True Foot Infantry

The sequel of the legendary wargame with a complete graphics and interface overhaul, major new gameplay and design features such as full naval combat modelling, improved supply handling, numerous increases to scenario parameters to better support large scenarios, and integrated PBEM++.
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cathar1244
Posts: 1299
Joined: Sat Sep 05, 2009 2:16 am

Re: True Foot Infantry

Post by cathar1244 »

'Design for effect' is a good idea.

Not sure, however, that TOAW allows a designer to do that with precision.

I recall one instance in which a percentage value was dialed down to zero, but had little noticeable effect. The setting should have forced almost constant reorganizations, but didn't. This was part of a scenario made by someone with a LOT of scenario design experience, so it wasn't just my ignorance of the game's mechanics causing this behavior.

Bottom line is designing for effect is feasible when the effects can actually be triggered in the manner desired.

:D
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golden delicious
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Location: London, Surrey, United Kingdom

Re: True Foot Infantry

Post by golden delicious »

cathar1244 wrote: Thu Mar 12, 2026 4:52 pm 'Design for effect' is a good idea.

Not sure, however, that TOAW allows a designer to do that with precision.

I recall one instance in which a percentage value was dialed down to zero, but had little noticeable effect. The setting should have forced almost constant reorganizations, but didn't. This was part of a scenario made by someone with a LOT of scenario design experience, so it wasn't just my ignorance of the game's mechanics causing this behavior.

Bottom line is designing for effect is feasible when the effects can actually be triggered in the manner desired.

:D
Well naturally if some feature is bugged then that's not going to help.
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"War Studies"
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"Absolutely nothing."
macgregor
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Joined: Tue Feb 10, 2004 6:44 pm

Re: True Foot Infantry

Post by macgregor »

Let me say, that in CFNA 40-43, this idea that, because an infantry unit is motorized, that it can't cross dunes at leg speed, is totally unrealistic. This allows Italians, with mostly leg infantry, to move across dunes that 80% of UK infantry can't. That's gamey AF.
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Curtis Lemay
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Re: True Foot Infantry

Post by Curtis Lemay »

macgregor wrote: Fri Apr 03, 2026 1:51 pm Let me say, that in CFNA 40-43, this idea that, because an infantry unit is motorized, that it can't cross dunes at leg speed, is totally unrealistic. This allows Italians, with mostly leg infantry, to move across dunes that 80% of UK infantry can't. That's gamey AF.
Which is why I added the "Dismount" option.
My TOAW web site:

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macgregor
Posts: 1063
Joined: Tue Feb 10, 2004 6:44 pm

Re: True Foot Infantry

Post by macgregor »

Thank you Curtis!
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