Desires for changes and fixes

3D version of Close Combat
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topper6
Posts: 68
Joined: Wed Jan 21, 2009 6:18 pm

Desires for changes and fixes

Post by topper6 »

I have my own wish list for the game.

* When I click the Battle log for a certain unit, it would highlight the unit in the unit list and select that unit.
* When a unit is "sliiightly out of LOS", in earlier games in this series, the unit could self align by moving it self into line of sight, that would be great.
* When ordering a move command, whichever of them, the units defend-arc should face the general direction of the enemy, not the direction of the last direction of movement the unit underwent.
* Ammunition left is not displayed for larger caliber weapons while reloading, for instance the mortar teams, or when out of ammo all together.
* Usage of smoke is almost non existent from the AI.
* Flee option reintroduced.
* Better AI for the regular "Move"-command. Now they never get down on the ground when getting fired at.
* After have made a "Fire"-command against an enemy unit, when selecting the friendly unit again, a little circle over what target they are shooting at would be nice.
* When hovering the mouse pointer over terrain, showing that terrains cover again, as it have been in earlier versions of the series.
* A better way of understanding damaged vehicles, what part of it is damaged, also like earlier versions of the game, I think it was way back in CC1 or 2 where you saw if it was the bow-gun that was out for instance.
* When in the pool selection part and clicking the "Soldier" button, also the support units should be visible with their history.
* Better scavenging as seen in earlier game variants. A unit could take over anti-tank equipment from enemy units for example. Or upgrading their own weapon for a better enemy weapon. Or a unit carrying only a sidearm could pick up at least a rifle from a fallen comrade or enemy when traversing over it or in the vicinity of it.

and finally

* More soldiers getting "Earned award" to "Expert marksman, -leader, -gunner etc" after each battle. I really liked that part of this game, but it's "under-used" by the game.
* Usage of the enemy AI using mortar teams aloooot more often please.
* When units get under fire they should "Sprint" as in earlier game versions.
* Trying to use "Smoke"-command should not render "no LOS", because throwing a smoke grenade does not need LOS.
* Leaders getting promoted to higher ranks, and higher command radius, after being brave or have taken VL's or done other good stuff.

Ty Steve McClaire for this wonderful game.

Regards from a true and real grognard, topper6, been around since the mid -90's in this game. /Henrik
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