Bottlenecks occur in surprising places

Post descriptions of your brilliant victories and unfortunate defeats here.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

User avatar
RangerJoe
Posts: 19404
Joined: Mon Nov 16, 2015 2:39 pm
Location: Who knows?

Re: Bottlenecks occur in surprising places

Post by RangerJoe »

PaxMondo wrote: Thu Apr 09, 2026 4:32 pm
SierraJuliet wrote: Thu Apr 09, 2026 10:23 am
PaxMondo wrote: Thu Apr 09, 2026 1:27 am
That's what I do as well. Can get a LOT of well trained pilots from bombing the CHI forces, lasts well into '43 ... I'm in no hurry once I have Chengtu and ChungKing. At that point China just becomes training ground for my pilots and LCU's ....



:ugeek: :ugeek: :ugeek:
Happy to train up pilots on the far too numerous Chinese electron warriors but I have a feeling that LST will be making sure his forces in this area do not fall into the trap and instead fall back for a defence of Sian.
Of course he will try, but ground bombing will drop them to combat mode and eat up supply. Both of these can slow, and when supply is zero, almost stop movement. I also use BN and BDE formation to "pin" the CHI units in place and/or herd them into groups. Along with the air bombardments, I use ground bombardment actions to both train up the LCU and deplete the CHI supply.

Yes, it is tricky and there are a lot of clicks involved ... ok more than a lot, but the end result is that I get almost all of my LCU's engaged in positive actions gaining EXP and wearing down the CHI units without killing them. After CK and Chengtu fall, then I create a couple of large groups to go around and mop-up all of the CHI. Again, tons of clicks, but the VP's and EXP's are well worth it. As the units reach good EXP levels, I buy them out.

PS: I admit it, I'm a click-meister. I think you have to be for this game. :lol: 8-) :o
So once the two main bases are captured, then "Clean up aisle 3!" :lol: is hear over the intercom?

All that a player has to do is to make sure that there is an incomplete line of your units with an opening to a base that is away from good terrain, when the enemy units retreat, they will retreat towards that opening. That way you can "herd" them into a smaller area and then finally trap them. :twisted:
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child


Image
User avatar
PaxMondo
Posts: 10940
Joined: Fri Jun 06, 2008 3:23 pm

Re: Bottlenecks occur in surprising places

Post by PaxMondo »

RangerJoe wrote: Fri Apr 10, 2026 1:05 am So once the two main bases are captured, then "Clean up aisle 3!" :lol: is hear over the intercom?
:lol: :lol: :lol:
RangerJoe wrote: Fri Apr 10, 2026 1:05 am All that a player has to do is to make sure that there is an incomplete line of your units with an opening to a base* that is away from good terrain, when the enemy units retreat, they will retreat towards that opening. That way you can "herd" them into a smaller area and then finally trap them. :twisted:
+1

herding works, and there isn't a counter to it ... very frustrating when you are on the other side ...

*clarification: "to a base" in the sense of in a direction towards, not necessarily actually arriving in a base. The base might be 2 or 3 hexes away, but as long as the units can plot a path to it, that's the preferred direction and your opponent can't really do anything about it.




:ugeek: :ugeek: :ugeek:
Pax
User avatar
SierraJuliet
Posts: 2391
Joined: Mon Feb 23, 2009 9:40 pm
Location: Tasmania

Re: Bottlenecks occur in surprising places

Post by SierraJuliet »

PaxMondo wrote: Fri Apr 10, 2026 3:50 pm
RangerJoe wrote: Fri Apr 10, 2026 1:05 am So once the two main bases are captured, then "Clean up aisle 3!" :lol: is hear over the intercom?
:lol: :lol: :lol:
RangerJoe wrote: Fri Apr 10, 2026 1:05 am All that a player has to do is to make sure that there is an incomplete line of your units with an opening to a base* that is away from good terrain, when the enemy units retreat, they will retreat towards that opening. That way you can "herd" them into a smaller area and then finally trap them. :twisted:
+1

herding works, and there isn't a counter to it ... very frustrating when you are on the other side ...

*clarification: "to a base" in the sense of in a direction towards, not necessarily actually arriving in a base. The base might be 2 or 3 hexes away, but as long as the units can plot a path to it, that's the preferred direction and your opponent can't really do anything about it.




:ugeek: :ugeek: :ugeek:
All rather devilish. I must think on this.

It is, of course, early days in China but I may have already let too many Chinese units move into a position where it will be hard to herd them.
Kido Butai, although powerful, was a raiding force, and this is exactly how the Japanese understood its usage. 'Shattered Sword'
User avatar
PaxMondo
Posts: 10940
Joined: Fri Jun 06, 2008 3:23 pm

Re: Bottlenecks occur in surprising places

Post by PaxMondo »

SierraJuliet wrote: Sun Apr 12, 2026 10:30 am All rather devilish. I must think on this.
:twisted: :twisted: :twisted:
SierraJuliet wrote: Sun Apr 12, 2026 10:30 am It is, of course, early days in China but I may have already let too many Chinese units move into a position where it will be hard to herd them.
Your situation just means it will take longer to accomplish, but in '42 the CHI cannot stop you; there is no position that they can take that you cannot defeat. More difficult? Sure, but you have the bigger hammer (air), just use it. I have almost no ground bomber units in training mode; their training is bombing in CHI. They gain EXP and skill quite fast, especially those pilots with 50/50 skill that are slow to train, but in CHI bombing they gain pretty fast.

Good LUCK!!!


:ugeek: :ugeek: :ugeek:
Pax
Post Reply

Return to “After Action Reports”