Guard scripts doesn't affect certain units.

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Ason
Posts: 377
Joined: Fri Nov 29, 2013 11:14 am

Guard scripts doesn't affect certain units.

Post by Ason »

For some reason Anti-Tank and Recon units don't seem to be affected by Guard scripts.

Please make atleast HOLD= 0 affect them, or maybe add a new HOLD value for support units so we can make separate Guard scripts for HQ's, Artillery and Recon behind the main Guard lines.

Anti-Tank units should act the same way as infantry and be able to prioritize guard scripts like infantry does currenly in my opinion..

ADD HQ also doesn't seem to work. It almost feels like this setting is reversed. When I set ADD HQ = 1 it doesn't put HQ on guard hexes, but when I put ADD HQ = 0 it does... maybe it's not reversed and just random, either way it doesn't seem to work consistently.
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Hubert Cater
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Joined: Mon Jul 22, 2013 11:42 am
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Re: Guard scripts doesn't affect certain units.

Post by Hubert Cater »

From memory, if you have let's say an anti-tank unit already in the desired GUARD position, and use the HOLD= 3 value, it should stay there.

For the ADD_HQ flag, this just assigns an HQ to the overall GUARD plan, but not necessarily to hold any of the GUARD positions, only by coincidence.

Hope this helps,
Hubert
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