Future features

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Alessandro S.
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Joined: Thu Dec 13, 2018 7:28 am

Future features

Post by Alessandro S. »

While we currently do not add new content in order to achieve maximum stability, that does not mean all the feature requests are ignored.
Some are actually quite good ideas and I started on adding some of those features to the game engine.
Once the game is stable enough, I might be able to release additional WIS builds with this new stuff included.

Today: The idea to have a mouse over for ship info.
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mouse over A.png
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RangerJoe
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Re: Future features

Post by RangerJoe »

Alessandro S. wrote: Sat Feb 28, 2026 7:02 pm While we currently do not add new content in order to achieve maximum stability, that does not mean all the feature requests are ignored.
Some are actually quite good ideas and I started on adding some of those features to the game engine.
Once the game is stable enough, I might be able to release additional WIS builds with this new stuff included.

Today: The idea to have a mouse over for ship info.
Very nice!
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child


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Alessandro S.
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Joined: Thu Dec 13, 2018 7:28 am

Re: Future features

Post by Alessandro S. »

Today: The screen where one does select a new HQ for a land combat unit.
As per request I added the distance to that HQ as well as it's HQ radius of effect.
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HQ Screen.png
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Alessandro S.
Posts: 239
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Re: Future features

Post by Alessandro S. »

Today: As per request the radius for replacements can now be adjusted. It is still defaulted to 200 NM, but can be resized to only see required replacements for the area you wish for.
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Radius select.png
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melvi
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Location: Logroño ( La Rioja) España

Re: Future features

Post by melvi »

Now i see this last post, that i think is G.R.E.A.T., i am thinking if you could make the column of distance be sorted? I usually make the RSV where it is recomended but id like to know whats the closest bases to maybe check supplies, or situation since the combat point of view, stuff like that.
Regards:
Melvi
Alessandro S.
Posts: 239
Joined: Thu Dec 13, 2018 7:28 am

Re: Future features

Post by Alessandro S. »

melvi wrote: Tue Mar 03, 2026 9:55 pm Now i see this last post, that i think is G.R.E.A.T., i am thinking if you could make the column of distance be sorted? I usually make the RSV where it is recomended but id like to know whats the closest bases to maybe check supplies, or situation since the combat point of view, stuff like that.
Regards:
Melvi
Added to code base for future games / advanced WIS versions.
Adding supply stockpile is not a bad idea either.
Attachments
Sorted by distance.png
Sorted by distance.png (279.64 KiB) Viewed 282 times
Last edited by Alessandro S. on Fri Mar 13, 2026 4:37 pm, edited 1 time in total.
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melvi
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Location: Logroño ( La Rioja) España

Re: Future features

Post by melvi »

That last screenshot i like a whole lot, thankee. Adding a column with supply in the base is a good idea too. But since my point of view, you got it with what you showed us.
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Melvi
Alessandro S.
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Re: Future features

Post by Alessandro S. »

Finally time to post another one.
Most ingame windows can now be dragged in size.
Still need to work on AAR and reports, but those require a new font type to be done cause the font in use does not look that good if scaled
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Resize A.png
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Alessandro S.
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Joined: Thu Dec 13, 2018 7:28 am

Re: Future features

Post by Alessandro S. »

And the mouse over help text size can now be defined.
Since mouse drag resize does obviously not work with a mouse over helptext it is in the Preferences.
Which only leaves a few of the "black UI boxes" that appear when clicked on certain text to still be controlled by the "maximum UI magnification"
So we do now have 3 different factors of scaling which allow to set the UI size a bit better.
Using 1 UI magnification value for everything was a bit too much here and a bit too little there.
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Resize B.png
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