Now I can see how great this game is...

The sequel of the legendary wargame with a complete graphics and interface overhaul, major new gameplay and design features such as full naval combat modelling, improved supply handling, numerous increases to scenario parameters to better support large scenarios, and integrated PBEM++.
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vinnland
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Now I can see how great this game is...

Post by vinnland »

Originally, I dismissed this game because it didn't run "smoothly".

But, after a few computer war games, I got into board games. And I loved the board games, they are a good teacher in why learning the rules are important.

Anyway, now that I have played board games, I can appreciate computer war games from a different lens. And I think TOAW4 is the closest thing to "computer war game that's like a board game, and a very good one".
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broccolini
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Re: Now I can see how great this game is...

Post by broccolini »

It was one of the first, if not the first, to convert those old Avalon hill, SPI etc. games a lot of people played as kids, to the computer. The first version came out in the 1990's. When all that stuff was being put on computers for the first time.
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Cpl GAC
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Re: Now I can see how great this game is...

Post by Cpl GAC »

I found the measure of how TOAW crushed board games is that one of the great monster games of the 1970s, Drang Nach Osten/Unentschieden, took up a ping-pong table and it is replicated in TOAW in more of a medium sized scenario.

Same scale, solitaire play, better map, a better simulation, better rules consistency/application, editable.
If you're STILL making Panzer IIs after seeing your first T-34... you're probably going to lose.
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Curtis Lemay
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Re: Now I can see how great this game is...

Post by Curtis Lemay »

Cpl GAC wrote: Sun Mar 22, 2026 9:18 pm I found the measure of how TOAW crushed board games is that one of the great monster games of the 1970s, Drang Nach Osten/Unentschieden, took up a ping-pong table and it is replicated in TOAW in more of a medium sized scenario.

Same scale, solitaire play, better map, a better simulation, better rules consistency/application, editable.
Was that board game keeping track of individual vehicles, guns and squads?
My TOAW web site:

Bob Cross's TOAW Site
Simon Edmonds
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Re: Now I can see how great this game is...

Post by Simon Edmonds »

I was a bit young to own Drang Nach Osten / Unentscheiden but I had the next iteration Fire in the East / Scorched Earth / Urals and I remember how long it took to set up the pieces and reinforcement boxes for each game. And god forbid if someone bumped the table. Imagine the map set for D21 or FitE 2. You would need to have the back yard covered over and be suspended from the roof to reach the counters. TOAW rocks!
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Cpl GAC
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Re: Now I can see how great this game is...

Post by Cpl GAC »

Curtis Lemay wrote: Mon Mar 23, 2026 12:07 am
Was that board game keeping track of individual vehicles, guns and squads?
Exactly - that's why TOAW crushes boardgames. Immeasurably better in every category.
If you're STILL making Panzer IIs after seeing your first T-34... you're probably going to lose.
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golden delicious
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Re: Now I can see how great this game is...

Post by golden delicious »

Curtis Lemay wrote: Mon Mar 23, 2026 12:07 am Was that board game keeping track of individual vehicles, guns and squads?
What this really does for the game is take away the calculations that a player makes a board game. You're no longer looking at your pieces and working out how to get into that magic 4:1 attack odds column; this is a totally artificial process. Instead you need to get a feel for what your force is capable of and go with your gut. That's what a real commander does.
"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."
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Curtis Lemay
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Re: Now I can see how great this game is...

Post by Curtis Lemay »

golden delicious wrote: Mon Mar 23, 2026 7:01 pm
Curtis Lemay wrote: Mon Mar 23, 2026 12:07 am Was that board game keeping track of individual vehicles, guns and squads?
What this really does for the game is take away the calculations that a player makes a board game. You're no longer looking at your pieces and working out how to get into that magic 4:1 attack odds column; this is a totally artificial process. Instead you need to get a feel for what your force is capable of and go with your gut. That's what a real commander does.
+1
My TOAW web site:

Bob Cross's TOAW Site
Jeremy Mac Donald
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Re: Now I can see how great this game is...

Post by Jeremy Mac Donald »

golden delicious wrote: Mon Mar 23, 2026 7:01 pm
Curtis Lemay wrote: Mon Mar 23, 2026 12:07 am Was that board game keeping track of individual vehicles, guns and squads?
What this really does for the game is take away the calculations that a player makes a board game. You're no longer looking at your pieces and working out how to get into that magic 4:1 attack odds column; this is a totally artificial process. Instead you need to get a feel for what your force is capable of and go with your gut. That's what a real commander does.
Yeah - this is the real magic. Somehow the game introduced so many numbers that trying to use them became impossible. There is so much science of war that the only way to handle it is to treat it like the art of war. There is no way for a human to number crunch their way forward. I don't even look at the odds when setting up attacks. It is not a worthwhile piece of information.
Necesse est multos timeat quem multi timent

"He whom many fear, fears many"
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