Computer Opponent

Master grand tactical combat as a Cold War force commander in this data-rich simulation. Plan and issue orders in asynchronous WEGO turns, leveraging real-world maps and complex features like Electronic Warfare and Air Assaults to outthink your enemy.

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echo9c
Posts: 51
Joined: Tue Oct 15, 2013 9:35 pm

Computer Opponent

Post by echo9c »

Does the computer opponent change the SOPs during the game or are they fixed by the scenario designer?

The reason I ask is, at times I see the computer units move towards my units, then there’s the box that says SOP Relocation (I know this is being fixed) and they move away only to move forward again and they do this over and over.
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WildCatNL
Posts: 931
Joined: Fri Mar 27, 2009 5:21 pm
Location: Eindhoven, the Netherlands

Re: Computer Opponent

Post by WildCatNL »

echo9c wrote: Tue Apr 07, 2026 10:39 pm Does the computer opponent change the SOPs during the game or are they fixed by the scenario designer?

The reason I ask is, at times I see the computer units move towards my units, then there’s the box that says SOP Relocation (I know this is being fixed) and they move away only to move forward again and they do this over and over.
Generally speaking, when a unit is triggered to relocate, it doesn't discard its current orders, and will relocate, and afterwards attempt the prior orders. This works fine most of the time. For example, because other nearby friendly units engage the hostile unit which forced the HQ to temporarily relocate. It doesn't work always, for example, when the HQ unit is the only surviving unit.

If you happen to have a save game of the situation, please share it, so we can investigate the cause and see if we can address the problem.
William
On Target Simulations LLC
echo9c
Posts: 51
Joined: Tue Oct 15, 2013 9:35 pm

Re: Computer Opponent

Post by echo9c »

Thanks for the reply.

I don't have a save right now but if I see it again I will send you a save file.
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