[WAD] [1825.15] Tides of War - Forced scenario end

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Knightpawn
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Joined: Mon Dec 02, 2024 12:28 pm

[WAD] [1825.15] Tides of War - Forced scenario end

Post by Knightpawn »

When the player crosses the 'Pass' point threshold, the scenario ends and the friendly units 'loose' their name (name becomes a series of zeros). As a result, the player is not allowed to proceed further in the scenario and see how it evolves but is forced to the next scenario.

The image is from the a second after the scenario has ended. The attachment includes two saves. One immediately before achieving the points threshold and one immediately after. To get the ten remaining points just either fire warning shots or ram the enemy ship with the corvete near it (you cannot miss it)
Screenshot 2026-04-16 213149.png
Screenshot 2026-04-16 213149.png (469.4 KiB) Viewed 261 times
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Just Before Threshold.zip
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Last edited by Knightpawn on Fri Apr 17, 2026 9:04 am, edited 1 time in total.
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blu3s
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Re: [1825.15] Tides of War - Forced scenario end

Post by blu3s »

That's currently WAD, tweaks can be made in the scenario to avoid that
Knightpawn
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Joined: Mon Dec 02, 2024 12:28 pm

Re: [1825.15] Tides of War - Forced scenario end

Post by Knightpawn »

blu3s wrote: Thu Apr 16, 2026 7:41 pm That's currently WAD
Respectfully, it should not be so. A message saying that 'You can know end the scenario if you wish and advance to the next' would be in place; and let the player decide if he would keep enjoying the current scenario, or move.
[In my humble opinion]
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blu3s
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Re: [1825.15] Tides of War - Forced scenario end

Post by blu3s »

That's something for the scenario designer. The engine is this way since CMANO days
Knightpawn
Posts: 661
Joined: Mon Dec 02, 2024 12:28 pm

Re: [1825.15] Tides of War - Forced scenario end

Post by Knightpawn »

blu3s wrote: Fri Apr 17, 2026 5:32 am That's something for the scenario designer. The engine is this way since CMANO days
Fair enough. I have marked it WAD for the purposes of this sub-forum
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