Skirmisher Facing Matters

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thek3mu
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Skirmisher Facing Matters

Post by thek3mu »

i added small arrows to the skirmisher symbol for normal 2D view
a simple hack ...
a simple hack ...
skirmisher facing.png (499 Bytes) Viewed 334 times
it's very hard to see in which direction a unit faces - with the arrows on the symbols it's pretty easy.
even stacked skirmisher units can be easily checked with the Selection Dialog (press Space key).
... makes skirmisher facing a breeze.
... makes skirmisher facing a breeze.
skirmFace.png (251.4 KiB) Viewed 334 times
A conversation I happened to overhear at the NWC Rhine Tavern ;)
[ ... ] Finally a note on flank attacks, whether by ranged fire or melee. [ ... ] In the BG series, the ability to change formation in the defensive phase was very useful;
threatened by enfilade fire - change to column, threatened by flank melee attack - change to square (or better still have a skirmish company with the appropriate facing, already deployed with the battalion). [ ... ]
... here it comes! :shock:
However, the best way to deal with this threat is to defend these locations as the commanders would have done so, ie, not a battalion in line or column or square,
but companies (skirmishers as the game equivalent) with multiple facings, thereby negating both enfilade fire or flank melee attack,
and leaving the parent battalion(s) in an adjacent hex, (they can not be disordered by routing skirmishers [ ... ]) ready to counter attack. [ ... ] :mrgreen:
https://www.wargame.ch/board/nwc/viewforum.php?f=5
enjoy :)
Attachments
skirmisher_facing_matters.zip
ICONS2D.BMP and ICONS2D.BIT for BGW, NIR and PTW
(58.87 KiB) Downloaded 3 times
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