Tides of War first impressions

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HalfLifeExpert
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Tides of War first impressions

Post by HalfLifeExpert »

I've completed the first Tides of War scenario (campaign mode), and I felt that the way things went were pretty unfair to achieve a "winning" score, and there's some issues that need to be resolved in an update:

1) The Designer Notes state that the starting player score is 250, but it's actually negative 500.

2) At a certain point, the player will receive a notice of a real-world SAR situation, and directs the player to pick up survivors. It also states that the restriction on vessels leaving the exercise zone has been lifted. HOWEVER, the player still receives the repeated score penalty for leaving the exercise area AFTER this event triggers.

3) The mechanics of warning the PAFMM work well at first, but there are issues that need to be corrected.

First, there's no clearly laid out ROE for what to do when the PAFMM ships stop responding to warning messages. The two apparent actions available are ramming & boarding. There's no defined parameters for going weapons hot for damaging shots.

Second, I did both ramming & boarding, repeatedly, but there was no scoring effect for either event when attempted/successful.

Third, after a certain point, the PAFMM ships just kept coming to the point where I was overwhelmed and buried in point loss, since the player loses two points for every 5 minutes that a PAFMM ship is inside the exercise area. Either the numbers of ships incoming need to be toned down, or there needs to be points given back when a PAFMM ship either obeys and turns back, or is captured/rammed.

I personally find this scenario not exactly functional at this stage, given it's stated purpose.
Arcuse
Posts: 9
Joined: Sat Nov 11, 2023 10:30 am

Re: Tides of War first impressions

Post by Arcuse »

Good morning,

I'll add a voice for the post above :
1) The Designer Notes state that the starting player score is 250, but it's actually negative 500.
--> Same on my side. I suspect the briefing is ok as I ended up with a score of 480+ and only got an "average" ranking.
2) At a certain point, the player will receive a notice of a real-world SAR situation, and directs the player to pick up survivors. It also states that the restriction on vessels leaving the exercise zone has been lifted. HOWEVER, the player still receives the repeated score penalty for leaving the exercise area AFTER this event triggers.
--> I did not check regularly if the points were removed but I also got the event ("You are not allowed to leave the area...") fire when my ship left the exercise area.
3) The mechanics of warning the PAFMM work well at first, but there are issues that need to be corrected.
--> a. I assumed that when they stopped responding I should ram them. I was expecting at least a warning message (or actually anything as a reaction) either from China or from ASEAN.
--> b. I also rammed and seized most of the PAFMM. And sunk a few of them (by ramming. No shot were fired). No point gain / loss seemed weird even though loosing points in these conditions would be quite unfair as ramming damages are quite unpredictable and often lead to heavy fire / flood.
--> c. On my side, splitting the fleet was enough to cover all the area. However, after a few ingame hours, and besides the main objectives, the repeated "Move at flank to predicted entry point" / "Zoom-in to select both the ASEAN and PAFMM ship" / "Try to board" / "Try to ram" / "Try to board" / ... grew old quite quickly.

In summary : I liked the setup, I found the units at our disposal to be adapted (I don't know if the "passengers x15" twin otters are useful or not) and the gameplay was ok for the first few hours. But the bugs above were a bit frustrating and the gameplay loop after the first 6 hours was tedious.
I think the mission duration could be brought down to 12 hours (maybe with the SAREX, ASWEX and "live SAR" mission firing a few hours earlier).

I am looking forward to test the Scenario 2 even if the description seems to imply that they will be additional boarding & ramming (which I am not looking forward too if it looks like Scanario 1).

Version : Steam, updated to the latest stable version

Thank you.

EDIT : typo
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blu3s
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Re: Tides of War first impressions

Post by blu3s »

HalfLifeExpert wrote: Wed Apr 01, 2026 2:54 am

1) The Designer Notes state that the starting player score is 250, but it's actually negative 500.

That's true, that one was tweaked internally. Since campaign mode allow you to pass to the next campaign achieving just 500 points, we needed to tweak that starting player score since if you complete two of the exercises the scenario will end automatically within completing anything else. You should receive those 500 points at the end of the scenario if everything else went well.

Logging everything else to be sent to scenario designer.

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