Air Interdiction

A complete overhaul and re-development of Gary Grigsby's War in the East, with a focus on improvements to historical accuracy, realism, user interface and AI.

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GeneralBalderdash
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Joined: Fri May 16, 2025 12:25 pm
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Air Interdiction

Post by GeneralBalderdash »

Looking for advice - is using Air Interdiction to slow/disrupt then enemy advance worth?

have been trying but not sure i;m setting the Air Directives up properly

Any advice greatly appreciated!
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Wiedrock
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Re: Air Interdiction

Post by Wiedrock »

An example for effects possible on T1.

For Soviets it is much harder to do it throughout a whole area or causes massive losses.
Since you want to stop an advance the question is how you'd stop an advance with it when you only target enemy hexes.
In this case you may want to put all the effect you can stack on some/a single MOT/Pz Division (ditectly). I have shown effects caused by doing this in Discord (way less MP, supplies/ammo/fuel just vanish - its a mechanic not mentioned in the manual) and am working on a Forum post on that (and interdiction in general), may take a while...

It is useless for Clear Hexes with Clear ground weather as long as there is not a rivercrossing (as long as you do not get to higher interdiction levels which add MP costs by themselves).
GeneralBalderdash
Posts: 46
Joined: Fri May 16, 2025 12:25 pm
Location: london

Re: Air Interdiction

Post by GeneralBalderdash »

Wiedrock wrote: Fri Apr 03, 2026 10:02 am An example for effects possible on T1.

For Soviets it is much harder to do it throughout a whole area or causes massive losses.
Since you want to stop an advance the question is how you'd stop an advance with it when you only target enemy hexes.
In this case you may want to put all the effect you can stack on some/a single MOT/Pz Division (ditectly). I have shown effects caused by doing this in Discord (way less MP, supplies/ammo/fuel just vanish - its a mechanic not mentioned in the manual) and am working on a Forum post on that (and interdiction in general), may take a while...

It is useless for Clear Hexes with Clear ground weather as long as there is not a rivercrossing (as long as you do not get to higher interdiction levels which add MP costs by themselves).
thanks - yes i've been trying to use it as Soviets to slow down Axis motorized advance - in clear terrain and clear weather - think i'll abandon that idea
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Wiedrock
Posts: 1986
Joined: Tue Oct 11, 2022 7:44 pm
Location: Germany

Re: Air Interdiction

Post by Wiedrock »

Wiedrock wrote: Fri Apr 03, 2026 10:02 am In this case you may want to put all the effect you can stack on some/a single MOT/Pz Division (ditectly). I have shown effects caused by doing this in Discord (way less MP, supplies/ammo/fuel just vanish - its a mechanic not mentioned in the manual) and am working on a Forum post on that (and interdiction in general), may take a while...
Some sneak peak attached (see the lost 'goods' - replenished by receiving new stuff - see the lost Trucks and the lowering of the CU's MP), also tested without bombs and it is not the AA guns's fire that consumes that stuff.
It also shows (altough it'd need further testing) that the whole "interdict behind the Divisions to reduce received freight by increasing MP costs for Trucks", the manual hints towards, either does very little or nothing at all or again only works in bad terrain/weather.
GeneralBalderdash wrote: Fri Apr 03, 2026 10:09 am yes i've been trying to use it as Soviets to slow down Axis motorized advance - in clear terrain and clear weather - think i'll abandon that idea
You rly should. :D
No idea what's the idea behind open terrain being "bad for interdiction" (as how it is set up), as a pilot I'd prefer this over a forest to actually see the target from further away.
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