hexes sides.

Post by Alessandro S. »

Yes, totally confusing indeed.
The "Combat Groups" are using the old system of color ( green for allied and red for axis ) since I missed to adjust them too.
Single LCU and the map itself are using the new colors. Red for Rep and Green for Nat.

I fixed that for the next patch.
The only responsible person. (Unless I can frame someone else)
rmeckman
Posts: 158
Joined: Sun Aug 18, 2019 3:57 pm
Location: Idaho

Re: Controlled hexes sides.

Post by rmeckman »

I just wish there was an option for using something other than red/green to distinguish Republicans and Nationalists. About 8% of males have some form of color blindness, and the most common form by far is red/green color blindness (including me). Both WitP-AE and WiS cause more problems for me than most other games because of the color selection. The documentation for WitP-AE lists a command-line option to use a different color combination, but it was never implemented in the code.
User avatar
RangerJoe
Posts: 19426
Joined: Mon Nov 16, 2015 2:39 pm
Location: Who knows?

Re: Controlled hexes sides.

Post by RangerJoe »

rmeckman wrote: Tue Mar 03, 2026 7:35 pm I just wish there was an option for using something other than red/green to distinguish Republicans and Nationalists. About 8% of males have some form of color blindness, and the most common form by far is red/green color blindness (including me). Both WitP-AE and WiS cause more problems for me than most other games because of the color selection. The documentation for WitP-AE lists a command-line option to use a different color combination, but it was never implemented in the code.
Maybe ask for alternatives for the colours to be made so you can adjust them to you liking if you can't do that yourself.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child


Image
Alessandro S.
Posts: 245
Joined: Thu Dec 13, 2018 7:28 am

Re: Controlled hexes sides.

Post by Alessandro S. »

rmeckman wrote: Tue Mar 03, 2026 7:35 pm I just wish there was an option for using something other than red/green to distinguish Republicans and Nationalists. About 8% of males have some form of color blindness, and the most common form by far is red/green color blindness (including me). Both WitP-AE and WiS cause more problems for me than most other games because of the color selection. The documentation for WitP-AE lists a command-line option to use a different color combination, but it was never implemented in the code.
You can do that yourself in Art/InterfaceWIS bitmap.
There are red and green hexes there and those are used to show the on map hex borders.
Green is hard to see cause RGB 0, 255, 0 is the color key for transparent pixels. A different green is used for to be shown in game.
If you're into image editing just a bit you can change your ingame colors here.
Just be sure to make a backup copy of the file before editing.
Attachments
Color hexes.png
Color hexes.png (237.61 KiB) Viewed 336 times
The only responsible person. (Unless I can frame someone else)
rmeckman
Posts: 158
Joined: Sun Aug 18, 2019 3:57 pm
Location: Idaho

Re: Controlled hexes sides.

Post by rmeckman »

Alessandro S. wrote: Wed Mar 04, 2026 10:45 am You can do that yourself in Art/InterfaceWIS bitmap.
There are red and green hexes there and those are used to show the on map hex borders.
Green is hard to see cause RGB 0, 255, 0 is the color key for transparent pixels. A different green is used for to be shown in game.
If you're into image editing just a bit you can change your ingame colors here.
Just be sure to make a backup copy of the file before editing.
Thanks for the tip. It might save me some eye strain.
Post Reply

Return to “War in Spain 1936-39”