Graphical anomaly

Armored Brigade II: Tech Support Forum. Please post any issues found here.
Post Reply
Hub6Actual
Posts: 130
Joined: Thu Nov 15, 2018 8:55 pm
Location: Canada

Graphical anomaly

Post by Hub6Actual »

I want to use the .dae file "inf_manpads" in order to get the triggerman holding the Blowpipe, but I get the result as shown in the picture. Nothing shows in the wireframe except the expected Blowpipe gunner. I've noted the same thing going on with other files for shoulder fired weapons. This unwanted object looks like a Kornet ATGM(?) Other than the stray ATGM, the soldier portrays beautifully within the game. Could someone help me fix this?

The file: Armored Brigade 2\data\graphics\3d\infantry\animated\uk\inf_manpads.dae 408kb

As set in resources for my mod:

<string name="ca_inf_manpads_m" value="3d\infantry\animated\uk\inf_manpads.dae" />
<texture name="ca_inf_manpads_ds" file="3d\infantry\animated\uk\man_ds.png" />
<texture name="ca_inf_manpads_dw" file="3d\infantry\animated\uk\man_dw.png" />
<texture name="ca_inf_manpads_dd" file="3d\infantry\animated\uk\man_dd.png" />
<texture name="ca_inf_manpads_ns" file="3d\infantry\animated\uk\man_n.png" />
<texture name="ca_inf_manpads_nw" file="3d\infantry\animated\uk\man_n.png" />
<texture name="ca_inf_manpads_nd" file="3d\infantry\animated\uk\man_n.png" />
<texture name="ca_inf_manpads_ss" file="3d\infantry\animated\uk\man_s.png" />
<texture name="ca_inf_manpads_sw" file="3d\infantry\animated\uk\man_s.png" />
<texture name="ca_inf_manpads_sd" file="3d\infantry\animated\uk\man_s.png" />

Screenshot (1072).png
Screenshot (1072).png (180.28 KiB) Viewed 913 times
Screenshot (1073).png
Screenshot (1073).png (91.87 KiB) Viewed 880 times
User avatar
Veitikka
Posts: 1517
Joined: Sun Jun 24, 2007 10:11 pm
Location: Finland
Contact:

Re: Graphical anomaly

Post by Veitikka »

If you want to use a soldier model as a 'weapon', you must rename the "soldier" mesh in the model to "weapon".
Know thyself!
Hub6Actual
Posts: 130
Joined: Thu Nov 15, 2018 8:55 pm
Location: Canada

Re: Graphical anomaly

Post by Hub6Actual »

Sorry, it didn’t work. The phantom ATGM is still there.
User avatar
Veitikka
Posts: 1517
Joined: Sun Jun 24, 2007 10:11 pm
Location: Finland
Contact:

Re: Graphical anomaly

Post by Veitikka »

What have you set in the editor Graphics tab?
Know thyself!
Hub6Actual
Posts: 130
Joined: Thu Nov 15, 2018 8:55 pm
Location: Canada

Re: Graphical anomaly

Post by Hub6Actual »

I pulled it all apart to try again so I don't have the result; I had set the mesh to weapon, saved as inf_weapon_blowpipe, set the string pointer in resources, and tried both spots in the graphics editor, getting the phantom ATGM again:
Screenshot (1074).png
Screenshot (1074).png (38.7 KiB) Viewed 835 times
Sorry to be wasting your time, but I'm just not getting this.
User avatar
Veitikka
Posts: 1517
Joined: Sun Jun 24, 2007 10:11 pm
Location: Finland
Contact:

Re: Graphical anomaly

Post by Veitikka »

The ATGM model is a placeholder for missile units that don't have the "Infantry weapon" model set. The soldier looks like its gunner, "Infantry crew 1". The system is not really designed for what you're trying to do. I think it can be possible to replace the weapon with a soldier, but then the soldier will slide when moving and doesn't animate. Another option could be to replace the weapon with an invisible model, and the soldier becomes the gunner.
Know thyself!
Hub6Actual
Posts: 130
Joined: Thu Nov 15, 2018 8:55 pm
Location: Canada

Re: Graphical anomaly

Post by Hub6Actual »

OK. Thank you for your help. I will play with it a bit more and see what shakes out.
Hub6Actual
Posts: 130
Joined: Thu Nov 15, 2018 8:55 pm
Location: Canada

Re: Graphical anomaly

Post by Hub6Actual »

Nailed it. Steely-eyed Canadian missile man thanks you, Mr V.

Screenshot (1077).png
Screenshot (1077).png (626.53 KiB) Viewed 801 times
Post Reply

Return to “Armored Brigade II: Tech Support Forum”