1.06.98 HOTFIX 4

Eagle Day to Bombing of the Reich is a improved and enhanced edition of Talonsoft's older Battle of Britain and Bombing the Reich. This updated version represents the best simulation of the air war over Britain and the strategic bombing campaign over Europe that has ever been made.

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simovitch
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1.06.98 HOTFIX 4

Post by simovitch »

As promised. Download and extract the attachment and overwrite your current btr.exe

Tries to address all issues reported to date.

Please test and report back in this thread.
10698RC1.zip
(538.39 KiB) Downloaded 3 times
simovitch

anthonykevinluke
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Re: 1.06.98 HOTFIX 3

Post by anthonykevinluke »

Wilco; I'll start a new game and run for 10 days game time and then provide feedback, unless I find a game stopper. Many thanks as always.

Cheers, AKL
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Steamfish
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Re: 1.06.98 HOTFIX 3

Post by Steamfish »

Thanks for your continued support! I’m just getting back into EDBTR after an extended break. Very happy to see that updates are still happening for this venerable classic.
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JeffroK
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Re: 1.06.98 HOTFIX 3

Post by JeffroK »

Hi, I have uploaded the hotfix and now have some unusual graphics and some game save files that are not mine????
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anthonykevinluke
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Re: 1.06.98 HOTFIX 3

Post by anthonykevinluke »

Hi Simovitch,

As promised, back brief thus far on current fix/update. Axis long campaign, game date 29 Aug 43. In general terms it is working better and the intercept stragglers bug seems to be fixed as well as the bombers returning after a raid bug; noting that my testing is only from 12 days of game play. The following are issues or questions thus far:
  • Have had two incidents of axis interceptors frezing in place and had to recall them to unfreeze them. One was NFTRs over Hamburg and the other was a group of FW190s and Me109s near Antwerp.
  • The other issue is an odd one and not sure if is working as it should or a possible problem. I got rid of all ME109 production on turn one (less a single ME109 NFTR, engine and part), and am building 32 x FW190A-5 and 6 x FW190A-6 as my day ftr force with the rest going to research on other acft. By turn 10 I was producing 20 x Fw190A-5 and had saved some 60 acft to convert a ME109G6 unit. However, I can not convert any of them as the option doesn't appear at the bottom of the sqn screen ...? Is this because I need to produce more before it lets ne convert, or has there been a change in this system; or is it a bug?

    For your consideration. I will continue with this game and let you know how things are progressing at the 20 turn mark.

    EDIT: It is only the Me109 G-6 gps that can no longer be changed to other acft. Have been able to change G-5s and G-2s to FW190 but the G-6s' do not have the option at the bottom of the acft screen.

    Any chance of a really quick fix just for this issue so I can continue the testing? Appreciate your efforts regardless!

    Cheers, AKL
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simovitch
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Re: 1.06.98 HOTFIX 3

Post by simovitch »

@jeffrok: The hotfix only replaces the btr.exe so I can't answer what may be happening.
@AKL: I'll look into this asap, thanks. I'm currently working on some odd behavior with the RAF in ED, but I' close to fixing that. I'm familiar with the freeze-ray effect on some units and that needs to go away. Give me a few days.

Adding these smarts to the intercept code has caused a lot of havoc elsewhere. BTR and ED each call different routines which compounds the problems.
simovitch

Marco223
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Re: 1.06.98 HOTFIX 3

Post by Marco223 »

Hello,
I have the same problem with the Me109-G6 and with the Fw190-A6

@ Akl
but you can change , if you have the Me109-G6/R6 and the Fw190-A6/R6

I have play today a turn, and i must say all my fighters break the attack of and attacks damage enemys. Really all.

Mfg Marco
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JeffroK
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Re: 1.06.98 HOTFIX 3

Post by JeffroK »

simovitch wrote: Tue Mar 24, 2026 4:10 pm @jeffrok: The hotfix only replaces the btr.exe so I can't answer what may be happening.
OK, I'll have to drill in and see what's wrong.
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JeffroK
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Re: 1.06.98 HOTFIX 3

Post by JeffroK »

Found it, I loaded it to the wrong game folder, usually the upgrades unzip to the correct folder, this time it was manual.

Now to delete the old folders, at least 3 and the same with WITPAE!!!
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anthonykevinluke
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Re: 1.06.98 HOTFIX 3

Post by anthonykevinluke »

Morning Simovitch,

Mate, you must have the patience of a saint to keep fighting the bugs that occur when you fix one thing and another cracks ... Unfortunately I have to note that the 'lets all chase the one straggler' issue is still prevalent. Have played up to turn 15 and the last two turns have seen multiple cases of all interceptors chasing the straggling unit and ignoring the main body. It seems that when in pursuit of its proper target (the player targeted one) if it comes across a straggler before it hits the main body then it goes for the straggler, and this is nearly every unit attempting to catch the main body. at the moment it would seem easier to turn of the cade to chase stragglers and let the player assign small flights of four or so to manually chase stragglers. Please note that I have no idea of the complexity of the game code that you are working with so my suggestion could be utter rubbish. Otherwise, I haven't seen the bomber return bug at all, the 'freeze ray' is only occurring now and then (once in last three turns), and night fighting is still pretty hopeless. Thanks as always.

Cheers, AKL

edit: Just had a random thought which is probably wrong but I may run another turn and check that the Raid ID of the straggler isn't the original tgts ID or the same ID, thus they all chase the straggler ...
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simovitch
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1.06.98 HOTFIX 4

Post by simovitch »

Who needs patience when you are on the spectrum? At least that my wife's take on me. I'll be 65 in a few months and this type of stuff keeps my synapsis firing.

Anyway as promised, Hotfix 4 should address the above issues. Defender needs to watch the play closely with highlighting on and re-assign those fighters as soon as they switch to patrol. otherwise the AI may not give them the best opportunities.

IMO Night fighting is best handled by the AI with a bit of player control here and there.
simovitch

anthonykevinluke
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Re: 1.06.98 HOTFIX 4

Post by anthonykevinluke »

Thanks for the update and as I'm hitting 65 this year as well I know how you feel! Finished some 42 years of military service and retired about 6 years ago, time to nurse all the broken pieces ...

Reference the patch; should I do a complete restart or will the changes take place in my current saved game?

Cheers, AKL
Johntxic
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Re: 1.06.98 HOTFIX 4

Post by Johntxic »

Hit a snag....
Screenshot 2026-03-27 082851.jpg
Screenshot 2026-03-27 082851.jpg (105.01 KiB) Viewed 118 times
The Nazis entered this war under the rather childish delusion that they were going to bomb everyone else, and nobody was going to bomb them. They sowed the wind, and now they are going to reap the whirlwind.
Johntxic
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Re: 1.06.98 HOTFIX 4

Post by Johntxic »

One issue I noticed in HFX 3 was the inability to change my Typhoons to another type of a/c. I like having a few squadrons of Hurricanes to use in attacks on coastal airfields, radars etc.
The Nazis entered this war under the rather childish delusion that they were going to bomb everyone else, and nobody was going to bomb them. They sowed the wind, and now they are going to reap the whirlwind.
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simovitch
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Re: 1.06.98 HOTFIX 4

Post by simovitch »

@AKL: go ahead and continue with your current game. After the action phase ends you can make the swap and you should be OK.

@johntxic: I am able to change AC type for the Typhoon, unless they have loaded rockets. You will need to unload the rockets first.
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anthonykevinluke
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Re: 1.06.98 HOTFIX 4

Post by anthonykevinluke »

Evening Simovitch,

I have run another two turns after downloading Hotfix 4 and unfortunately I am not seeing any improvement in the intercept/straggler bug. In nearly every intercept of of spits/mustangs and typhoons (nothing else around for last two turns) I will clearly target the main body but as soon as there is a straggler, due to flak more often than not due to the incredible difficulty in intercepting them, the pursuing interceptors change to target the straggler. As an example in the last turn Raid 1 reported as 100 + acft (the usual mix of typhoons and spitfires) hit an axis afld. Before they hit I targeted raid 1 with two gps of FW190 A-5 (13 and 19 acft respectively). After the raid hit the target there were five damaged typhoons in 3 gps (1,1, and 3) just behind the main body heading home. My interceptors then chose to fly over the main body and target raid 62 and 63 (two single typhoons). I appreciate all you have done and I am just reporting back what is occurring, sorry!

Another thing that I have noticed is how hard it is to intercept the incoming FB raids, and how quickly the interceptors turn for home (seem to hit bingo fuel really fast). Also it seems near impossible to hit a raid without the escorting ftrs getting the first attack as you can only target the raid itself not the ftrs flying in company. Apologies if this seems like a lot of issues but I am only reporting what I see.

Happy for any feedback or suggestions as always. Was wondering if I needed to try starting a new game form scratch to make sure the changes had taken effect? For your consideration.

Cheers, AKL
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simovitch
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Re: 1.06.98 HOTFIX 4

Post by simovitch »

fair enough, I noticed some of this when testing again this morning. I found some things that should help and attached the new "release candidate" to the first post.

I appreciate your testing this.
simovitch

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