[Q] [1825.15] Weapon fires while strike mission is inactive

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Knightpawn
Posts: 661
Joined: Mon Dec 02, 2024 12:28 pm

[Q] [1825.15] Weapon fires while strike mission is inactive

Post by Knightpawn »

Can you please help me understand n why the Oreshnik missiles that are assigned to Mission Nuclear Strike for Venezuela, do fire at 0430 despite that the strike mission is set to become active at 0435?
At 0430 there is a lua script that changes the nuclear posture, but how can this be relevant?
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Knightpawn
Posts: 661
Joined: Mon Dec 02, 2024 12:28 pm

Re: [Q] [1825.15] Weapon fires while strike mission is inactive

Post by Knightpawn »

Doing some testing, it appears that the Nuclear Weapons -> YES acts a trigger to fire the weapons without waiting for anything else.
Equally baffling is the fact that the weapons are fired to an 'Unfriendly' (but not hostile target)
Nikel
Posts: 3234
Joined: Tue Mar 24, 2009 10:51 am

Re: [Q] [1825.15] Weapon fires while strike mission is inactive

Post by Nikel »

I think USA is supposed to attack first, and so Venezuela considers USA already hostile when the moment to launch the nuclear missiles arrives.

The way to make it work, is to delete (or inactivate) the event "IRBM missile launch prep" because it is not needed, and change the Oreshnik ROE in the mission to "Nuclear weapons yes".

This way the attack happens when the mission is activated.
Knightpawn
Posts: 661
Joined: Mon Dec 02, 2024 12:28 pm

Re: [Q] [1825.15] Weapon fires while strike mission is inactive

Post by Knightpawn »

Yes it works that way
Knightpawn
Posts: 661
Joined: Mon Dec 02, 2024 12:28 pm

Re: [Q] [1825.15] Weapon fires while strike mission is inactive

Post by Knightpawn »

After careful examination I believe there is some kind of bug in the following:
If one authorises the unit in question to fire nuclear, it does not do so because it is out of range to strike Florida from its original location (Argentina). If one simply moves the unit to Peru, it will fire immediately.
This should not be happening (automatically) in the first place because USA is 'Unfriendly' at that moment, and the computer should respect that in my view until further instructions to the contrary (i.e. change of posture or assigned to a strike mission)

What do you think?
Nikel
Posts: 3234
Joined: Tue Mar 24, 2009 10:51 am

Re: [Q] [1825.15] Weapon fires while strike mission is inactive

Post by Nikel »

I created a scenario just with a unit and a target, unfriendly, and did not attack when switching Nuclear Weapons to Yes.

There must be something related to the scenario.

In the message log of the save there are several changes of posture.
Knightpawn
Posts: 661
Joined: Mon Dec 02, 2024 12:28 pm

Re: [Q] [1825.15] Weapon fires while strike mission is inactive

Post by Knightpawn »

I believe it is the fact that the computer side has already planned strike missions against the player side (the one it considers unfriendly). And this somehow messes the logic. But this is a conjecture.
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