Operation Rite of Passage [beta version for testing]

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Knightpawn
Posts: 520
Joined: Mon Dec 02, 2024 12:28 pm

Re: Operation Rite of Passage [beta version for testing]

Post by Knightpawn »

Nikel wrote: Wed Apr 01, 2026 12:26 pm I think you did not comment on some tankers moving just outside the demining zone or bad pathfinding, one of them was hit.

Also on the passivity of the Iranians and their low expenditures.

And the 2 structures that appear by event, did not fire.


Cannot comment on the changes in v.92, because did not try it. I will wait for the next, with reduced time, hopefully :)


A few hours for the purging. 2 days maximum for all the scenario.

If all goes well, the scenario should end when one of the tankers of the 3rd convoy arrives to a destination zone you chose. OK if you do not want to give more points, but it is fun :)

I think Correcaminos put more demining drones in his scenario :)

Abadar Abass was red in v0.90, what have you changed so it is yellow in v0.91?


I have a save previous to the swarm, I will try marking the buildings as neutral.

Edit: yes, that works.
- I don't believe i can fully control the movement of each tanker-member of the group. Let's say that a captain or two slighted deviated from the recommended path :-)
- two structures: The scrip supposedly deploys BMs or drones at a specifiied time if the structure remains 'alive' at that time. I will check the behavior myself as well.
- Passivity: As I said this scenario, began as an effort to understand what does it mean to 'open' hormuz. With all airforce and bigger ships destroyed, I dont see how Iran can demonstrate any activity unless a opportunity presents to do damage to traversing ships. I have allowed for ASMB strikes. All else however would divert from the core concept.
- Duration: I will implement the end you suggest. Good idea.
- Duration(2): did you manage to identify threats on Qeshm island below the low cloud base in a few hours only?
- Bandar Abbas was a Singly - Unit port before. Now it is a composite base ( i was playing around). I dont know why the yellow.
Nikel
Posts: 2848
Joined: Tue Mar 24, 2009 10:51 am

Re: Operation Rite of Passage [beta version for testing]

Post by Nikel »

- You cannot control de tankers moving a bit beyond the margins of the demining zone. But you can increase (wider) a little the demining zone.

- Then I guess it was destroyed whatever was located near those 2 sites before they could fire :)

- Qeshm island. I guess all the threats were detected and destroyed. But not sure, the U-2S and F-35s flied above several times.
Knightpawn
Posts: 520
Joined: Mon Dec 02, 2024 12:28 pm

Re: Operation Rite of Passage [beta version for testing]

Post by Knightpawn »

If detection works so well in reality, then what is holding back CENTCOM from opening the Straits, say this afternoon? :D :D :D
Nikel
Posts: 2848
Joined: Tue Mar 24, 2009 10:51 am

Re: Operation Rite of Passage [beta version for testing]

Post by Nikel »

Because they do not know the surprises the IRGC may have prepared :)

And of course because propaganda makes enemy losses small and your own losses big, or so they try... SO better to be as sure as you can.
Knightpawn
Posts: 520
Joined: Mon Dec 02, 2024 12:28 pm

Re: Operation Rite of Passage [beta version for testing]

Post by Knightpawn »

Nikel wrote: Wed Apr 01, 2026 3:38 pm Because they do not know the surprises the IRGC may have prepared :)

And of course because propaganda makes enemy losses small and your own losses big, or so they try... SO better to be as sure as you can.
I will do a test run with Advanced terrain effects on, to see if it makes any difference
Nikel
Posts: 2848
Joined: Tue Mar 24, 2009 10:51 am

Re: Operation Rite of Passage [beta version for testing]

Post by Nikel »

The devs said that option affected the performance of the game.

Let's see if you notice it :)
Knightpawn
Posts: 520
Joined: Mon Dec 02, 2024 12:28 pm

Re: Operation Rite of Passage [beta version for testing]

Post by Knightpawn »

New version 0.95 in the original post
Nikel
Posts: 2848
Joined: Tue Mar 24, 2009 10:51 am

Re: Operation Rite of Passage [beta version for testing]

Post by Nikel »

0.95 tested

Major defeat -250 points.

Again a defeat, in this case due to an impact of a mine on a tanker and the sinking of one of my destroyers by a Ghadir sub :?




Problems, suggestions and report.



- Nature is a selectable side.

. Last line of briefing missing something:

"Mitigation: 24/7 MQ-9 surveillance. MH-53E sweeps before each transit. Aggressive interdiction of approaching craft. Continuous MCM posture th"

- Did not notice any change with advanced terrain ON?

- Cleaners group? A more martial name is recommended for the US Navy :)

- The subs were indeed more active this time and sunk one of the destroyers.

- A suggestion for the tankers, column formation. They will advance one after the other. Seems logical in a mined zone and and will avoid the tendency to advance in the margins of the mined zone.

- Add one destroyer for the Tripoli group, remove one from the demining group.

- The 3rd convoy arrived when there were 11 hours left.



Scoring log.


03-27-2026 04:23: Score changed from 0 to 800. Reason: No reason given

03-27-2026 05:44: Score changed from 800 to 300. Reason: Event Action: 'USA -500 pts' has been fired (part of Event: 'US Major Ship Lost')

03-27-2026 12:53: Score changed from 300 to 500. Reason: Event Action: 'USA +200 pts' has been fired (part of Event: 'FO Point Established')

03-27-2026 17:17: Score changed from 500 to -200. Reason: Event Action: 'USA -700 pts' has been fired (part of Event: 'Oil Tanker Damage Penalty')

03-28-2026 04:30: Score changed from -200 to -250. Reason: Event Action: 'USA -50 pts' has been fired (part of Event: 'US Aircraft (ex UAV) Destroyed')




AS OF: 29-Mar-26 00:34:05

SIDE: USA
===========================================================

LOSSES:
-------------------------------
1x DDG 91 Pinckney [Arleigh Burke Flight IIA]
1x MH-60S Seahawk


EXPENDITURES:
------------------
12x 30mm M230 Burst [40 rnds]
23x AGM-114K Hellfire II
11x AGM-114M Hellfire II
29x AGM-114N Hellfire II [Thermobaric]
11x AGM-154C-1 JSOW [BROACH]
48x AGM-179 JAGM
3x AN/SSQ-53F DIFAR
7x AN/SSQ-62E DICASS
60x CBU-89/B GATOR [45 x BLU-91/B Bomblets + 15 x BLU-92/B Mines]
14x GBU-38(V)1/B JDAM [Mk82]
24x GBU-49/B Paveway II GPS/LGB [Mk82]
126x GBU-53/B StormBreaker
8x Generic Flare Salvo [3x Cartridges, Dual Spectral]
8x Generic Flare Salvo [3x Cartridges, Single Spectral]
105x HYDRA 70mm Rocket
7x Mk48 Mod 7 CBASS
1x Mk54 LHT Mod 0
197x PrSM [200lb Superfrag]
8x RGM-84G Harpoon ICR
60x Spike NLOS



SIDE: Iran
===========================================================

LOSSES:
-------------------------------
12x 7.62mm MG
4x 942 Ghadir [IS-120]
8x Abu Mahdi [Hoveyzeh Mod] TEL
3x Forward Observer + Sensor Tripod (Generic Laser Designator)
196x Generic Suicide USV
9x Mine [Maham 3]
9x Misagh-2 MANPADS
51x Misagh-3 MANPADS
2x Peykaap II [Bavar]
97x Peykaap III [Zolfaghar]
28x Peykaap III [Zolfaghar]
8x Radar (China Type 352 Square Tie)
12x SA-20b Gargoyle [5P85SE] TEL
3x Sniper Section [7.62mm Sniper Rifle]
2x Structure (Pier [Extra Large (200-500m) x 4])
1x Structure (Pier [Large (25.1-45m) x 1])
2x Structure (Pier [Large (25.1-45m) x 4])
10x Structure (Pier [Medium (17.1-25m) x 2])
99x Suicide Drone TEL
13x Toragh [Boghammar Mod, MLRS]
136x Toragh [Boghammar Mod]
3x Vehicle (Cheese Board [96L6E])
37x Vehicle (Shahed-238 Catapult Truck)
3x Vehicle (Tombstone [30N6E])
8x Zolfaghar Basir ASBM TEL
16x Zulfiqar Air Defense Boat


EXPENDITURES:
------------------
3x Mine [Maham 3]
31x Misagh-3
4x YT-534-UW1 Valfajr [PT-97W]
2x Zoubin



SIDE: Civilian
===========================================================

LOSSES:
-------------------------------


EXPENDITURES:
------------------



SIDE: Nature
===========================================================

LOSSES:
-------------------------------
1x Biologic Baleen Whale


EXPENDITURES:
-----------------

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