ETA for this game?

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

Moderators: Joel Billings, wdolson, Don Bowen, mogami

Post Reply
ruger1997
Posts: 6
Joined: Tue Mar 30, 2004 6:01 pm

ETA for this game?

Post by ruger1997 »

Understanding it is still in playtesting and all, when is a realistic date for this game to be out? Not rushing things here, just trying to temper the anticipation.......
User avatar
Subchaser
Posts: 1015
Joined: Fri Nov 15, 2002 1:16 pm

RE: ETA for this game?

Post by Subchaser »

With all that stuff still missing… I would say september 2008, most realistically… :)

june 2004 is what they're shooting at Image
Image
User avatar
Luskan
Posts: 1673
Joined: Thu Jul 11, 2002 4:00 pm
Location: Down Under

RE: ETA for this game?

Post by Luskan »

I've been a beta tester for other, better known (mainstream stuff - RTS included (to my shame)) games that have shipped in a much crappier state than WITP was two months ago.

When it ships, it will have the same sort of quality that UV did (people were just marvelling at the fact there weren't any major bugs - and the minor ones were addressed in lightning fast patches).
With dancing Bananas and Storm Troopers who needs BBs?ImageImage
sven6345789
Posts: 1072
Joined: Mon Mar 08, 2004 12:45 am
Location: Sandviken, Sweden

RE: ETA for this game?

Post by sven6345789 »

playing UV in the 2.30 version. works perfectly, no flaws whatsoever.
Even CV-Strike size works out good (large fighter escort where opposition is to be expected, small amount of Bombers and Torpedo-planes when there aren't any large targets etc)
Since the WITP engine is a direct descendant of the UV engine, the game should be working well, although all the new additions and the larger size of the game might cause a few minor problems.
Bougainville, November 1,2,3,4,5,6,7,8,9. It rained today.

Letter from a U.S. Marine,November 1943
User avatar
marky
Posts: 5777
Joined: Mon Mar 08, 2004 7:39 pm
Location: Wisconsin

RE: ETA for this game?

Post by marky »

hmm

u guys are lucky

mine wont even work [:(]
User avatar
Raverdave
Posts: 4882
Joined: Fri Feb 08, 2002 5:00 pm
Location: Melb. Australia

RE: ETA for this game?

Post by Raverdave »

It will not work? Have you asked for help on any of these forums yet?
Image


Never argue with an idiot, he will only drag you down to his level and beat you with experience.
User avatar
marky
Posts: 5777
Joined: Mon Mar 08, 2004 7:39 pm
Location: Wisconsin

RE: ETA for this game?

Post by marky »

yeh, every1s been great with suggestions and ideas and trying to help but the piece of #$%#$%#$%#$% just WONT run [:(]

its literally put me into tears on a few occasions [:(]
User avatar
Raverdave
Posts: 4882
Joined: Fri Feb 08, 2002 5:00 pm
Location: Melb. Australia

RE: ETA for this game?

Post by Raverdave »

OK.....go to the "Bug reports and problems " in the UV forum and log a fault there. I would expect that someone from Martix will respond to you....they are very serious about supporting their customers.
Image


Never argue with an idiot, he will only drag you down to his level and beat you with experience.
Rainerle
Posts: 463
Joined: Wed Jul 24, 2002 11:52 am
Location: Burghausen/Bavaria
Contact:

RE: ETA for this game?

Post by Rainerle »

ORIGINAL: sven6345789

playing UV in the 2.30 version. works perfectly, no flaws whatsoever.
Even CV-Strike size works out good (large fighter escort where opposition is to be expected, small amount of Bombers and Torpedo-planes when there aren't any large targets etc)
Really ?
I don't think so, I've seen more than once that the whole bomber/fighter complement of about 4 CV/CVL went after a single AK/SC/DD etc. and I'm pretty sure that I run 2.3[:-]
Image
Image brought to you by courtesy of Subchaser!
User avatar
Brady
Posts: 6084
Joined: Fri Oct 25, 2002 12:48 pm
Location: Oregon,USA

RE: ETA for this game?

Post by Brady »

In general UV works very well, and I have played a freaking ton of it, I just finished another 2 month long PBEM game a week or so ago. Thier are howeaver a few things that are not right with it, things you just have to except(like F4U's on CV's), many are well know and not worth rehashing hear, and since WiTP is all but apon us not worth woring over realy.
Image


SCW Beta Support Team

Beta Team Member for:

WPO
PC
CF
AE
WiTE

Obi-wan Kenobi said it best: A lot of the reality we perceive depend on our point of view
Dunedain
Posts: 217
Joined: Tue Apr 04, 2000 8:00 am

RE: ETA for this game?

Post by Dunedain »

There's only one major thing in WitP I'm worried about at this point. Has the problem with damaged ships not being
properly escorted back to base by ships that break off from the original TF to stay with them been fixed? I mean,
it's ridiculous to lose capital ships because other undamaged ships always leave them to go back to base on their own,
making them highly vulnerable to attack.

There needs to be some kind of option box that can be chosen for each TF where the player can tell the CO to always
detach an escort to join up with any damaged capital ship that can't keep up with the TF and escort her back to base.
User avatar
madflava13
Posts: 1501
Joined: Wed Feb 07, 2001 10:00 am
Location: Alexandria, VA

RE: ETA for this game?

Post by madflava13 »

Dunedain,
There's a new mission type called "escort" where you assign ships to cover a damaged ship... Or convoy, or whatever... I think Kid posted about it in the Game Description thread up top...
"The Paraguayan Air Force's request for spraying subsidies was not as Paraguayan as it were..."
Dunedain
Posts: 217
Joined: Tue Apr 04, 2000 8:00 am

RE: ETA for this game?

Post by Dunedain »

Yeah, but that's only after the fact, when the turn is over and the next turn starts that you can order that.
What happens if your capital ship gets damaged in the first phase of combat, then is left to be attacked
in the next combat phase of the same turn with no escort? Not to mention if the original TF is steaming
at high speed away from the damaged capital ship/s while the remainder of the turn plays out.
They then have to turn around in the next turn and go back to join the damaged capital ships for escort,
and that alone could leave the damaged capital ships open for another unescorted phase of combat.
What needs to happen is that upon being damaged they're escorted at once all the way back to base.
And only the CO can do that in a PBEM game, as one can't interrupt the turn once it's been calculated and
sent to the other player.

In a single-player game, it would be very good if the game could pause after a naval battle, right after a battle ends.
And then the player could assign whatever ships he chooses to break off from the original TF and form a new TF
with the damaged capital ship to head back to base. This would simulate higher HQ radioing how heavy
of an escort should be given to the damaged capital ship/s. And then the turn could resume it's normal calculations
of what happens in the remainder of the turn.

But at the very least the player should be able to tell the CO of a TF in advance to not under any conditions leave
a damaged capital ship to fend for itself for even a single combat phase (during which it could quite possibly
be needlessly sunk).
Post Reply

Return to “War In The Pacific - Struggle Against Japan 1941 - 1945”