CMO v1.09 Release Candidate (Public Beta) - Build 1817

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

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Dimitris
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Re: CMO v1.09 Release Candidate (Public Beta) - Build 1817

Post by Dimitris »

Probably days, unless our production crew encounter another obstacle.
Nikel
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Re: CMO v1.09 Release Candidate (Public Beta) - Build 1817

Post by Nikel »

DWReese wrote: Thu Feb 19, 2026 9:54 pm Do you have a direct link? I don't want to end up with the same situation?
For 7-zip? I posted the web site above.

This is a direct link to the setup file.


https://www.7-zip.org/a/7z2600-x64.exe
c3k
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Re: CMO v1.09 Release Candidate (Public Beta) - Build 1817

Post by c3k »

Great list of tweaks and fixes!

Thanks
YuriyAntropov
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Re: CMO v1.09 Release Candidate (Public Beta) - Build 1817

Post by YuriyAntropov »

TWEAK: When detecting OWA-UAVs (e.g. Shahed-136), classify them as "weapon" contacts, not air
Excuse me, but why did you do that?
Previously, at least all units with the "AAA" prefix (14mm and higher) shot down drones because they saw them as aircraft, but now they're considered "guided weapons," and only those with radar (for tracking) can shoot them down. Previously, this logic was SOMEHOW understandable: cruise missiles, guided bombs, etc. were "guided weapons," and they could ONLY be shot down by weapons that could track their target with radar (even though this logic is flawed from a physics perspective). And now even a Lancet drone, flying at 60 knots (1.6-meter length and a 1-meter wingspan), can only be shot down by vehicles with radar. Or is a Shahed drone, flying at 100 knots and the size of a small car, also inaccessible, say, from a ZU-23-2? Even if its trajectory is "towards you" (in the forward hemisphere) or "away from you" (in the rear)?? Even if it's 100 meters away and at an altitude of 100 meters???
I've personally never fired anything heavier than a 5.45mm round at a static target, but the HUGE amount of real-live video footage, for example from the war between Russia and Ukraine, where a Browning machine gun mounted on a pickup truck is capable of shooting down a Shahed drone at a decent distance without radar (and only with an air situational awareness system (in the form of a map with markers) + a thermal sight (and not always even that)), confirms my words that your innovation has no basis in the real world (I assume you want to stick to realism when creating a game, right?).
To the question "Suicide drones have a lower RCS than aircraft, which is why they're classified as 'guided missiles,'" I'd reply that, for example, the Furia UAV has a lower RCS, but on radar it looks like an aircraft... NOT LOGICAL.

Criticize? Suggest.- you'll say. I suggest:
The simplest thing is to return to the way it was before, where kamikaze drones were displayed on radars as "Airplanes" or as "quadcopters" (on their own radars). That's bad, but at least it would be somewhat consistent with reality.
The best option is to expand the "Probability of Hit" logic. What I'm saying is: is there a chance of shooting down a huge ICBM with a pistol if it!! FOR SOME REASON!! has a speed of 0 and an altitude of 50? The answer is: yes (if a 9mm bullet hits its own hole several times in the fuel compartment and creates an incredible spark (+the target is detected and is being tracked by the eye)). That is, with a target's RCS of "100 square meters," an altitude of 50 meters, and a speed of 0 knots (+ hull wall thickness + fire hazard?), the chance of hitting such a target with a pistol is 80% (FOR EXAMPLE!). Or if a small C4 (covered with contact detonators) flies past in the air at Mach 1, at a distance of 100 meters, the chance of hitting and detonating it with a 9mm = 0.000001% "PoH." No matter what data you plug into this rough formula, the "PoH" WILL ALWAYS BE > 0, whether shooting down a Boeing with a Patriot, or an ICBM with a ZU-23. Only in the first case the "PoH" will be high, and in the second, it tends to 0. Of course, you have to add a bunch of input data to this "formula" (like reaction delay or guidance delay), but this is the principle. That will be realistic.

We have a saying: Even a stick shoots a fire once a year.

Thank you for your work.
Nikel
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Re: CMO v1.09 Release Candidate (Public Beta) - Build 1817

Post by Nikel »

The change is related with this thread.

https://forums.matrixgames.com/viewtopi ... 0#p5251950
foxid259
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Location: Ukraine

Re: CMO v1.09 Release Candidate (Public Beta) - Build 1817

Post by foxid259 »

Is it just me that sees that the link you provided - as of 14:00 UTC - there are no files for download? :?
thewood1
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Re: CMO v1.09 Release Candidate (Public Beta) - Build 1817

Post by thewood1 »

This is an old thread.
DWReese
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Re: CMO v1.09 Release Candidate (Public Beta) - Build 1817

Post by DWReese »

Removed for clarity
Last edited by DWReese on Sat Mar 14, 2026 12:04 am, edited 1 time in total.
YuriyAntropov
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Re: CMO v1.09 Release Candidate (Public Beta) - Build 1817

Post by YuriyAntropov »

Nikel wrote: Fri Mar 13, 2026 12:01 pm The change is related with this thread.

https://forums.matrixgames.com/viewtopi ... 0#p5251950
Thanks, I see the reason for the change.
But then it becomes even more confusing.

Tell me, Nikel, are you the developer of this game?

It seems to me that if "drones aren't shot down AUTOMATICALLY (with Tight) because if they're an "Airplane" type on the radar, it requires manual identification," then it's NOT THE SOLUTION to make all OWA-UAVs "Guided Weapon" so that only units with radar can shoot them down. But now OWA-UAVs are shot down automatically (with Tight)......
I can't judge for you, but doesn't it seem AT LEAST unrealistic to you that drones can't be shot down by simple AA guns? And it seems to me that the ability for units to shoot down drones without manual identification (using the "H" "N" keys, etc.) is a LESS significant problem than the one that appeared after all kamikaze drones were designated "Guided Weapons" and now can't be shot down with regular AA?

I might be missing some details, so feel free to correct me if I'm wrong.
Thanks!


PS:
I'm in no way rushing to make changes; I just want to hear your opinion on my topic.
Am I right in my statements? Or not?
thewood1
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Re: CMO v1.09 Release Candidate (Public Beta) - Build 1817

Post by thewood1 »

A) He is absolutely not

B) Didn't the actual dev ask you to take this out of this thread?

C) Maybe ask the question in the right place and someone will help you with an answer.
Nikel
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Re: CMO v1.09 Release Candidate (Public Beta) - Build 1817

Post by Nikel »

YuriyAntropov wrote: Fri Mar 13, 2026 3:30 pm
Tell me, Nikel, are you the developer of this game?

No.

Dimitris is.
tylerblakebrandon
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Re: CMO v1.09 Release Candidate (Public Beta) - Build 1817

Post by tylerblakebrandon »

YuriyAntropov wrote: Fri Mar 13, 2026 3:30 pm
Nikel wrote: Fri Mar 13, 2026 12:01 pm The change is related with this thread.

https://forums.matrixgames.com/viewtopi ... 0#p5251950
Thanks, I see the reason for the change.
But then it becomes even more confusing.

Tell me, Nikel, are you the developer of this game?

It seems to me that if "drones aren't shot down AUTOMATICALLY (with Tight) because if they're an "Airplane" type on the radar, it requires manual identification," then it's NOT THE SOLUTION to make all OWA-UAVs "Guided Weapon" so that only units with radar can shoot them down. But now OWA-UAVs are shot down automatically (with Tight)......
I can't judge for you, but doesn't it seem AT LEAST unrealistic to you that drones can't be shot down by simple AA guns? And it seems to me that the ability for units to shoot down drones without manual identification (using the "H" "N" keys, etc.) is a LESS significant problem than the one that appeared after all kamikaze drones were designated "Guided Weapons" and now can't be shot down with regular AA?

I might be missing some details, so feel free to correct me if I'm wrong.
Thanks!


PS:
I'm in no way rushing to make changes; I just want to hear your opinion on my topic.
Am I right in my statements? Or not?
Given that we know effective efforts against these drones includes guys with shotguns like their bird hunting and various other sendor unassisted firearms these should be engaged by the widest range of weapons possible.
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blu3s
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Re: CMO v1.09 Release Candidate (Public Beta) - Build 1817

Post by blu3s »

YuriyAntropov wrote: Fri Mar 13, 2026 3:30 pm
Nikel wrote: Fri Mar 13, 2026 12:01 pm The change is related with this thread.

https://forums.matrixgames.com/viewtopi ... 0#p5251950
Thanks, I see the reason for the change.
But then it becomes even more confusing.

Tell me, Nikel, are you the developer of this game?

It seems to me that if "drones aren't shot down AUTOMATICALLY (with Tight) because if they're an "Airplane" type on the radar, it requires manual identification," then it's NOT THE SOLUTION to make all OWA-UAVs "Guided Weapon" so that only units with radar can shoot them down. But now OWA-UAVs are shot down automatically (with Tight)......
I can't judge for you, but doesn't it seem AT LEAST unrealistic to you that drones can't be shot down by simple AA guns? And it seems to me that the ability for units to shoot down drones without manual identification (using the "H" "N" keys, etc.) is a LESS significant problem than the one that appeared after all kamikaze drones were designated "Guided Weapons" and now can't be shot down with regular AA?

I might be missing some details, so feel free to correct me if I'm wrong.
Thanks!


PS:
I'm in no way rushing to make changes; I just want to hear your opinion on my topic.
Am I right in my statements? Or not?
Please, open a new thread in the tech support forum so we can discuss this in the correct place. Also, please, upload a simple scenario showing the behavior (there are OWA drones as aircrafts and as guided weapons in the last DB) so you can support your point with an example, since it's not clear to me what the issue is.

Thanks
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