I don't have issues with the font or scaling but I am not using a large monitor. You may have to adjust your settings for that.A21 wrote: Sun Apr 19, 2026 10:15 am I think the game is in a bad state regarding UI/UX. To the point where I cannot really play it because it is so painful. The choice of conflict is not the problem, maybe not so much naval action is going on, but the problem is the engine itself.
Here are the things that bother me the most:
(1) Font is bad. It is heavily pixelated (or was.. it's now blurry) and it is very hard to read. It's possible that you are trying to scale a smaller font onto a bigger "texture" and thus we see scaling artifacts. Fixing font, maybe even providing an ability to replace it with concrete font sizes would go a long way.
(2) There is no button feedback. I want to see a button highlighted when I click it. In WiTP:AE color and sprite change when you hover/click a button and it is a very important feedback.
(3) Ground war management is exhausting:
(a) LCU List is excel-like: there are no icons, it is hard to read and it is flickering constantly. The is no confirmation that the unit started (or failed to start) moving after you click move.
(b) Lack of on-map info: there is no path prediction (and ETA, maybe even time estimation for every hex in path) when you are trying to set a destination for a unit.
(c) Lack of on-map info: It is generally very hard to read the unit disposition since there are almost no icons and color coding of values. Also I am now trying to see that path that my unit is going to take but I can't for some reason. I remember that there was a way to see it - but it's not working right now for some reason.
(d) There is no indication of units moving when having the "modern" overlay that shows AV values. And there is very little indication of when using "legacy" WiTP:AE view. Reading the movement situation is very problematic right now.
(4) LCU List is often stealing focus from the map when I am trying to move camera left.
(5) Proper font scaling is needed. Fonts are too small right now for many resolutions.
My own preferences. I don't claim they are real problems, just maybe useful considerations/my thoughts:
- You should be brought back to port/task force/previous panel and not the map when pressing escape when viewing a ship.
- Tooltip should disappear the moment I am not hovering over the target. Like it currently works in WiTP:AE. It feels much snappier and satisfying.
- Tooltip details feel more organized in WiTP:AE, at least for bases (LCU details are horrible..). I don't know why, maybe that's just habbit. Maybe there should be a single piece of information per line. Right now there are often two: fuel/supply, oil/coal, etc.
Maybe some spacing between categories will be useful..
The game needs a lot more polish. But I am happy that we have a new WiTP-like game. Hopefully we are going to enjoy the Western Front like we enjoyed the pacific. Because the engine is there, it just needs a decent UI/UX.
As far as things flickering, it may also be your settings. You can see the paths that the ground units should take, this includes known enemy movements.
