[Q] Underway Replenishment - scenario design

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Knightpawn
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Joined: Mon Dec 02, 2024 12:28 pm

[Q] Underway Replenishment - scenario design

Post by Knightpawn »

When designing a scenario how does one allows UNREP of a Carrier that has expended its airplane ordinance sitting in the carrier's magazine? Do you simply load additional carrier magazines on the magazines of T-AKE ships so that they are there when the player orders the carrier to UNREP, or there is a different approach?

Thanks
Nikel
Posts: 2827
Joined: Tue Mar 24, 2009 10:51 am

Re: [Q] Underway Replenishment - scenario design

Post by Nikel »

That is the way.

Also in a port, but usually it is not practical in a scenario.

I was trying a third way, munitions in a container in a cargo mission.

However the missiles are not unpacked from the container to the magazines. Bug?
Attachments
Cargo magazines transfer.zip
(12.1 KiB) Downloaded 5 times
JFS737
Posts: 183
Joined: Fri Sep 08, 2017 4:04 am

Re: [Q] Underway Replenishment - scenario design

Post by JFS737 »

In order for the ship to receive the items in a container delivered to it via cargo, you must
1. check the checkbox in the cargo mission that says "automatically unpack container at destination" in the cargo Transfer mission.
2. The ship must have MATCHING weapons records in the ships magazines with EMPTY SLOTS or it will not accept the new munitions.

Matching records can be tricky, but you can check the loadouts of the A/C or units on the ship you wish to serve. This will give you the actual database record # to load ashore and to ensure is ALREADY in the ships magazine with at least some empty slots. I have a small 17 page ! doc I wrote to myself with all the Cargo mission info as it's a bit particular.
Nikel
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Joined: Tue Mar 24, 2009 10:51 am

Re: [Q] Underway Replenishment - scenario design

Post by Nikel »

JFS737 wrote: Wed Mar 25, 2026 4:30 pm In order for the ship to receive the items in a container delivered to it via cargo, you must
1. check the checkbox in the cargo mission that says "automatically unpack container at destination" in the cargo Transfer mission.
2. The ship must have MATCHING weapons records in the ships magazines with EMPTY SLOTS or it will not accept the new munitions.
Both conditions are met in the scenario posted above.

May you take a look at it?
JFS737
Posts: 183
Joined: Fri Sep 08, 2017 4:04 am

Re: [Q] Underway Replenishment - scenario design

Post by JFS737 »

It appears you're not loading a matching Aim9x record. There are 2 in the Cargo DB... you need #945.
Nikel
Posts: 2827
Joined: Tue Mar 24, 2009 10:51 am

Re: [Q] Underway Replenishment - scenario design

Post by Nikel »

Thanks. Indeed it was that.

Changed the missiles and it worked :)
JFS737
Posts: 183
Joined: Fri Sep 08, 2017 4:04 am

Re: [Q] Underway Replenishment - scenario design

Post by JFS737 »

Great. I enjoy the cargo/logistics aspects that have been added to the game.
Nikel
Posts: 2827
Joined: Tue Mar 24, 2009 10:51 am

Re: [Q] Underway Replenishment - scenario design

Post by Nikel »

Agree.

May you share your document?
JFS737
Posts: 183
Joined: Fri Sep 08, 2017 4:04 am

Re: [Q] Underway Replenishment - scenario design

Post by JFS737 »

Sure, this is a abridged version! The original is longer. It's written for me and not for general consumption, so may not be very easily digested, but I think it's not too cryptic and for sure has a lot of good info and some other info. Please ... also let me know what you think of it.
Attachments
2025 CARGO Best Small.pdf
(4.31 MiB) Downloaded 22 times
Nikel
Posts: 2827
Joined: Tue Mar 24, 2009 10:51 am

Re: [Q] Underway Replenishment - scenario design

Post by Nikel »

Thank you!

There is a longer one? You are an expert in CMO logistics.

Perhaps you should do a presentation on this matter in the Pro event :)
JFS737
Posts: 183
Joined: Fri Sep 08, 2017 4:04 am

Re: [Q] Underway Replenishment - scenario design

Post by JFS737 »

:D
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