New Public Beta - v1128 Live Now!

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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Moltrey
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Re: New Public Beta - v1128 Live Now!

Post by Moltrey »

zebrazwo wrote: Sun Feb 22, 2026 5:03 pm
zebrazwo wrote: Mon Feb 16, 2026 12:48 pm Things have gone kind of quiet on the new release front, it's almost like there's a new game release that has sucked all the oxygen out of development ;)
Obviously no one understood the dry humour in the previous post, so I will try and ask more directly.

Is there any kind of update as to a timeline for the new release (not asking for exact date, just a rough guess would be nice)?

I'm sure I am not the only one interested in any new information.
In a word Zebra, no. Anyone with insider knowledge is under NDA, so we wait. I stopped guessing a while ago and moved on to other games and pursuits so it won't eat at me. Best to just let it go.
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zebrazwo
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Re: New Public Beta - v1128 Live Now!

Post by zebrazwo »

Moltrey wrote: Wed Feb 25, 2026 4:43 pm
zebrazwo wrote: Sun Feb 22, 2026 5:03 pm
zebrazwo wrote: Mon Feb 16, 2026 12:48 pm Things have gone kind of quiet on the new release front, it's almost like there's a new game release that has sucked all the oxygen out of development ;)
Obviously no one understood the dry humour in the previous post, so I will try and ask more directly.

Is there any kind of update as to a timeline for the new release (not asking for exact date, just a rough guess would be nice)?

I'm sure I am not the only one interested in any new information.
In a word Zebra, no. Anyone with insider knowledge is under NDA, so we wait. I stopped guessing a while ago and moved on to other games and pursuits so it won't eat at me. Best to just let it go.
I will use your suggestion then, and just be happy when it does arrive.
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hossjww30
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Re: New Public Beta - v1128 Live Now!

Post by hossjww30 »

Moltrey wrote: Wed Feb 25, 2026 4:43 pm
zebrazwo wrote: Sun Feb 22, 2026 5:03 pm
zebrazwo wrote: Mon Feb 16, 2026 12:48 pm Things have gone kind of quiet on the new release front, it's almost like there's a new game release that has sucked all the oxygen out of development ;)
Obviously no one understood the dry humour in the previous post, so I will try and ask more directly.

Is there any kind of update as to a timeline for the new release (not asking for exact date, just a rough guess would be nice)?

I'm sure I am not the only one interested in any new information.
In a word Zebra, no. Anyone with insider knowledge is under NDA, so we wait. I stopped guessing a while ago and moved on to other games and pursuits so it won't eat at me. Best to just let it go.
They can't give us an update because they are under an NDA? Are you serious? Is this top secrete government work? This whole process has been a joke and anyone involved with this patch should be ashamed.
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btd64
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Re: New Public Beta - v1128 Live Now!

Post by btd64 »

hossjww30 wrote: Thu Feb 26, 2026 9:20 pm
Moltrey wrote: Wed Feb 25, 2026 4:43 pm
zebrazwo wrote: Sun Feb 22, 2026 5:03 pm

Obviously no one understood the dry humour in the previous post, so I will try and ask more directly.

Is there any kind of update as to a timeline for the new release (not asking for exact date, just a rough guess would be nice)?

I'm sure I am not the only one interested in any new information.
In a word Zebra, no. Anyone with insider knowledge is under NDA, so we wait. I stopped guessing a while ago and moved on to other games and pursuits so it won't eat at me. Best to just let it go.
They can't give us an update because they are under an NDA? Are you serious? Is this top secrete government work? This whole process has been a joke and anyone involved with this patch should be ashamed.
Are you kidding? Be happy that this 17 year old game is getting an update. We're a small team and deserve your respect and patience. :evil: :twisted:....GP
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RangerJoe
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Re: New Public Beta - v1128 Live Now!

Post by RangerJoe »

hossjww30 wrote: Thu Feb 26, 2026 9:20 pm
Moltrey wrote: Wed Feb 25, 2026 4:43 pm
zebrazwo wrote: Sun Feb 22, 2026 5:03 pm

Obviously no one understood the dry humour in the previous post, so I will try and ask more directly.

Is there any kind of update as to a timeline for the new release (not asking for exact date, just a rough guess would be nice)?

I'm sure I am not the only one interested in any new information.
In a word Zebra, no. Anyone with insider knowledge is under NDA, so we wait. I stopped guessing a while ago and moved on to other games and pursuits so it won't eat at me. Best to just let it go.
They can't give us an update because they are under an NDA? Are you serious? Is this top secrete government work? This whole process has been a joke and anyone involved with this patch should be ashamed.
How much are you paying for this new patch which is free?
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

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pbiggar
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Re: New Public Beta - v1128 Live Now!

Post by pbiggar »

They can't give us an update because they are under an NDA? Are you serious? Is this top secrete government work? This whole process has been a joke and anyone involved with this patch should be ashamed.
Seriously Hossjwww30,

Everyone here would like to have received the patch long ago, and so we wait for the free gift to make our lives better. You have asked multiple times for an update and keep getting the same answer everyone else gets. Be patient, and be kind to those who are giving you a free gift.
Diliwitm
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Re: New Public Beta - v1128 Live Now!

Post by Diliwitm »

Major bug concerning mines

Type 93 mine Pool is stuck in certain quantity, since 444 turn, i am at 484 turn. Used from pool is constant since 310 turn.

Game production screen says 126 mines were produced this month, i am in 4th day of the month...for a 165 monthly rate, so exaggerating number of mines being produced are vanishing.

Same issue with type 4 mine. Pool stuck even longer from turn 327. Used from pool constant since turn 307, production 62 in 4th of the month from 67 rate, but also no increase in stocks so vanishing too.

Type 88 submarine mine and type 3 aerial mine are being produced at correct rate and stock increases correspond.

Edit: putting a minelayer in an escort mission retired its 50 type 93 mines from the ship and were correctly added to its pool.
Diliwitm
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Re: New Public Beta - v1128 Live Now!

Post by Diliwitm »

Matsu class DD the 4 DC are forward...Tachibana 5.
asday9
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Re: New Public Beta - v1128 Live Now!

Post by asday9 »

Im a little confused about the bugs I heard about. Is this patch playable? Im already many hours in setting up a first turn for the first time
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BBfanboy
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Re: New Public Beta - v1128 Live Now!

Post by BBfanboy »

Diliwitm wrote: Wed Mar 04, 2026 3:50 am Major bug concerning mines

Type 93 mine Pool is stuck in certain quantity, since 444 turn, i am at 484 turn. Used from pool is constant since 310 turn.

Game production screen says 126 mines were produced this month, i am in 4th day of the month...for a 165 monthly rate, so exaggerating number of mines being produced are vanishing.

Same issue with type 4 mine. Pool stuck even longer from turn 327. Used from pool constant since turn 307, production 62 in 4th of the month from 67 rate, but also no increase in stocks so vanishing too.

Type 88 submarine mine and type 3 aerial mine are being produced at correct rate and stock increases correspond.

Edit: putting a minelayer in an escort mission retired its 50 type 93 mines from the ship and were correctly added to its pool.
I think when ACMs tend to their minefields they replace any mines that sank or floated away. Then they go back and reload the same amount of mines for next days work. I think these mines are drawn from the pool but you get no notification of it.
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Chris21wen
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Re: New Public Beta - v1128 Live Now!

Post by Chris21wen »

asday9 wrote: Wed Apr 01, 2026 10:16 pm Im a little confused about the bugs I heard about. Is this patch playable? Im already many hours in setting up a first turn for the first time
It's a beta meant for testing so It's hard to say. For me no I'd go with 26b.
Chris21wen
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Re: New Public Beta - v1128 Live Now!

Post by Chris21wen »

BBfanboy wrote: Thu Apr 02, 2026 12:17 am
Diliwitm wrote: Wed Mar 04, 2026 3:50 am Major bug concerning mines

Type 93 mine Pool is stuck in certain quantity, since 444 turn, i am at 484 turn. Used from pool is constant since 310 turn.

Game production screen says 126 mines were produced this month, i am in 4th day of the month...for a 165 monthly rate, so exaggerating number of mines being produced are vanishing.

Same issue with type 4 mine. Pool stuck even longer from turn 327. Used from pool constant since turn 307, production 62 in 4th of the month from 67 rate, but also no increase in stocks so vanishing too.

Type 88 submarine mine and type 3 aerial mine are being produced at correct rate and stock increases correspond.

Edit: putting a minelayer in an escort mission retired its 50 type 93 mines from the ship and were correctly added to its pool.
I think when ACMs tend to their minefields they replace any mines that sank or floated away. Then they go back and reload the same amount of mines for next days work. I think these mines are drawn from the pool but you get no notification of it.
I'm not up with 28 so have the rules changed? In prior versions all you needed to maintain a minefield was an ACM in the port but you periodically had to refuel it. The ACM did not need to have any mines loaded to do so.
Diliwitm
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Re: New Public Beta - v1128 Live Now!

Post by Diliwitm »

BBfanboy wrote: Thu Apr 02, 2026 12:17 am
Diliwitm wrote: Wed Mar 04, 2026 3:50 am Major bug concerning mines

Type 93 mine Pool is stuck in certain quantity, since 444 turn, i am at 484 turn. Used from pool is constant since 310 turn.

Game production screen says 126 mines were produced this month, i am in 4th day of the month...for a 165 monthly rate, so exaggerating number of mines being produced are vanishing.

Same issue with type 4 mine. Pool stuck even longer from turn 327. Used from pool constant since turn 307, production 62 in 4th of the month from 67 rate, but also no increase in stocks so vanishing too.

Type 88 submarine mine and type 3 aerial mine are being produced at correct rate and stock increases correspond.

Edit: putting a minelayer in an escort mission retired its 50 type 93 mines from the ship and were correctly added to its pool.
I think when ACMs tend to their minefields they replace any mines that sank or floated away. Then they go back and reload the same amount of mines for next days work. I think these mines are drawn from the pool but you get no notification of it.
It is probably bug, i decided to spent xxx of t93 and t4 mines in a defensive area and production restarted and started to be added to the pool in both mine types
Last edited by Diliwitm on Thu Apr 02, 2026 10:47 am, edited 1 time in total.
Diliwitm
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Re: New Public Beta - v1128 Live Now!

Post by Diliwitm »

asday9 wrote: Wed Apr 01, 2026 10:16 pm Im a little confused about the bugs I heard about. Is this patch playable? Im already many hours in setting up a first turn for the first time
I already have hundreds of turns... i agree with Chris, 28 is worse than 26.
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Skyros
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Re: New Public Beta - v1128 Live Now!

Post by Skyros »

I'm using 28 and have not noticed anything bad. In April of 42.
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Sardaukar
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Re: New Public Beta - v1128 Live Now!

Post by Sardaukar »

I am also in summer 42 against AI and all has been well so far.
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Bo Rearguard
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Re: New Public Beta - v1128 Live Now!

Post by Bo Rearguard »

I recently finished a game with v1128. No glaring issues that I saw.
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btd64
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Re: New Public Beta - v1128 Live Now!

Post by btd64 »

Bo Rearguard wrote: Thu Apr 02, 2026 6:39 pm I recently finished a game with v1128. No glaring issues that I saw.
How long was the game?....GP
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Diliwitm
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Re: New Public Beta - v1128 Live Now!

Post by Diliwitm »

Another one is the simultaneous supply+resource cargo transport bug.
Clipboard-supplymistke3.jpg
Clipboard-supplymistke3.jpg (158.21 KiB) Viewed 40 times
Note how the supply is 246 and appears on TF screen but it has also 9340 resource as show below. The TF loaded resources only.
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Re: New Public Beta - v1128 Live Now!

Post by RangerJoe »

Diliwitm wrote: Thu Apr 02, 2026 8:43 pm Another one is the simultaneous supply+resource cargo transport bug.Clipboard-supplymistke3.jpg

Note how the supply is 246 and appears on TF screen but it has also 9340 resource as show below. The TF loaded resources only.
They are probably loading supplies into the passenger areas because they can't load resources there.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

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