QoL Request

War in Spain 1936-39 is the first in a new wargame series, using a new Land-Sea-Air engine inspired by War in the Pacific - Admiral’s Edition. Gameplay and realism are improved by TRUE AI and a detailed Logistics systems. A hyper detailed OOB reaches down to battalion and company level. A beautiful, hand drawn, 5 nautical mile per hex map massively increases player immersion.

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actrade
Posts: 489
Joined: Fri Nov 03, 2006 7:20 pm

QoL Request

Post by actrade »

Is there anyway you could add either a highlight function or check box or something that we could use on the operations report so we can keep track of what we've checked on already? Thanks.
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Alessandro S.
Posts: 245
Joined: Thu Dec 13, 2018 7:28 am

Re: QoL Request

Post by Alessandro S. »

There is not yet a way to do so. I could maybe track the lines of text that got clicked on for to jump there.
Need to think about a way to make this visible without disrupting the text or scroll bar.
The only responsible person. (Unless I can frame someone else)
atheory
Posts: 833
Joined: Mon Jun 05, 2006 6:17 pm

Re: QoL Request

Post by atheory »

I would not mind a map filter, similar to AAR reports, that would visually highlight a hex where a unit(s) arrived in the current turn. The report icon (mouse over) would list the unit names that arrived in the hex.
actrade
Posts: 489
Joined: Fri Nov 03, 2006 7:20 pm

Re: QoL Request

Post by actrade »

Here's another one. Right now, we either have sound on or off. There is no other choices like ambient sounds. I bring this up because I use the Operations Report extensively to track units as I'm sure everyone does and I am growing weary of the constant clickly clack of the typewriter.
Dreamslayer
Posts: 626
Joined: Sat Oct 31, 2015 1:37 pm
Location: St.Petersburg

Re: QoL Request

Post by Dreamslayer »

Nah. Just abduct the persons who made WitP Tracker and Combat Reporter. Ask them nicely to make the similar tools for WiS. :lol:
atheory
Posts: 833
Joined: Mon Jun 05, 2006 6:17 pm

Re: QoL Request

Post by atheory »

Anyone else get depressed upon seeing the AI march their doom-stacks around in a seemingly unorganized cluttered mess? :shock:
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Thogode
Posts: 26
Joined: Mon Aug 08, 2011 2:19 pm
Location: North Germany

Re: QoL Request

Post by Thogode »

atheory wrote: Wed Mar 18, 2026 7:04 pm Anyone else get depressed upon seeing the AI march their doom-stacks around in a seemingly unorganized cluttered mess? :shock:
Despite the great effort of RangerJoe and others explaining this game to us, I have given up.
Currently, the faults are too numerous.
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